Fixed salamander attack style
This commit is contained in:
+3
-1
@@ -90,6 +90,8 @@ class SalamanderSwingHandler(private var style: CombatStyle) : CombatSwingHandle
|
|||||||
}
|
}
|
||||||
|
|
||||||
override fun calculateHit(entity: Entity?, victim: Entity?, modifier: Double): Int {
|
override fun calculateHit(entity: Entity?, victim: Entity?, modifier: Double): Int {
|
||||||
|
entity ?: return 0
|
||||||
|
|
||||||
//Checking style is necessary for ::calcmaxhit to function after changing attack style but before attacking
|
//Checking style is necessary for ::calcmaxhit to function after changing attack style but before attacking
|
||||||
checkStyle(entity)
|
checkStyle(entity)
|
||||||
if (style == CombatStyle.MAGIC) {
|
if (style == CombatStyle.MAGIC) {
|
||||||
@@ -144,7 +146,7 @@ class SalamanderSwingHandler(private var style: CombatStyle) : CombatSwingHandle
|
|||||||
/**
|
/**
|
||||||
* The instance for the swing handler.
|
* The instance for the swing handler.
|
||||||
*/
|
*/
|
||||||
val INSTANCE = SalamanderSwingHandler(CombatStyle.MELEE)
|
val INSTANCE = SalamanderSwingHandler(CombatStyle.RANGE)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the id of the tar used by a salamander.
|
* Gets the id of the tar used by a salamander.
|
||||||
|
|||||||
Reference in New Issue
Block a user