Can no longer get flung to the bonegrinder when randomly interacting with things in port phasmatys
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@@ -115,27 +115,6 @@ public final class PhasmatysZone extends MapZone implements Plugin<Object> {
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case 5264:
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case 5264:
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ClimbActionHandler.climb(player, Animation.create(828), Location.create(3654, 3519, 0));
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ClimbActionHandler.climb(player, Animation.create(828), Location.create(3654, 3519, 0));
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return true;
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return true;
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/*case 5244:
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player.getDialogueInterpreter().open(1686, null, true);
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return true;*/
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case 11162:
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case 11163:
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case 11164:
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Scenery obj = (Scenery) target;
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switch (option.getName().toLowerCase()) {
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case "fill":
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player.getPulseManager().run(fillPulse);
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return true;
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case "wind":
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wind(player, obj);
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return true;
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case "empty":
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empty(player, obj);
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return true;
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case "status":
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checkStatus(player, obj);
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return true;
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}
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case 5282:
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case 5282:
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worship(player);
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worship(player);
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return true;
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return true;
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