Repository reorganisation

Unified kotlin and java into just src/main
Unified the rs09 and core packages
Took all content out of the core package, and placed it into the new content package
Reorganised all source code relating to content to be easier to find and explore
This commit is contained in:
Ceikry
2023-01-26 13:59:28 +00:00
committed by Ryan
parent e4b799c44a
commit a100affda2
3156 changed files with 24205 additions and 30585 deletions
+6 -5
View File
@@ -5,7 +5,7 @@
<artifactId>server</artifactId>
<version>1.0.0</version>
<properties>
<project.mainClassName>rs09.Server</project.mainClassName>
<project.mainClassName>core.Server</project.mainClassName>
<kotlin.compiler.incremental>true</kotlin.compiler.incremental>
<kotlin.version>1.6.21</kotlin.version>
<kotlin.comipler.jvmTarget>1.6</kotlin.comipler.jvmTarget>
@@ -93,6 +93,8 @@
</dependencies>
<build>
<sourceDirectory>src/main</sourceDirectory>
<testSourceDirectory>src/test</testSourceDirectory>
<plugins>
<!-- Installs our local dependencies (const/extension libraries) to a local maven repo) -->
@@ -173,8 +175,7 @@
</goals>
<configuration>
<sourceDirs>
<sourceDir>${project.basedir}/src/main/kotlin</sourceDir>
<sourceDir>${project.basedir}/src/main/java</sourceDir>
<sourceDir>${project.basedir}/src/main</sourceDir>
</sourceDirs>
</configuration>
</execution>
@@ -258,7 +259,7 @@
<artifactId>exec-maven-plugin</artifactId>
<version>1.2.1</version>
<configuration>
<mainClass>rs09.Server</mainClass>
<mainClass>core.Server</mainClass>
</configuration>
</plugin>
<plugin>
@@ -278,7 +279,7 @@
classname="io.gitlab.arturbosch.detekt.cli.Main"
classpathref="maven.plugin.classpath">
<arg value="--input"/>
<arg value="${basedir}/src/main/kotlin"/>
<arg value="${basedir}/src/main"/>
<arg value="--excludes"/>
<arg value="**/special/package/internal/**"/>
<arg value="--report"/>
@@ -1,4 +1,4 @@
package core.game.content.global;
package content.data;
import core.game.node.entity.player.Player;
@@ -1,4 +1,4 @@
package core.game.content.global;
package content.data;
import core.game.node.item.Item;
@@ -1,8 +1,9 @@
package rs09.game.content.global
package content.data
import api.*
import api.events.TeleportEvent
import core.game.content.dialogue.FacialExpression
import content.global.skill.magic.TeleportMethod
import content.global.skill.slayer.SlayerManager.Companion.getInstance
import core.api.*
import core.game.event.TeleportEvent
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.TeleportManager
import core.game.node.entity.player.link.audio.Audio
@@ -12,9 +13,7 @@ import core.game.world.map.Location
import core.game.world.update.flag.context.Animation
import core.game.world.update.flag.context.Graphics
import org.rs09.consts.Items
import rs09.game.node.entity.skill.magic.TeleportMethod
import rs09.game.node.entity.skill.slayer.SlayerManager.Companion.getInstance
import rs09.game.world.GameWorld.Pulser
import core.game.world.GameWorld.Pulser
import java.util.*
/**
@@ -275,12 +274,12 @@ enum class EnchantedJewellery(
val slayerManager = getInstance(player)
if (!slayerManager.hasTask()) {
sendNPCDialogue(player, slayerManager.master!!.npc, "You need something new to hunt. Come and " +
"see me When you can and I'll give you a new task.", FacialExpression.HALF_GUILTY)
"see me When you can and I'll give you a new task.", core.game.dialogue.FacialExpression.HALF_GUILTY)
return
}
sendNPCDialogue(player, slayerManager.master!!.npc, "You're currently " +
"assigned to kill ${getSlayerTaskName(player).lowercase(Locale.getDefault())}'s; " +
"only ${getSlayerTaskKillsRemaining(player)} more to go.", FacialExpression.FRIENDLY)
"only ${getSlayerTaskKillsRemaining(player)} more to go.", core.game.dialogue.FacialExpression.FRIENDLY)
// Slayer tracker UI
setVarbit(player, 2502, 0, slayerManager.flags.taskFlags shr 4)
}
@@ -1,4 +1,4 @@
package core.game.content.global;
package content.data;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
@@ -1,13 +1,13 @@
package core.game.content.global;
package content.data;
import core.game.content.dialogue.DialogueAction;
import core.game.dialogue.DialogueAction;
import core.game.node.entity.player.Player;
import core.game.node.item.GroundItem;
import core.game.node.item.GroundItemManager;
import core.game.node.item.Item;
import core.game.node.scenery.Scenery;
import core.game.system.task.Pulse;
import rs09.game.world.GameWorld;
import core.game.world.GameWorld;
import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.tools.StringUtils;
@@ -1,4 +1,4 @@
package core.game.content.global;
package content.data;
import core.game.node.item.Item;
@@ -1,4 +1,4 @@
package core.game.content.global;
package content.data;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
@@ -1,6 +1,4 @@
package core.game.content.global
import java.util.ArrayList
package content.data
enum class MeatState {
INEDIBLE_RAW,
@@ -1,4 +1,4 @@
package core.game.content.global;
package content.data;
import core.game.node.item.Item;
