Repository reorganisation

Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
This commit is contained in:
Ceikry
2023-01-26 13:59:28 +00:00
committed by Ryan
parent e4b799c44a
commit a100affda2
3156 changed files with 24205 additions and 30585 deletions
@@ -0,0 +1,128 @@
package content.global.skill.magic.ancient;
import java.util.List;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.combat.spell.Runes;
import core.game.node.Node;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.BattleState;
import core.game.node.entity.combat.spell.CombatSpell;
import core.game.node.entity.combat.spell.SpellType;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.plugin.Plugin;
/**
* Handles the Shadow spells from the Ancient spellbook.
* @author Emperor
*/
@Initializable
public final class ShadowSpells extends CombatSpell {
/**
* The projectile for Shadow rush.
*/
private static final Projectile RUSH_PROJECTILE = Projectile.create((Entity) null, null, 378, 40, 36, 52, 75, 15, 11);
/**
* The end graphic for Shadow rush.
*/
private static final Graphics RUSH_END = new Graphics(379, 96);
/**
* The projectile for Shadow burst.
*/
private static final Projectile BURST_PROJECTILE = Projectile.create((Entity) null, null, 380, 40, 36, 52, 75, 15, 11);
/**
* The end graphic for Shadow burst.
*/
private static final Graphics BURST_END = new Graphics(381, 0);
/**
* The end graphic for Shadow blitz.
*/
private static final Graphics BLITZ_END = new Graphics(382, 96);
/**
* The end graphic for Shadow barrage.
*/
private static final Graphics BARRAGE_END = new Graphics(383, 0);
/**
* Constructs a new {@code ShadowSpells} {@code Object}.
*/
public ShadowSpells() {
/*
* empty.
*/
}
/**
* Constructs a new {@code ShadowSpells} {@Code Object}
* @param type The spell type.
* @param level The level requirement.
* @param sound The casting sound.
* @param impactSound The impact sound id.
* @param anim The animation.
* @param start The start graphics.
* @param projectile The projectile.
* @param end The end graphics.
*/
private ShadowSpells(SpellType type, int level, double baseExperience, int sound, int impactSound, Animation anim, Graphics start, Projectile projectile, Graphics end, Item... runes) {
super(type, SpellBook.ANCIENT, level, baseExperience, sound, impactSound, anim, start, projectile, end, runes);
}
@Override
public Plugin<SpellType> newInstance(SpellType arg) throws Throwable {
SpellBook.ANCIENT.register(12, new ShadowSpells(SpellType.RUSH, 52, 31.0, 175, 176, new Animation(1978, Priority.HIGH), null, RUSH_PROJECTILE, RUSH_END, Runes.SOUL_RUNE.getItem(1), Runes.DEATH_RUNE.getItem(2), Runes.CHAOS_RUNE.getItem(2), Runes.AIR_RUNE.getItem(1)));
SpellBook.ANCIENT.register(14, new ShadowSpells(SpellType.BURST, 64, 37.0, 177, 178, new Animation(1979, Priority.HIGH), null, BURST_PROJECTILE, BURST_END, Runes.SOUL_RUNE.getItem(2), Runes.DEATH_RUNE.getItem(2), Runes.CHAOS_RUNE.getItem(4), Runes.AIR_RUNE.getItem(1)));
SpellBook.ANCIENT.register(13, new ShadowSpells(SpellType.BLITZ, 76, 43.0, 181, 182, new Animation(1978, Priority.HIGH), null, null, BLITZ_END, Runes.SOUL_RUNE.getItem(2), Runes.BLOOD_RUNE.getItem(2), Runes.DEATH_RUNE.getItem(2), Runes.AIR_RUNE.getItem(2)));
SpellBook.ANCIENT.register(15, new ShadowSpells(SpellType.BARRAGE, 88, 48.0, 181, 185, new Animation(1979, Priority.HIGH), null, null, BARRAGE_END, Runes.SOUL_RUNE.getItem(3), Runes.BLOOD_RUNE.getItem(2), Runes.DEATH_RUNE.getItem(4), Runes.AIR_RUNE.getItem(4)));
return this;
}
@Override
public void visualize(Entity entity, Node target) {
entity.graphics(graphic);
if (projectile != null) {
projectile.transform(entity, (Entity) target, false, 58, 10).send();
}
entity.animate(animation);
sendAudio(entity, audio);
}
@Override
public void fireEffect(Entity entity, Entity victim, BattleState state) {
if (state.getEstimatedHit() > -1) {
int level = victim.getSkills().getStaticLevel(Skills.ATTACK);
victim.getSkills().updateLevel(Skills.ATTACK, (int) -(level * 0.1), (int) (level - (level * 0.1)));
}
}
@Override
public BattleState[] getTargets(Entity entity, Entity target) {
if (animation.getId() == 1978 || !entity.getProperties().isMultiZone() || !target.getProperties().isMultiZone()) {
return super.getTargets(entity, target);
}
List<Entity> list = getMultihitTargets(entity, target, 9);
BattleState[] targets = new BattleState[list.size()];
int index = 0;
for (Entity e : list) {
targets[index++] = new BattleState(entity, e);
}
return targets;
}
@Override
public int getMaximumImpact(Entity entity, Entity victim, BattleState state) {
return getType().getImpactAmount(entity, victim, 2);
}
}