Repository reorganisation
Unified kotlin and java into just src/main Unified the rs09 and core packages Took all content out of the core package, and placed it into the new content package Reorganised all source code relating to content to be easier to find and explore
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package content.global.skill.slayer;
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import core.game.interaction.NodeUsageEvent;
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import core.game.interaction.UseWithHandler;
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import core.game.node.entity.combat.BattleState;
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import core.game.node.entity.combat.ImpactHandler.HitsplatType;
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import core.game.node.entity.npc.AbstractNPC;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.game.world.map.Location;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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import org.rs09.consts.Items;
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import core.plugin.ClassScanner;
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/**
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* Handles the gargoyle npc.
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* @author Vexia
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*/
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@Initializable
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public final class GargoyleNPC extends AbstractNPC {
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/**
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* Constructs a new {@code GargoyleNPC} {@code Object}.
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* @param id the id.
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* @param location the location.
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*/
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public GargoyleNPC(int id, Location location) {
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super(id, location);
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}
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/**
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* Constructs a new {@code GargoyleNPC} {@code Object}.
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*/
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public GargoyleNPC() {
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super(0, null);
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}
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@Override
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public void checkImpact(BattleState state) {
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super.checkImpact(state);
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int lp = getSkills().getLifepoints();
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if (state.getEstimatedHit() > -1) {
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if (lp - state.getEstimatedHit() < 1) {
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state.setEstimatedHit(0);
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if (lp > 1) {
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state.setEstimatedHit(lp - 1);
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}
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}
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}
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if (state.getSecondaryHit() > -1) {
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if (lp - state.getSecondaryHit() < 1) {
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state.setSecondaryHit(0);
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if (lp > 1) {
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state.setSecondaryHit(lp - 1);
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}
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}
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}
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int totalHit = state.getEstimatedHit() + state.getSecondaryHit();
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if (lp - totalHit < 1) {
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state.setEstimatedHit(0);
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state.setSecondaryHit(0);
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}
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}
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@Override
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public Plugin<Object> newInstance(Object arg) throws Throwable {
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ClassScanner.definePlugin(new RockHammerHandler());
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return super.newInstance(arg);
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}
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@Override
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public AbstractNPC construct(int id, Location location, Object... objects) {
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return new GargoyleNPC(id, location);
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}
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@Override
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public int[] getIds() {
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return Tasks.GARGOYLES.getNpcs();
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}
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/**
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* The rock hammer handler plugin.
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* @author Vexia
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*/
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public final class RockHammerHandler extends UseWithHandler {
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/**
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* Constructs a new {@code RockHammerHandler} {@code Object}.
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*/
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public RockHammerHandler() {
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super(Items.ROCK_HAMMER_4162);
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}
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@Override
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public Plugin<Object> newInstance(Object arg) throws Throwable {
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for (int id : getIds()) {
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addHandler(id, NPC_TYPE, this);
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}
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return this;
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}
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@Override
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public boolean handle(NodeUsageEvent event) {
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final Player player = event.getPlayer();
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final NPC npc = (NPC) event.getUsedWith();
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if (npc.getSkills().getLifepoints() > 10) {
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player.getPacketDispatch().sendMessage("The gargoyle isn't weak enough to be harmed by the hammer.");
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} else {
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player.getPacketDispatch().sendMessage("The gargoyle cracks apart.");
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npc.getImpactHandler().manualHit(player, npc.getSkills().getLifepoints(), HitsplatType.NORMAL);
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}
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return true;
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}
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}
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}
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