@@ -1,13 +1,13 @@
package core.game.content.consumable;
package content.data.consumables;
import content.data.consumables.effects.*;
import core.game.consumable.*;
import org.rs09.consts.Items;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.entity.state.EntityState;
import core.game.world.update.flag.context.Animation;
import core.game.content.consumable.effects.*;
import core.game.node.entity.skill.Skills;
import rs09.game.content.consumable.effects.KegOfBeerEffect;
import rs09.game.content.consumable.effects.RestoreSummoningSpecial;
import content.data.consumables.effects.KegOfBeerEffect;
import java.util.HashMap;
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.content.consumable.ConsumableEffect;
import core.game.consumable.ConsumableEffect;
public class AchievementEffect extends ConsumableEffect {
private final DiaryType diary;
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.combat.ImpactHandler;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class DamageEffect extends ConsumableEffect {
final double amt;
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
public class DraynorCabbageEffect extends ConsumableEffect {
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class DwarvenRockCakeEffect extends ConsumableEffect {
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class EnergyEffect extends ConsumableEffect {
double amt;
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.consumable.ConsumableEffect;
public class HealingEffect extends ConsumableEffect {
int amt;
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.tools.RandomFunction;
import core.game.content.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
/**
@@ -1,9 +1,6 @@
package rs09.game.content.consumable.effects
package content.data.consumables.effects
import core.game.content.consumable.ConsumableEffect
import core.game.content.consumable.effects.HealingEffect
import core.game.content.consumable.effects.MultiEffect
import core.game.content.consumable.effects.SkillEffect
import core.game.consumable.ConsumableEffect
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
public class MatureWmbEffect extends ConsumableEffect {
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class MultiEffect extends ConsumableEffect {
private ConsumableEffect[] effects;
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class NettleTeaEffect extends ConsumableEffect {
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class PercentHeal extends ConsumableEffect {
int base = 0;
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.consumable.ConsumableEffect;
public class PercentageHealthEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.combat.ImpactHandler;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class PoisonEffect extends ConsumableEffect {
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class PoisonKarambwanEffect extends ConsumableEffect {
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
public class PrayerEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.tools.RandomFunction;
import core.game.content.consumable.ConsumableEffect;
public class RandomEnergyEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.tools.RandomFunction;
import core.game.content.consumable.ConsumableEffect;
public class RandomHealthEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.node.entity.player.Player;
import core.tools.RandomFunction;
import core.game.content.consumable.ConsumableEffect;
import core.game.consumable.ConsumableEffect;
public class RandomPrayerEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.tools.RandomFunction;
import core.game.content.consumable.ConsumableEffect;
public class RandomSkillEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.node.entity.state.EntityState;
import core.game.content.consumable.ConsumableEffect;
public class RemoveStateEffect extends ConsumableEffect {
int state = -1;
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
public class RestoreEffect extends ConsumableEffect {
@@ -1,6 +1,6 @@
package rs09.game.content.consumable.effects
package content.data.consumables.effects
import core.game.content.consumable.ConsumableEffect
import core.game.consumable.ConsumableEffect
import core.game.node.entity.player.Player
class RestoreSummoningSpecial : ConsumableEffect(){
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class RockCakeEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import rs09.game.world.GameWorld;
import core.game.content.consumable.ConsumableEffect;
import core.game.world.GameWorld;
public class SetAttributeEffect extends ConsumableEffect {
String attrString;
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
public class SkillEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.tools.RandomFunction;
import core.game.content.consumable.ConsumableEffect;
/**
* According to the OSRS wiki, the smelling ugthanki kebab will usually heal nothing when eaten, but sometimes heals for 9.
