Fixes to NPC stacking and aggression:

- NPCs marked as `setAllowTolerance(false)` now properly do not become tolerant.
- NPCs now stack by default in multicombat zones, and this can be controlled more cleanly with `shouldPreventStacking`.
- Rock crabs/lobsters no longer revert to rock form when safespotted.
- Pest Control Brawlers now grant participation points when damaged.
- It is no longer possible to walk underneath Pest Control portals.
- Bursts/Barrages now target a square instead of a plus.
This commit is contained in:
Avi Weinstock
2021-10-26 02:24:41 -04:00
parent 1404222819
commit 8c2873e668
27 changed files with 259 additions and 82 deletions
+21 -1
View File
@@ -27038,6 +27038,7 @@
"name": "Rock lobster",
"defence_level": "100",
"safespot": null,
"movement_radius": "30",
"lifepoints": "150",
"strength_level": "100",
"id": "2889",
@@ -27045,6 +27046,25 @@
"range_level": "1",
"attack_level": "100"
},
{
"examine": "A Rock.",
"melee_animation": "2860",
"range_animation": "2860",
"attack_speed": "2",
"defence_animation": "2861",
"weakness": "7",
"magic_animation": "2860",
"death_animation": "2861",
"name": "Large rock",
"defence_level": "100",
"safespot": null,
"lifepoints": "150",
"strength_level": "100",
"id": "2890",
"aggressive": "true",
"range_level": "1",
"attack_level": "100"
},
{
"agg_radius": "12",
"examine": "A sneaky, spiny, subterranean sea-dwelling scamp.",
@@ -267720,4 +267740,4 @@
"name": "Pet shop owner",
"id": "6750"
}
]
]