Repository reorganisation
Unified kotlin and java into just src/main Unified the rs09 and core packages Took all content out of the core package, and placed it into the new content package Reorganised all source code relating to content to be easier to find and explore
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package content.global.bots
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import core.game.interaction.DestinationFlag
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import core.game.interaction.MovementPulse
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import core.game.node.entity.skill.Skills
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import content.global.skill.smithing.Bars
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import content.global.skill.smithing.SmithingPulse
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import core.game.node.item.Item
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import core.game.world.map.Location
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import core.tools.RandomFunction
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import org.rs09.consts.Items
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import core.game.bots.SkillingBotAssembler
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import core.game.bots.Script
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class VarrockSmither : Script() {
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var state = State.SMITHING
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override fun tick() {
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when(state) {
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State.SMITHING -> {
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for (i in inventory) {
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bot.inventory.add(i)
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}
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val anvil = scriptAPI.getNearestNode("anvil", true)
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if (anvil != null) {
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bot.pulseManager.run(object : MovementPulse(bot, anvil, DestinationFlag.OBJECT) {
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override fun pulse(): Boolean {
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bot.faceLocation(anvil.location)
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bot.pulseManager.run(SmithingPulse(bot, Item(2353), Bars.STEEL_ARROW_TIPS, 27))
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state = State.BANKING
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return true
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}
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})
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}
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}
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State.BANKING -> {
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val bank = scriptAPI.getNearestNode("Bank booth")
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if(bank != null)
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bot.pulseManager.run(object: MovementPulse(bot,bank, DestinationFlag.OBJECT){
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override fun pulse(): Boolean {
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bot.faceLocation(bank.location)
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bot.inventory.clear()
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state = State.SMITHING
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return true
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}
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})
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}
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}
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}
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override fun newInstance(): Script {
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val script = VarrockSmither()
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script.bot = SkillingBotAssembler().produce(SkillingBotAssembler.Wealth.RICH, Location.create(3189, 3436, 0))
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return script
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}
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init {
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skills[Skills.SMITHING] = RandomFunction.random(33,99)
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inventory.add(Item(Items.HAMMER_2347))
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inventory.add(Item(Items.STEEL_BAR_2353,27))
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}
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enum class State {
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SMITHING,
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BANKING
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}
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}
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