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
public class SummoningEffect extends ConsumableEffect {
@@ -1,8 +1,8 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.tools.RandomFunction;
import core.game.content.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
@@ -1,9 +1,9 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.system.task.Pulse;
import core.game.world.map.Location;
import core.game.content.consumable.ConsumableEffect;
public class TroubleBrewingRumEffect extends ConsumableEffect {
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
public class UgthankiKebabEffect extends ConsumableEffect {
@@ -1,7 +1,7 @@
package core.game.content.consumable.effects;
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.player.Player;
import core.game.content.consumable.ConsumableEffect;
import core.game.node.entity.skill.Skills;
public class WizardsMindBombEffect extends ConsumableEffect {
@@ -1,4 +1,4 @@
package core.game.content.global;
package content.data.skill;
/**
* Handles the skillcape perks.
@@ -1,9 +1,9 @@
package core.game.content.global;
package content.data.skill;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import rs09.game.world.repository.Repository;
import core.game.world.repository.Repository;
/**
* Represents the skilling pets obtained randomly.
@@ -1,4 +1,4 @@
package core.game.node.entity.skill.gather;
package content.data.skill;
import core.game.node.entity.player.Player;
import core.game.node.entity.skill.Skills;
@@ -1,6 +1,6 @@
package core.game.node.entity.npc.drop;
package content.data.tables;
import api.StartupListener;
import core.api.StartupListener;
import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem;
import core.tools.RandomFunction;
@@ -8,8 +8,8 @@ import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import rs09.ServerConstants;
import rs09.game.system.SystemLogger;
import core.ServerConstants;
import core.tools.SystemLogger;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
@@ -18,7 +18,7 @@ import java.io.File;
import java.util.ArrayList;
import java.util.List;
import static rs09.game.system.SystemLogger.logInfo;
import static core.tools.SystemLogger.logInfo;
/**
* Handles the allotment seed drop table.
@@ -1,4 +1,4 @@
package core.game.content.global;
package content.data.tables;
import org.rs09.consts.Items;
import core.game.node.entity.npc.drop.NPCDropTables;
@@ -1,10 +1,10 @@
package core.game.node.entity.npc.drop;
package content.data.tables;
import api.StartupListener;
import rs09.ServerConstants;
import core.api.StartupListener;
import core.ServerConstants;
import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem;
import rs09.game.system.SystemLogger;
import core.tools.SystemLogger;
import core.tools.RandomFunction;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
@@ -18,7 +18,7 @@ import java.io.File;
import java.util.ArrayList;
import java.util.List;
import static rs09.game.system.SystemLogger.logInfo;
import static core.tools.SystemLogger.logInfo;
/**
* Handles the Chaos Elemental's minor drop table. It is supposed to roll this table alongside its standard major drops on the main table.
@@ -1,6 +1,6 @@
package core.game.node.entity.npc.drop;
package content.data.tables;
import api.StartupListener;
import core.api.StartupListener;
import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem;
import core.tools.RandomFunction;
@@ -8,8 +8,8 @@ import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import rs09.ServerConstants;
import rs09.game.system.SystemLogger;
import core.ServerConstants;
import core.tools.SystemLogger;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
@@ -18,7 +18,7 @@ import java.io.File;
import java.util.ArrayList;
import java.util.List;
import static rs09.game.system.SystemLogger.logInfo;
import static core.tools.SystemLogger.logInfo;
/**
* Handles the gem drop table.
