Reworked skill-based random event logic
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@@ -125,6 +125,8 @@ public final class Skills {
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*/
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private int skillMilestone;
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public int lastTrainedSkill = -1;
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/**
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* Constructs a new {@code Skills} {@code Object}.
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* @param entity The entity.
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@@ -299,6 +301,7 @@ public final class Skills {
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lastUpdateXp = this.experience.clone();
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lastUpdate = GameWorld.getTicks();
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}
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lastTrainedSkill = slot;
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}
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/**
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