Repository reorganisation
Unified kotlin and java into just src/main Unified the rs09 and core packages Took all content out of the core package, and placed it into the new content package Reorganised all source code relating to content to be easier to find and explore
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package content.global.skill.magic.modern;
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import core.game.node.entity.combat.spell.Runes;
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import core.game.node.Node;
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import core.game.node.entity.Entity;
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import core.game.node.entity.combat.spell.SpellType;
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import core.game.node.entity.combat.spell.MagicSpell;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.link.audio.Audio;
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import core.game.node.entity.player.link.SpellBookManager.SpellBook;
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import core.game.node.item.Item;
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import core.game.world.update.flag.context.Animation;
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import core.game.world.update.flag.context.Graphics;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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/**
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* Represents the charge spell magic spell.
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* @author Emperor
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* @version 1.0
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*/
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@Initializable
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public final class ChargeSpell extends MagicSpell {
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/**
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* Constructs a new {@code ChargeSpell} {@code Object}.
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*/
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public ChargeSpell() {
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super(SpellBook.MODERN, 80, 180, Animation.create(811), new Graphics(6, 96), new Audio(1651), new Item[] { Runes.FIRE_RUNE.getItem(3), Runes.BLOOD_RUNE.getItem(3), Runes.AIR_RUNE.getItem(3) });
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}
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@Override
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public Plugin<SpellType> newInstance(SpellType arg) throws Throwable {
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SpellBook.MODERN.register(58, this);
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return this;
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}
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@Override
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public boolean cast(Entity entity, Node target) {
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final Player p = (Player) entity;
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if (p.getLocks().isLocked("charge_cast")) {
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p.getPacketDispatch().sendMessage("You need to wait for the spell to recharge.");
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return false;
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}
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if (!meetsRequirements(entity, true, true)) {
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return false;
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}
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p.getLocks().lock("charge_cast", 100);
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visualize(entity, target);
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p.registerState("godcharge").init();
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p.getPacketDispatch().sendMessage("You feel charged with magic power.");
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return true;
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}
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}
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