@@ -1,6 +1,6 @@
package core.game.node.entity.npc.drop;
package content.data.tables;
import api.StartupListener;
import core.api.StartupListener;
import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem;
import core.tools.RandomFunction;
@@ -8,8 +8,8 @@ import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import rs09.ServerConstants;
import rs09.game.system.SystemLogger;
import core.ServerConstants;
import core.tools.SystemLogger;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
@@ -18,7 +18,7 @@ import java.io.File;
import java.util.ArrayList;
import java.util.List;
import static rs09.game.system.SystemLogger.logInfo;
import static core.tools.SystemLogger.logInfo;
/**
* Handles the herb drop table.
@@ -1,10 +1,10 @@
package core.game.node.entity.npc.drop;
package content.data.tables;
import api.StartupListener;
import rs09.ServerConstants;
import core.api.StartupListener;
import core.ServerConstants;
import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem;
import rs09.game.system.SystemLogger;
import core.tools.SystemLogger;
import core.tools.RandomFunction;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
@@ -18,7 +18,7 @@ import java.io.File;
import java.util.ArrayList;
import java.util.List;
import static rs09.game.system.SystemLogger.logInfo;
import static core.tools.SystemLogger.logInfo;
/**
* Handles the rare drop table.
@@ -1,6 +1,6 @@
package core.game.node.entity.npc.drop;
package content.data.tables;
import api.StartupListener;
import core.api.StartupListener;
import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem;
import core.tools.RandomFunction;
@@ -8,8 +8,8 @@ import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import rs09.ServerConstants;
import rs09.game.system.SystemLogger;
import core.ServerConstants;
import core.tools.SystemLogger;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
@@ -18,7 +18,7 @@ import java.io.File;
import java.util.ArrayList;
import java.util.List;
import static rs09.game.system.SystemLogger.logInfo;
import static core.tools.SystemLogger.logInfo;
/**
* Handles the rare seed drop table.
@@ -1,6 +1,6 @@
package core.game.node.entity.npc.drop;
package content.data.tables;
import api.StartupListener;
import core.api.StartupListener;
import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem;
import core.tools.RandomFunction;
@@ -8,8 +8,8 @@ import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import rs09.ServerConstants;
import rs09.game.system.SystemLogger;
import core.ServerConstants;
import core.tools.SystemLogger;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
@@ -18,7 +18,7 @@ import java.io.File;
import java.util.ArrayList;
import java.util.List;
import static rs09.game.system.SystemLogger.logInfo;
import static core.tools.SystemLogger.logInfo;
/**
* Handles the uncommon seed drop table.
@@ -1,23 +1,23 @@
package rs09.game.content.jobs
package content.global.activity.jobs
import api.*
import rs09.game.content.jobs.impl.GatheringJobs
import rs09.game.content.jobs.impl.SlayingJobs
import core.game.content.dialogue.FacialExpression
import core.api.*
import content.global.activity.jobs.impl.GatheringJobs
import content.global.activity.jobs.impl.SlayingJobs
import core.game.dialogue.FacialExpression
import core.game.node.entity.npc.NPC
import core.game.node.item.Item
import org.rs09.consts.Items
import rs09.game.content.dialogue.DialogueFile
import rs09.game.content.dialogue.Topic
import rs09.tools.END_DIALOGUE
import rs09.tools.START_DIALOGUE
import core.game.dialogue.DialogueFile
import core.game.dialogue.Topic
import core.tools.END_DIALOGUE
import core.tools.START_DIALOGUE
class CancelJobDialogueFile : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
when (stage) {
START_DIALOGUE -> showTopics(
Topic(FacialExpression.HALF_ASKING, "How am I doing on my job?", 1),
Topic(FacialExpression.HALF_GUILTY, "I'd like to cancel my job.", 10)
Topic(core.game.dialogue.FacialExpression.HALF_ASKING, "How am I doing on my job?", 1),
Topic(core.game.dialogue.FacialExpression.HALF_GUILTY, "I'd like to cancel my job.", 10)
)
1 -> {
@@ -49,8 +49,8 @@ class CancelJobDialogueFile : DialogueFile() {
.also { stage++ }
11 -> showTopics(
Topic(FacialExpression.HAPPY, "Yes, please.", 20),
Topic(FacialExpression.NEUTRAL, "No, thanks.", 30)
Topic(core.game.dialogue.FacialExpression.HAPPY, "Yes, please.", 20),
Topic(core.game.dialogue.FacialExpression.NEUTRAL, "No, thanks.", 30)
)
20 -> npc("Alright then, hand over the money.")
