Fixed typo in Chaos Tunnels portal

Fixed typo in gnome glider to digsite
Fixed a few typos in the random phrases uttered by the Bork minions
Added missing Bork minion phrase
This commit is contained in:
Player Name
2023-11-05 08:20:04 +00:00
committed by Ryan
parent af4a316fa1
commit 978d70ad0c
3 changed files with 3 additions and 3 deletions
@@ -65,7 +65,7 @@ public final class GliderPulse extends Pulse {
player.getProperties().setTeleportLocation(glider.getLocation()); player.getProperties().setTeleportLocation(glider.getLocation());
} else if (count == 5) { } else if (count == 5) {
if (crash) { if (crash) {
player.getPacketDispatch().sendMessage("The glider becomes uncontrolable and crashes down..."); player.getPacketDispatch().sendMessage("The glider becomes uncontrollable and crashes down...");
PacketRepository.send(CameraViewPacket.class, new CameraContext(player, CameraType.RESET, 0, 0, 0, 0, 0)); PacketRepository.send(CameraViewPacket.class, new CameraContext(player, CameraType.RESET, 0, 0, 0, 0, 0));
} }
player.getInterfaceManager().closeOverlay(); player.getInterfaceManager().closeOverlay();
@@ -49,7 +49,7 @@ public class BorkNPC extends AbstractNPC {
/** /**
* The chats the legion can say. * The chats the legion can say.
*/ */
private static final String[] LEGION_CHATS = new String[] { "For bork!", "Die human!", "Resistance is futile!", "We are the collective!", "From a triangle!!", "Hup! 2... 3... 4!!" }; private static final String[] LEGION_CHATS = new String[] { "For Bork!", "Die, human!", "Resistance is futile!", "We are the collective!", "Form a triangle!!", "To the attack!", "Hup! 2... 3... 4!!" };
/** /**
* The chance items. * The chance items.
@@ -123,7 +123,7 @@ public final class ChaosTunnelZone extends MapZone implements Plugin<Object> {
break; break;
case 28779:// portal case 28779:// portal
if (target.getLocation().equals(new Location(3326, 5469, 0))) { if (target.getLocation().equals(new Location(3326, 5469, 0))) {
entity.asPlayer().sendMessage("You can't go back throught his portal."); entity.asPlayer().sendMessage("You can't go back through this portal.");
return true; return true;
} }
teleport(entity.asPlayer(), target.asScenery()); teleport(entity.asPlayer(), target.asScenery());