Fixed issue where eating/firemaking/decanting replaced item from incorrect inventory slot
Corrected potion decanting and bank pin interface sounds
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@@ -1,5 +1,6 @@
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package content.global.skill.firemaking;
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import core.api.Container;
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import core.game.event.LitFireEvent;
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import core.game.node.entity.skill.SkillPulse;
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import core.game.node.entity.skill.Skills;
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@@ -13,6 +14,10 @@ import core.game.world.GameWorld;
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import core.game.world.map.RegionManager;
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import core.game.world.update.flag.context.Animation;
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import core.tools.RandomFunction;
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import org.rs09.consts.Items;
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import static core.api.ContentAPIKt.inInventory;
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import static core.api.ContentAPIKt.replaceSlot;
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/**
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* Represents the pulse used to light a log.
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@@ -28,7 +33,8 @@ public final class FireMakingPulse extends SkillPulse<Item> {
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/**
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* Represents the tinderbox item.
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*/
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private static final Item TINDERBOX = new Item(590);
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private static final Item TINDERBOX = new Item(Items.TINDERBOX_590);
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/**
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* Represents the log being burned.
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@@ -82,7 +88,8 @@ public final class FireMakingPulse extends SkillPulse<Item> {
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}
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if (player.getAttribute("remove-log", false)) {
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player.removeAttribute("remove-log");
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if (player.getInventory().remove(node)) {
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if (inInventory(player, node.getId(), 1)) {
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replaceSlot(player, node.getSlot(), new Item(node.getId(), (node.getAmount() - 1)), node, Container.INVENTORY);
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GroundItemManager.create(groundItem);
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}
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}
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@@ -139,7 +146,7 @@ public final class FireMakingPulse extends SkillPulse<Item> {
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@Override
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public void message(int type) {
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String name = node.getId() == 3125 ? "bones" : "logs";
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String name = node.getId() == Items.JOGRE_BONES_3125 ? "bones" : "logs";
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switch (type) {
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case 0:
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player.getPacketDispatch().sendMessage("You attempt to light the " + name + "..");
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@@ -171,7 +178,7 @@ public final class FireMakingPulse extends SkillPulse<Item> {
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* @return {@code GroundItem} the itemm.
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*/
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public static GroundItem getAsh(final Player player, Log fire, final Scenery object) {
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final GroundItem ash = new GroundItem(new Item(592), object.getLocation(), player);
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final GroundItem ash = new GroundItem(new Item(Items.ASHES_592), object.getLocation(), player);
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ash.setDecayTime(fire.getLife() + 200);
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return ash;
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}
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