@@ -68,7 +68,7 @@ class CancelJobDialogueFile : DialogueFile() {
stage = END_DIALOGUE
} else {
player(
FacialExpression.HALF_WORRIED,
core.game.dialogue.FacialExpression.HALF_WORRIED,
"Oh, I don't seem to have the money..."
).also { stage++ }
}
@@ -1,15 +1,15 @@
package rs09.game.content.jobs
package content.global.activity.jobs
import api.*
import rs09.game.content.jobs.impl.GatheringJobs
import rs09.game.content.jobs.impl.SlayingJobs
import core.api.*
import content.global.activity.jobs.impl.GatheringJobs
import content.global.activity.jobs.impl.SlayingJobs
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.item.Item
import org.json.simple.JSONObject
import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.Companion.getInt
import core.ServerStore
import core.ServerStore.Companion.getInt
object JobManager {
@JvmStatic
@@ -1,4 +1,4 @@
package rs09.game.content.jobs
package content.global.activity.jobs
enum class JobType {
GATHERING,
@@ -1,22 +1,21 @@
package rs09.game.content.jobs
package content.global.activity.jobs
import rs09.game.content.jobs.impl.GatheringJobs
import rs09.game.content.jobs.impl.SlayingJobs
import api.*
import api.events.EventHook
import api.events.JobAssignmentEvent
import api.events.NPCKillEvent
import core.game.content.dialogue.FacialExpression
import content.global.activity.jobs.impl.GatheringJobs
import content.global.activity.jobs.impl.SlayingJobs
import core.api.*
import core.game.event.EventHook
import core.game.event.JobAssignmentEvent
import core.game.event.NPCKillEvent
import core.game.node.entity.Entity
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.item.Item
import org.rs09.consts.Items
import org.rs09.consts.NPCs
import rs09.ServerStore.Companion.getInt
import rs09.game.Event
import rs09.game.interaction.InteractionListener
import rs09.game.interaction.IntType
import core.ServerStore.Companion.getInt
import core.api.Event
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
/**
* Handles the work-for actions for the NPCs
@@ -143,7 +142,7 @@ class WorkForInteractionListener : InteractionListener, LoginListener {
player,
node.id,
"I'm sorry, I don't currently have any jobs that you're qualified for.",
FacialExpression.HALF_THINKING
core.game.dialogue.FacialExpression.HALF_THINKING
)
return@on true
}
@@ -1,4 +1,4 @@
package rs09.game.content.jobs.impl
package content.global.activity.jobs.impl
import core.game.node.entity.skill.Skills
import core.tools.RandomFunction
@@ -1,4 +1,4 @@
package rs09.game.content.jobs.impl
package content.global.activity.jobs.impl
import core.tools.RandomFunction
@@ -1,21 +1,18 @@
package rs09.game.content.global.worldevents.penguinhns
package content.global.activity.penguinhns
import api.*
import core.api.*
import core.game.component.Component
import core.game.content.dialogue.DialoguePlugin
import core.game.content.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.game.node.item.Item
import core.game.system.task.Pulse
import rs09.game.world.GameWorld
import rs09.tools.END_DIALOGUE
import core.tools.END_DIALOGUE
class LarryHandler(player: Player? = null) : DialoguePlugin(player){
class LarryHandler(player: Player? = null) : core.game.dialogue.DialoguePlugin(player){
override fun open(vararg args: Any?): Boolean {
options("Can I have a spy notebook?","Can I have a hint?","I'd like to turn in my points.").also { stage = 0; return true }
}
override fun newInstance(player: Player?): DialoguePlugin {
override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin {
return LarryHandler(player)
}
@@ -43,7 +40,7 @@ class LarryHandler(player: Player? = null) : DialoguePlugin(player){
11 -> {
val hint = Penguin.values()[PenguinManager.penguins.random()].hint
npcl(FacialExpression.FRIENDLY, "One is $hint")
npcl(core.game.dialogue.FacialExpression.FRIENDLY, "One is $hint")
stage = END_DIALOGUE
}
@@ -1,4 +1,4 @@
package rs09.game.content.global.worldevents.penguinhns
