Repository reorganisation

Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
This commit is contained in:
Ceikry
2023-01-26 13:59:28 +00:00
committed by Ryan
parent e4b799c44a
commit a100affda2
3156 changed files with 24205 additions and 30585 deletions
@@ -0,0 +1,105 @@
package content.global.skill.crafting.spinning;
/**
* Represents an item to be spinned.
* @author 'Vexia
*/
public enum SpinningItem {
WOOL(19, 1737, 1759, 1, 2.5), FLAX(17, 1779, 1777, 10, 15), ROOT(23, 6051, 6038, 19, 30), ROOT1(23, 6043, 6038, 19, 30), ROOT2(23, 6045, 6038, 19, 30), ROOT3(23, 6047, 6038, 19, 30), ROOT4(23, 6049, 6038, 19, 30), ROOT5(23, 6053, 6038, 19, 30), SINEW(27, 9436, 9438, 10, 15), TREE_ROOTS(31, 6043, 9438, 10, 15), YACK(35, 10814, 954, 30, 25);
/**
* The button id.
*/
private final int button;
/**
* The needed item.
*/
private final int need;
/**
* The product.
*/
private final int product;
/**
* The level required.
*/
private final int level;
/**
* The exp gained.
*/
private final double exp;
/**
* Constructs a new {@code SpinningItem} {@code Object}.
* @param button the button.
* @param need the needed item id.
* @param product the product.
* @param level the level.
* @param exp the exp.
*/
SpinningItem(int button, int need, int product, int level, double exp) {
this.button = button;
this.need = need;
this.product = product;
this.level = level;
this.exp = exp;
}
/**
* Gets the spinning item.
* @param id the id.
* @return the item.
*/
public static SpinningItem forId(int id) {
for (SpinningItem spin : SpinningItem.values()) {
if (spin.button == id) {
return spin;
}
}
return null;
}
/**
* Gets the button.
* @return The button.
*/
public int getButton() {
return button;
}
/**
* Gets the need.
* @return The need.
*/
public int getNeed() {
return need;
}
/**
* Gets the product.
* @return The product.
*/
public int getProduct() {
return product;
}
/**
* Gets the level.
* @return The level.
*/
public int getLevel() {
return level;
}
/**
* Gets the exp.
* @return The exp.
*/
public double getExp() {
return exp;
}
}