Added correct animations for alchemy if the player has a staff equipped
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@@ -2,19 +2,21 @@ package rs09.game.node.entity.skill.magic
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import api.events.ItemAlchemizationEvent
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import api.events.ItemAlchemizationEvent
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import api.events.TeleportEvent
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import api.events.TeleportEvent
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import api.EquipmentSlot
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import api.getItemFromEquipment
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import api.getAttribute
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import api.getAttribute
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import api.sendMessage
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import api.sendMessage
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import core.game.content.activity.mta.impl.GraveyardZone
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import core.game.content.activity.mta.impl.GraveyardZone
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import core.game.content.global.Bones
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import core.game.content.global.Bones
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import core.game.interaction.MovementPulse
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import core.game.interaction.MovementPulse
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import core.game.node.entity.Entity
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import core.game.node.entity.Entity
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import core.game.node.entity.impl.Animator.Priority
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import core.game.node.entity.impl.Projectile
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import core.game.node.entity.impl.Projectile
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.link.TeleportManager
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import core.game.node.entity.player.link.TeleportManager
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import core.game.node.entity.player.link.audio.Audio
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import core.game.node.entity.player.link.audio.Audio
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import core.game.node.entity.player.link.diary.DiaryType
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import core.game.node.entity.player.link.diary.DiaryType
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import core.game.node.entity.skill.Skills
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import core.game.node.entity.skill.Skills
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import core.game.node.entity.skill.magic.MagicStaff
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import core.game.node.entity.skill.smithing.smelting.Bar
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import core.game.node.entity.skill.smithing.smelting.Bar
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import core.game.node.entity.skill.smithing.smelting.SmeltingPulse
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import core.game.node.entity.skill.smithing.smelting.SmeltingPulse
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import core.game.node.item.Item
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import core.game.node.item.Item
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@@ -45,12 +47,6 @@ class ModernListeners : SpellListener("modern"){
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private val STUN_START = Graphics(173, 96)
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private val STUN_START = Graphics(173, 96)
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private val STUN_PROJECTILE = Projectile.create(null as Entity?, null, 174, 40, 36, 52, 75, 15, 11)
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private val STUN_PROJECTILE = Projectile.create(null as Entity?, null, 174, 40, 36, 52, 75, 15, 11)
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private val STUN_END = Graphics(107, 96)
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private val STUN_END = Graphics(107, 96)
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private val LOW_ANIMATION = Animation(716, Priority.HIGH)
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private val HIGH_ANIMATION = Animation(729, Priority.HIGH)
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private val LOW_ALCH_ANIM = Animation(712)
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private val LOW_ALCH_GFX = Graphics(112,5)
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private val HIGH_ALCH_ANIM = Animation(713)
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private val HIGH_ALCH_GFX = Graphics(113,5)
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private val BONE_CONVERT_GFX = Graphics(141, 96)
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private val BONE_CONVERT_GFX = Graphics(141, 96)
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private val BONE_CONVERT_ANIM = Animation(722)
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private val BONE_CONVERT_ANIM = Animation(722)
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@@ -238,24 +234,25 @@ class ModernListeners : SpellListener("modern"){
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player.pulseManager.clear()
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player.pulseManager.clear()
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}
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}
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if(player.inventory.remove(Item(item.id,1))) {
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val weapon = player.equipment.getItem(getItemFromEquipment(player, EquipmentSlot.WEAPON))
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removeRunes(player)
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if (weapon != null && !weapon.equals(MagicStaff.FIRE_RUNE)) {
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if (high) {
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player.animate(Animation(if (high) 9633 else 9625))
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visualizeSpell(player,HIGH_ALCH_ANIM,HIGH_ALCH_GFX,97)
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player.graphics(Graphics(if (high) 1693 else 1692))
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} else {
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} else {
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visualizeSpell(player,LOW_ALCH_ANIM,LOW_ALCH_GFX,98)
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player.animate(Animation(if (high) 713 else 712))
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player.graphics(Graphics(if (high) 113 else 112))
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}
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}
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if (coins.amount > 0)
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if (coins.amount > 0)
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player.inventory.add(coins)
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player.inventory.add(coins)
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player.dispatch(ItemAlchemizationEvent(item.id, high))
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player.dispatch(ItemAlchemizationEvent(item.id, high))
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player.inventory.remove(Item(item.id, 1))
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removeRunes(player)
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addXP(player, if (high) 65.0 else 31.0)
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addXP(player, if (high) 65.0 else 31.0)
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showMagicTab(player)
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showMagicTab(player)
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setDelay(player, 5)
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setDelay(player, 5)
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}
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}
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}
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private fun sendTeleport(player: Player, xp: Double, location: Location){
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private fun sendTeleport(player: Player, xp: Double, location: Location){
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if(player.locks.isTeleportLocked){
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if(player.locks.isTeleportLocked){
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