package content.global.activity.penguinhns
import core.cache.def.impl.ItemDefinition
import core.game.interaction.OptionHandler
@@ -1,12 +1,10 @@
package rs09.game.content.global.worldevents.penguinhns
package content.global.activity.penguinhns
import core.game.system.task.Pulse
import org.json.simple.JSONObject
import rs09.ServerStore
import rs09.game.content.global.worldevents.PluginSet
import rs09.game.content.global.worldevents.WorldEvent
import rs09.game.content.global.worldevents.WorldEvents
import rs09.game.world.GameWorld
import core.ServerStore
import core.game.worldevents.PluginSet
import core.game.worldevents.WorldEvent
import core.game.world.GameWorld
class PenguinHNSEvent : WorldEvent("penguin-hns"){
val manager = PenguinManager()
@@ -1,12 +1,12 @@
package rs09.game.content.global.worldevents.penguinhns
package content.global.activity.penguinhns
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import rs09.game.system.SystemLogger
import core.tools.SystemLogger
import core.game.world.map.Location
import org.json.simple.JSONArray
import org.json.simple.JSONObject
import rs09.ServerStore.Companion.toJSONArray
import core.ServerStore.Companion.toJSONArray
import java.util.*
class PenguinManager{
@@ -1,9 +1,9 @@
package rs09.game.content.global.worldevents.penguinhns
package content.global.activity.penguinhns
import core.game.node.entity.npc.NPC
import core.game.world.map.Location
import org.rs09.consts.NPCs
import rs09.game.content.global.worldevents.WorldEvents
import core.game.worldevents.WorldEvents
class PenguinSpawner {
@@ -1,18 +1,12 @@
package rs09.game.content.global.worldevents.penguinhns
package content.global.activity.penguinhns
import core.game.interaction.DestinationFlag
import core.game.interaction.MovementPulse
import core.game.interaction.Option
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.system.task.Pulse
import rs09.game.world.GameWorld
import core.game.world.GameWorld
import core.game.world.update.flag.context.Animation
import core.plugin.Plugin
import core.game.content.quest.PluginInteraction
import core.game.content.quest.PluginInteractionManager
import rs09.game.interaction.InteractionListener
import rs09.game.interaction.IntType
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
class PenguinSpyingHandler : InteractionListener {
@@ -1,16 +1,16 @@
package rs09.game.content.global.worldevents.shootingstar
package content.global.activity.shootingstar
import core.game.node.scenery.Scenery
import core.game.node.scenery.SceneryBuilder
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.world.map.Location
import rs09.ServerStore.Companion.getBoolean
import rs09.ServerStore.Companion.getInt
import rs09.ServerStore.Companion.getString
import core.ServerStore.Companion.getBoolean
import core.ServerStore.Companion.getInt
import core.ServerStore.Companion.getString
import rs09.game.ai.general.scriptrepository.ShootingStarBot
import rs09.game.world.repository.Repository
import content.global.bots.ShootingStarBot
import core.game.world.repository.Repository
/**
* Represents a shooting star object (Only ever initialized once) (ideally)
@@ -1,17 +1,17 @@
package rs09.game.content.global.worldevents.shootingstar
package content.global.activity.shootingstar
import api.*
import core.api.*
import core.game.node.scenery.Scenery
import core.game.node.entity.player.Player
import core.game.node.entity.skill.SkillPulse
import core.game.node.entity.skill.Skills
import core.game.node.entity.skill.gather.SkillingTool
import content.data.skill.SkillingTool
import core.game.node.item.Item
import core.tools.RandomFunction
import org.rs09.consts.Items
import rs09.game.world.GameWorld
import rs09.game.world.repository.Repository
import rs09.tools.stringtools.colorize
import core.game.world.GameWorld
import core.game.world.repository.Repository
import core.tools.colorize
/**
* The pulse used to handle mining shooting stars.
