Repository reorganisation
Unified kotlin and java into just src/main Unified the rs09 and core packages Took all content out of the core package, and placed it into the new content package Reorganised all source code relating to content to be easier to find and explore
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package content.global.handlers.scenery;
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import core.cache.def.impl.SceneryDefinition;
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import core.game.container.Container;
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import core.game.container.impl.EquipmentContainer;
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import core.plugin.Initializable;
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import org.rs09.consts.Items;
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import core.game.interaction.OptionHandler;
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import core.game.node.Node;
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import core.game.node.entity.combat.equipment.WeaponInterface;
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import core.game.node.entity.combat.equipment.WeaponInterface.AttackStyle;
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import core.game.node.entity.combat.equipment.WeaponInterface.WeaponInterfaces;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.diary.DiaryType;
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import core.game.node.entity.player.link.audio.Audio;
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import core.game.node.item.Item;
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import core.game.node.scenery.Scenery;
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import core.game.node.scenery.SceneryBuilder;
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import core.game.world.update.flag.context.Animation;
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import core.plugin.Plugin;
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import core.tools.RandomFunction;
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/**
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* Handles the slashing of a web object.
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* @author Vexia
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* @version 2.0
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*/
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@Initializable
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public final class SlashWebPlugin extends OptionHandler {
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/**
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* Represents the object ids.
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*/
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private static final int[] IDS = new int[] { 733, 1810, 11400, 33237 };
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/**
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* Represents the animation of slashing a web.
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*/
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private static final Animation ANIMATION = new Animation(451);
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/**
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* Represents the knife animation.
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*/
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private static final Animation KNIFE_ANIMATION = new Animation(911);
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/**
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* Represents the knife item.
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*/
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private static final Item KNIFE = new Item(946);
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@Override
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public Plugin<Object> newInstance(Object arg) throws Throwable {
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for (int objectId : IDS) {
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SceneryDefinition.forId(objectId).getHandlers().put("option:slash", this);
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}
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SceneryDefinition.forId(27266).getHandlers().put("option:pass", this);
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SceneryDefinition.forId(29354).getHandlers().put("option:pass", this);
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return this;
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}
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@Override
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public boolean handle(Player player, Node node, String option) {
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final Scenery object = (Scenery) node;
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Item weapon = getWeapon(player, player.getEquipment());
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if (weapon == null) {
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weapon = getWeapon(player, player.getInventory());
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if (weapon == null) {
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if (!player.getInventory().containsItem(KNIFE)) {
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player.getPacketDispatch().sendMessage("Only a sharp blade can cut through this sticky web.");
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return true;
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}
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weapon = KNIFE;
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}
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}
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final boolean success = RandomFunction.random(2) == 1;
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player.lock(2);
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player.getAudioManager().send(new Audio(2548));
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player.animate(weapon == KNIFE ? KNIFE_ANIMATION : ANIMATION);
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if (success) {
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player.getPacketDispatch().sendMessage("You slash the web apart.");
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SceneryBuilder.replace(object, object.getId() == 27266 || object.getId() == 29354 ? object.transform(734) : object.transform(object.getId() + 1), 100);
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// Venture through the cobwebbed corridor in Varrock Sewers
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if (object.getId() == 29354) {
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player.getAchievementDiaryManager().finishTask(player, DiaryType.VARROCK, 0, 17);
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}
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// Escape from the spider lair in Varrock Sewers with some red<br><br>spiders eggs
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if (object.getId() == 29354 && player.getInventory().containsAtLeastOneItem(Items.RED_SPIDERS_EGGS_223) && player.getLocation().getY() <= 9897) {
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player.getAchievementDiaryManager().finishTask(player, DiaryType.VARROCK, 1, 4);
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}
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} else {
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player.getPacketDispatch().sendMessage("You fail to cut through it.");
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}
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return true;
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}
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/**
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* Gets the slashed weapon item.
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* @param player the player.
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* @param container the container.
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* @return the item.
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*/
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private Item getWeapon(final Player player, final Container container) {
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Item item = container instanceof EquipmentContainer ? container.get(EquipmentContainer.SLOT_WEAPON) : null;
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if (container instanceof EquipmentContainer) {
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return checkEquipmentWeapon(player, item);
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}
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for (Item i : container.toArray()) {
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if (i == null) {
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continue;
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}
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if (i.getDefinition().hasAction("wield") || i.getDefinition().hasAction("equip")) {
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item = checkEquipmentWeapon(player, i);
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if (item != null) {
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return item;
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}
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} else {
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continue;
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}
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}
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return item;
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}
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/**
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* Checks an equipment weapon.
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* @param player the player.
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* @param item the item.
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* @return {@code Item} the item.
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*/
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private Item checkEquipmentWeapon(final Player player, final Item item) {
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if (item != null) {
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WeaponInterfaces inter = WeaponInterface.getWeaponInterface(item);
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if (inter == null) {
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return null;
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}
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boolean success = false;
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for (AttackStyle style : inter.getAttackStyles()) {
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if (style.getBonusType() == WeaponInterface.BONUS_SLASH) {
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return item;
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}
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}
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if (!success) {
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return null;
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}
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}
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return item;
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}
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}
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