Repository reorganisation

Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
This commit is contained in:
Ceikry
2023-01-26 13:59:28 +00:00
committed by Ryan
parent e4b799c44a
commit a100affda2
3156 changed files with 24205 additions and 30585 deletions
@@ -0,0 +1,65 @@
package content.global.handlers.item
import content.global.travel.glider.GliderPulse
import content.global.travel.glider.Gliders
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
import core.game.system.task.Pulse
import core.game.world.map.Location
import org.rs09.consts.Items
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.api.*
private const val SQUASH_GRAPHICS_BEGIN = 767
private const val SQUASH_GRAPHICS_END = 769
private const val SQUASH_ANIM_BEGIN = 4544
private const val SQUASH_ANIM_END = 4546
private const val LAUNCH_GRAPHICS = 768
private const val LAUNCH_ANIMATION = 4547
/**
* Handles the grand tree pod options
* @author Ceikry
*/
class GrandSeedPodHandler : InteractionListener {
override fun defineListeners() {
on(Items.GRAND_SEED_POD_9469, IntType.ITEM, "squash", "launch"){ player, _ ->
when(getUsedOption(player)){
"launch" -> submitWorldPulse(LaunchPulse(player))
"squash" -> submitWorldPulse(SquashPulse(player))
}
removeItem(player, Items.GRAND_SEED_POD_9469, Container.INVENTORY)
lock(player, 50)
return@on true
}
}
class LaunchPulse(val player: Player): Pulse(){
var counter = 0
override fun pulse(): Boolean {
when(counter++){
1 -> visualize(player, LAUNCH_ANIMATION, LAUNCH_GRAPHICS)
3 -> rewardXP(player, Skills.FARMING, 100.0)
4 -> submitWorldPulse(GliderPulse(2, player, Gliders.TA_QUIR_PRIW)).also { return true }
}
return false
}
}
class SquashPulse(val player: Player) : Pulse(){
var counter = 0
override fun pulse(): Boolean {
when(counter++){
1 -> visualize(player, SQUASH_ANIM_BEGIN, SQUASH_GRAPHICS_BEGIN)
4 -> animate(player, 1241, true)
5 -> teleport(player, Location.create(2464, 3494, 0))
6 -> visualize(player, anim = 1241, gfx = SQUASH_GRAPHICS_END)
8 -> animate(player, SQUASH_ANIM_END, true).also { adjustLevel(player, Skills.FARMING, -5) }
9 -> unlock(player).also { return true }
}
return false
}
}
}