Fixed stronghold of player safety reward regression
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+3
-1
@@ -1,5 +1,6 @@
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package content.region.misthalin.barbvillage.stronghold.playersafety;
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package content.region.misthalin.barbvillage.stronghold.playersafety;
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import core.api.Container;
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import core.game.component.Component;
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import core.game.component.Component;
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import core.game.node.entity.player.link.emote.Emotes;
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import core.game.node.entity.player.link.emote.Emotes;
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import core.game.dialogue.DialoguePlugin;
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import core.game.dialogue.DialoguePlugin;
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@@ -7,6 +8,7 @@ import core.game.dialogue.FacialExpression;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.Player;
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import core.game.node.item.Item;
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import core.game.node.item.Item;
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import org.rs09.consts.Items;
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import static core.api.ContentAPIKt.*;
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import static core.api.ContentAPIKt.*;
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@@ -87,7 +89,7 @@ public class ProfessorHenryDialogue extends DialoguePlugin {
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stage++;
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stage++;
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break;
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break;
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case 907:
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case 907:
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if (player.getInventory().remove(new Item(12626, 1000))) {
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if (removeItem(player, Items.TEST_PAPER_12626, Container.INVENTORY)) {
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showReward(player);
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showReward(player);
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end();
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end();
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}
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}
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