Repository reorganisation

Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
This commit is contained in:
Ceikry
2023-01-26 13:59:28 +00:00
committed by Ryan
parent e4b799c44a
commit a100affda2
3156 changed files with 24205 additions and 30585 deletions
@@ -0,0 +1,97 @@
package content.global.skill.slayer;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.BattleState;
import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.combat.equipment.SwitchAttack;
import content.global.handlers.item.equipment.special.DragonfireSwingHandler;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.npc.AbstractNPC;
import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.tools.RandomFunction;
import core.game.node.entity.combat.CombatSwingHandler;
import core.game.node.entity.combat.MultiSwingHandler;
/**
* Handles a mithril dragon npc.
* @author Vexia
*/
@Initializable
public final class MithrilDragonNPC extends AbstractNPC {
/**
* The dragonfire attack.
*/
private static final SwitchAttack DRAGONFIRE = DragonfireSwingHandler.get(false, 52, new Animation(81, Priority.HIGH), Graphics.create(1), null, null);
/**
* Handles the combat.
*/
private final CombatSwingHandler combatAction = new MultiSwingHandler(true, new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), new Animation(80, Priority.HIGH)), new SwitchAttack(CombatStyle.MELEE.getSwingHandler(), new Animation(80, Priority.HIGH)), new SwitchAttack(CombatStyle.MAGIC.getSwingHandler(), new Animation(81, Priority.HIGH), null, null, Projectile.create((Entity) null, null, 500, 20, 20, 41, 40, 18, 255)), DRAGONFIRE, new SwitchAttack(CombatStyle.RANGE.getSwingHandler(), new Animation(81, Priority.HIGH), null, null, Projectile.create((Entity) null, null, 16, 20, 20, 41, 40, 18, 255)));
/**
* Constructs a new {@code MithrilDragonNPC} {@code Object}.
* @param id the id.
* @param location the location.
*/
public MithrilDragonNPC(int id, Location location) {
super(id, location);
}
/**
* Constructs a new {@code MithrilDragonNPC} {@code Object}.
*/
public MithrilDragonNPC() {
super(0, null);
}
@Override
public void sendImpact(BattleState state) {
CombatStyle style = state.getStyle();
if (style == null) {
return;
}
int maxHit = state.getEstimatedHit();
if (maxHit < 1) {
return;
}
switch (style) {
case MELEE:
maxHit = 28;
break;
case MAGIC:
maxHit = 18;
break;
case RANGE:
maxHit = 18;
break;
}
if (state.getEstimatedHit() > maxHit) {
state.setEstimatedHit(RandomFunction.random(maxHit - 5, maxHit));
}
}
@Override
public AbstractNPC construct(int id, Location location, Object... objects) {
return new MithrilDragonNPC(id, location);
}
@Override
public CombatSwingHandler getSwingHandler(boolean swing) {
return combatAction;
}
@Override
public int getDragonfireProtection(boolean fire) {
return 0x2 | 0x4 | 0x8;
}
@Override
public int[] getIds() {
return Tasks.MITHRIL_DRAGON.getNpcs();
}
}