Repository reorganisation

Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
This commit is contained in:
Ceikry
2023-01-26 13:59:28 +00:00
committed by Ryan
parent e4b799c44a
commit a100affda2
3156 changed files with 24205 additions and 30585 deletions
@@ -0,0 +1,78 @@
package content.global.skill.summoning.familiar;
import core.game.node.entity.skill.SkillBonus;
import core.game.node.entity.skill.Skills;
import content.global.skill.fishing.Fish;
import core.game.node.entity.Entity;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.tools.RandomFunction;
/**
* Represents the Granite Lobster familiar.
* @author Aero
*/
@Initializable
public class GraniteLobsterNPC extends Forager {
/**
* The fish.
*/
private static final Item[] FISH = new Item[] { new Item(383), new Item(377) };
/**
* Constructs a new {@code GraniteLobsterNPC} {@code Object}.
*/
public GraniteLobsterNPC() {
this(null, 6849);
}
/**
* Constructs a new {@code GraniteLobsterNPC} {@code Object}.
* @param owner The owner.
* @param id The id.
*/
public GraniteLobsterNPC(Player owner, int id) {
super(owner, id, 4700, 12069, 6);
boosts.add(new SkillBonus(Skills.FISHING, 4));
}
@Override
public Familiar construct(Player owner, int id) {
return new GraniteLobsterNPC(owner, id);
}
@Override
protected boolean specialMove(FamiliarSpecial special) {
Entity target = special.getTarget();
if (!canCombatSpecial(target)) {
return false;
}
animate(new Animation(8118));
graphics(Graphics.create(1351));
Projectile.ranged(this, target, 1352, 60, 40, 1, 45).send();
sendFamiliarHit(target, 14);
return true;
}
@Override
public void handlePassiveAction() {
if (RandomFunction.random(4) == 1) {
final Item item = FISH[RandomFunction.random(FISH.length)];
animate(Animation.create(8107));
Fish fish = Fish.forItem(item);
owner.getSkills().addExperience(Skills.FISHING, fish.getExperience() * 0.10);
produceItem(item);
}
}
@Override
public int[] getIds() {
return new int[] { 6849, 6850 };
}
}