Repository reorganisation

Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
This commit is contained in:
Ceikry
2023-01-26 13:59:28 +00:00
committed by Ryan
parent e4b799c44a
commit a100affda2
3156 changed files with 24205 additions and 30585 deletions
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package content.data;
import core.game.node.item.Item;
/**
* Represents an experience lamp.
* @author Vexia
*/
public enum Lamps {
GENIE_LAMP(new Item(2528), 10),
STRONGHOLD_LAMP(new Item(4447), 500),
K_ACHIEVEMENT_1(new Item(11137), 1000, 30),
K_ACHIEVEMENT_2(new Item(11139), 5000, 40),
K_ACHIEVEMENT_3(new Item(11141), 10000, 50),
V_ACHIEVEMENT_1(new Item(11753), 1000, 30),
V_ACHIEVEMENT_2(new Item(11754), 5000, 40),
V_ACHIEVEMENT_3(new Item(11755), 10000, 50),
L_ACHIEVEMENT_1(new Item(11185), 500, 1),
L_ACHIEVEMENT_2(new Item(11186), 1000, 30),
L_ACHIEVEMENT_3(new Item(11187), 1500, 35),
FALLY_ACHIEVEMENT_1(new Item(14580), 1000, 30),
FALLY_ACHIEVEMENT_2(new Item(14581), 5000, 40),
FALLY_ACHIEVEMENT_3(new Item(14582), 10000, 50),
FREM_ACHIEVEMENT_1(new Item(14574), 5000, 30),
FREM_ACHIEVEMENT_2(new Item(14575), 10000, 40),
FREM_ACHIEVEMENT_3(new Item(14576), 15000, 50),
SEERS_ACHIEVEMENT_1(new Item(14633), 1000, 30),
SEERS_ACHIEVEMENT_2(new Item(14634), 5000, 40),
SEERS_ACHIEVEMENT_3(new Item(14635), 10000, 50);
/**
* The item id.
*/
private final Item item;
/**
* The experience gained.
*/
private final int experience;
/**
* The level requirement.
*/
private final int levelRequirement;
/**
* Constructs a new {@code Lamps} {@code Object}
* @param item the item.
* @param experience the exp.
* @param levelRequirement the level requirement to meet.
*/
Lamps(Item item, int experience, int levelRequirement) {
this.item = item;
this.experience = experience;
this.levelRequirement = levelRequirement;
}
/**
* Constructs a new {@code Lamps} {@code Object}
* @param item the item.
* @param experience the exp.
*/
Lamps(Item item, int experience) {
this(item, experience, 0);
}
/**
* Gets the lamp by the item.
* @param item the item.
* @return the lamp.
*/
public static Lamps forItem(Item item) {
for (Lamps l : values()) {
if (l.getItem().getId() == item.getId()) {
return l;
}
}
return null;
}
/**
* Gets the item.
* @return the item
*/
public Item getItem() {
return item;
}
/**
* Gets the mod.
* @return the mod
*/
public int getExp() {
return experience;
}
/**
* Gets the levelRequirement.
* @return the levelRequirement
*/
public int getLevelRequirement() {
return levelRequirement;
}
}