Fixed bug where players couldn't log in after logging out after being frozen
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@@ -15,7 +15,7 @@ class FrozenImmunity : PersistTimer (1, "frozen:immunity") {
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}
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override fun parse (root: JSONObject, entity: Entity) {
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runInterval = root["ticksRemaining"].toString().toInt()
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runInterval = root["ticksLeft"].toString().toInt()
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}
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override fun onRegister (entity: Entity) {
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