Refactor GameObject -> Scenery
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@@ -5,7 +5,7 @@ import core.cache.def.Definition;
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import core.cache.misc.buffer.ByteBufferUtils;
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import core.game.interaction.OptionHandler;
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import core.game.node.entity.player.Player;
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import core.game.node.object.GameObject;
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import core.game.node.object.Scenery;
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import rs09.game.system.SystemLogger;
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import rs09.game.world.GameWorld;
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@@ -17,7 +17,7 @@ import java.util.Map;
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* Represents an object's definition.
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* @author Emperor
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*/
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public class ObjectDefinition extends Definition<GameObject> {
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public class ObjectDefinition extends Definition<Scenery> {
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/**
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* The item definitions mapping.
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