Repository reorganisation
Unified kotlin and java into just src/main Unified the rs09 and core packages Took all content out of the core package, and placed it into the new content package Reorganised all source code relating to content to be easier to find and explore
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package content.global.skill.herblore;
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import org.rs09.consts.Items;
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import core.game.node.item.Item;
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/**
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* Represents an item that will can be ground by pestle and mortar.
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* @author Vexia
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*/
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public enum GrindingItem {
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UNICORN_HORN(new Item[] { new Item(237) },new Item(235)),
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KEBBIT_TEETH(new Item[] { new Item(10109) }, new Item(10111)),
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BIRDS_NEST(new Item[] { new Item(5070), new Item(5071), new Item(5072), new Item(5073), new Item(5074), new Item(5075) }, new Item(6693)),
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GOAT_HORN(new Item[] { new Item(9735) }, new Item(9736)),
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MUD_RUNE(new Item[] { new Item(4698) }, new Item(9594)),
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ASHES(new Item[] { new Item(592) }, new Item(8865)),
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POISON_KARAMBWAN(new Item[] { new Item(3146) }, new Item(3152)),
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FISHING_BAIT(new Item[] { new Item(313) }, new Item(12129)),
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SEAWEED(new Item[] { new Item(401) }, new Item(6683)),
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BAT_BONES(new Item[] { new Item(530) }, new Item(2391)),
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CHARCOAL(new Item[] { new Item(973) }, new Item(704)),
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ASTRAL_RUNE_SHARDS(new Item[] { new Item(11156) }, new Item(11155)),
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GARLIC(new Item[] { new Item(1550) }, new Item(4668)),
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DRAGON_SCALE(new Item[] { new Item(243) }, new Item(241)),
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ANCHOVIES(new Item[] { new Item(319) }, new Item(11266)),
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CHOCOLATE_BAR(new Item[] {new Item(Items.CHOCOLATE_BAR_1973)}, new Item(Items.CHOCOLATE_DUST_1975)),
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GUAM_LEAF(new Item[] { new Item(Items.CLEAN_GUAM_249) }, new Item(Items.GROUND_GUAM_6681));
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/**
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* Represents the item to grind.
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*/
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private final Item[] items;
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/**
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* Represents the product item.
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*/
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private final Item product;
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/**
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* Constructs a new {@code GrindingItem} {@code Object}.
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* @param items the items.
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* @param product the product.
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*/
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GrindingItem(final Item[] items, final Item product) {
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this.items = items;
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this.product = product;
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}
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/**
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* Gets the item.
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* @return The item.
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*/
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public Item[] getItems() {
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return items;
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}
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/**
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* Gets the product.
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* @return The product.
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*/
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public Item getProduct() {
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return product;
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}
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/**
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* Gets the grinding item.
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* @param item the item.
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* @return the item.
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*/
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public static GrindingItem forItem(final Item item) {
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for (GrindingItem g : values()) {
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for (Item i : g.getItems()) {
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if (i.getId() == item.getId()) {
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return g;
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}
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}
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}
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return null;
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}
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}
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