Fixes to NPC stacking and aggression:
- NPCs marked as `setAllowTolerance(false)` now properly do not become tolerant. - NPCs now stack by default in multicombat zones, and this can be controlled more cleanly with `shouldPreventStacking`. - Rock crabs/lobsters no longer revert to rock form when safespotted. - Pest Control Brawlers now grant participation points when damaged. - It is no longer possible to walk underneath Pest Control portals. - Bursts/Barrages now target a square instead of a plus.
This commit is contained in:
@@ -27038,6 +27038,7 @@
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"name": "Rock lobster",
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"defence_level": "100",
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"safespot": null,
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"movement_radius": "30",
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"lifepoints": "150",
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"strength_level": "100",
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"id": "2889",
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@@ -27045,6 +27046,25 @@
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"range_level": "1",
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"attack_level": "100"
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},
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{
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"examine": "A Rock.",
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"melee_animation": "2860",
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"range_animation": "2860",
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"attack_speed": "2",
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"defence_animation": "2861",
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"weakness": "7",
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"magic_animation": "2860",
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"death_animation": "2861",
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"name": "Large rock",
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"defence_level": "100",
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"safespot": null,
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"lifepoints": "150",
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"strength_level": "100",
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"id": "2890",
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"aggressive": "true",
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"range_level": "1",
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"attack_level": "100"
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},
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{
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"agg_radius": "12",
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"examine": "A sneaky, spiny, subterranean sea-dwelling scamp.",
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@@ -267720,4 +267740,4 @@
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"name": "Pet shop owner",
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"id": "6750"
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}
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]
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]
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