Repository reorganisation
Unified kotlin and java into just src/main Unified the rs09 and core packages Took all content out of the core package, and placed it into the new content package Reorganised all source code relating to content to be easier to find and explore
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package content.global.skill.magic.ancient;
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import java.util.List;
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import core.game.node.entity.skill.Skills;
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import core.game.node.entity.combat.spell.Runes;
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import core.game.node.Node;
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import core.game.node.entity.Entity;
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import core.game.node.entity.combat.BattleState;
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import core.game.node.entity.combat.spell.CombatSpell;
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import core.game.node.entity.combat.spell.SpellType;
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import core.game.node.entity.impl.Projectile;
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import core.game.node.entity.impl.Animator.Priority;
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import core.game.node.entity.player.link.SpellBookManager.SpellBook;
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import core.game.node.item.Item;
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import core.game.world.update.flag.context.Animation;
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import core.game.world.update.flag.context.Graphics;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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/**
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* Handles the Shadow spells from the Ancient spellbook.
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* @author Emperor
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*/
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@Initializable
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public final class ShadowSpells extends CombatSpell {
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/**
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* The projectile for Shadow rush.
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*/
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private static final Projectile RUSH_PROJECTILE = Projectile.create((Entity) null, null, 378, 40, 36, 52, 75, 15, 11);
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/**
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* The end graphic for Shadow rush.
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*/
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private static final Graphics RUSH_END = new Graphics(379, 96);
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/**
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* The projectile for Shadow burst.
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*/
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private static final Projectile BURST_PROJECTILE = Projectile.create((Entity) null, null, 380, 40, 36, 52, 75, 15, 11);
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/**
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* The end graphic for Shadow burst.
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*/
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private static final Graphics BURST_END = new Graphics(381, 0);
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/**
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* The end graphic for Shadow blitz.
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*/
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private static final Graphics BLITZ_END = new Graphics(382, 96);
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/**
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* The end graphic for Shadow barrage.
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*/
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private static final Graphics BARRAGE_END = new Graphics(383, 0);
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/**
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* Constructs a new {@code ShadowSpells} {@code Object}.
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*/
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public ShadowSpells() {
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/*
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* empty.
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*/
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}
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/**
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* Constructs a new {@code ShadowSpells} {@Code Object}
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* @param type The spell type.
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* @param level The level requirement.
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* @param sound The casting sound.
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* @param impactSound The impact sound id.
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* @param anim The animation.
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* @param start The start graphics.
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* @param projectile The projectile.
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* @param end The end graphics.
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*/
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private ShadowSpells(SpellType type, int level, double baseExperience, int sound, int impactSound, Animation anim, Graphics start, Projectile projectile, Graphics end, Item... runes) {
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super(type, SpellBook.ANCIENT, level, baseExperience, sound, impactSound, anim, start, projectile, end, runes);
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}
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@Override
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public Plugin<SpellType> newInstance(SpellType arg) throws Throwable {
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SpellBook.ANCIENT.register(12, new ShadowSpells(SpellType.RUSH, 52, 31.0, 175, 176, new Animation(1978, Priority.HIGH), null, RUSH_PROJECTILE, RUSH_END, Runes.SOUL_RUNE.getItem(1), Runes.DEATH_RUNE.getItem(2), Runes.CHAOS_RUNE.getItem(2), Runes.AIR_RUNE.getItem(1)));
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SpellBook.ANCIENT.register(14, new ShadowSpells(SpellType.BURST, 64, 37.0, 177, 178, new Animation(1979, Priority.HIGH), null, BURST_PROJECTILE, BURST_END, Runes.SOUL_RUNE.getItem(2), Runes.DEATH_RUNE.getItem(2), Runes.CHAOS_RUNE.getItem(4), Runes.AIR_RUNE.getItem(1)));
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SpellBook.ANCIENT.register(13, new ShadowSpells(SpellType.BLITZ, 76, 43.0, 181, 182, new Animation(1978, Priority.HIGH), null, null, BLITZ_END, Runes.SOUL_RUNE.getItem(2), Runes.BLOOD_RUNE.getItem(2), Runes.DEATH_RUNE.getItem(2), Runes.AIR_RUNE.getItem(2)));
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SpellBook.ANCIENT.register(15, new ShadowSpells(SpellType.BARRAGE, 88, 48.0, 181, 185, new Animation(1979, Priority.HIGH), null, null, BARRAGE_END, Runes.SOUL_RUNE.getItem(3), Runes.BLOOD_RUNE.getItem(2), Runes.DEATH_RUNE.getItem(4), Runes.AIR_RUNE.getItem(4)));
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return this;
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}
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@Override
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public void visualize(Entity entity, Node target) {
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entity.graphics(graphic);
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if (projectile != null) {
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projectile.transform(entity, (Entity) target, false, 58, 10).send();
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}
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entity.animate(animation);
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sendAudio(entity, audio);
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}
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@Override
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public void fireEffect(Entity entity, Entity victim, BattleState state) {
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if (state.getEstimatedHit() > -1) {
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int level = victim.getSkills().getStaticLevel(Skills.ATTACK);
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victim.getSkills().updateLevel(Skills.ATTACK, (int) -(level * 0.1), (int) (level - (level * 0.1)));
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}
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}
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@Override
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public BattleState[] getTargets(Entity entity, Entity target) {
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if (animation.getId() == 1978 || !entity.getProperties().isMultiZone() || !target.getProperties().isMultiZone()) {
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return super.getTargets(entity, target);
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}
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List<Entity> list = getMultihitTargets(entity, target, 9);
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BattleState[] targets = new BattleState[list.size()];
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int index = 0;
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for (Entity e : list) {
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targets[index++] = new BattleState(entity, e);
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}
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return targets;
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}
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@Override
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public int getMaximumImpact(Entity entity, Entity victim, BattleState state) {
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return getType().getImpactAmount(entity, victim, 2);
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}
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}
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