@@ -1,21 +1,21 @@
package rs09.game.content.global.worldevents.shootingstar
package content.global.activity.shootingstar
import api.*
import core.api.*
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.TeleportManager
import core.game.node.entity.skill.Skills
import org.json.simple.JSONObject
import org.rs09.consts.Items
import org.rs09.consts.Scenery
import rs09.ServerStore
import rs09.ServerStore.Companion.getBoolean
import rs09.game.content.dialogue.DialogueFile
import rs09.game.interaction.InteractionListener
import rs09.game.interaction.IntType
import rs09.game.system.SystemLogger
import rs09.game.system.command.Privilege
import rs09.game.world.GameWorld
import rs09.tools.secondsToTicks
import core.ServerStore
import core.ServerStore.Companion.getBoolean
import core.game.dialogue.DialogueFile
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.tools.SystemLogger
import core.game.system.command.Privilege
import core.game.world.GameWorld
import core.tools.secondsToTicks
class ShootingStarPlugin : LoginListener, InteractionListener, TickListener, Commands, StartupListener {
override fun login(player: Player) {
@@ -1,10 +1,10 @@
package rs09.game.node.entity.state.newsys.states
package content.global.activity.shootingstar
import core.game.node.entity.player.Player
import rs09.game.node.entity.state.newsys.PlayerState
import rs09.game.node.entity.state.newsys.State
import core.game.node.entity.state.PlayerState
import core.game.node.entity.state.State
import core.game.system.task.Pulse
import rs09.tools.ticksToSeconds
import core.tools.ticksToSeconds
import org.json.simple.JSONObject
@PlayerState("shooting-star")
@@ -1,4 +1,4 @@
package core.game.content.global.worldevents.shootingstar;
package content.global.activity.shootingstar;
import core.cache.def.impl.SceneryDefinition;
import core.game.component.Component;
@@ -8,7 +8,7 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.player.Player;
import core.plugin.Plugin;
import rs09.plugin.ClassScanner;
import core.plugin.ClassScanner;
import core.plugin.PluginManifest;
@PluginManifest(name="ShootingStars")
@@ -1,9 +1,7 @@
package rs09.game.content.global.worldevents.shootingstar
package content.global.activity.shootingstar
import api.Container
import api.*
import core.game.content.dialogue.DialoguePlugin
import core.game.content.dialogue.FacialExpression
import core.api.Container
import core.api.*
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.item.Item
@@ -11,19 +9,18 @@ import core.plugin.Initializable
import core.tools.RandomFunction
import org.json.simple.JSONObject
import org.rs09.consts.Items
import rs09.ServerStore
import rs09.ServerStore.Companion.getBoolean
import rs09.game.node.entity.state.newsys.states.ShootingStarState
import rs09.tools.END_DIALOGUE
import rs09.tools.secondsToTicks
import rs09.tools.stringtools.colorize
import core.ServerStore
import core.ServerStore.Companion.getBoolean
import core.tools.END_DIALOGUE
import core.tools.secondsToTicks
import core.tools.colorize
import java.util.concurrent.TimeUnit
/**
* Dialogue for the star sprite.
*/
@Initializable
class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
class StarSpriteDialogue(player: Player? = null) : core.game.dialogue.DialoguePlugin(player) {
/**
* The cosmic rune item id.
@@ -60,17 +57,17 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
*/
}
override fun newInstance(player: Player?): DialoguePlugin? {
override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin? {
return StarSpriteDialogue(player)
}
override fun open(vararg args: Any): Boolean {
npc = args[0] as NPC
if (inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && !getAttribute(player, "star-ring:bp-shown", false)) {
npcl(FacialExpression.NEUTRAL, "I see you got ahold of a blueprint of those silly old rings we used to make.")
npcl(core.game.dialogue.FacialExpression.NEUTRAL, "I see you got ahold of a blueprint of those silly old rings we used to make.")
stage = 1000
} else if (inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && getAttribute(player, "star-ring:bp-shown", false)) {
playerl(FacialExpression.HALF_ASKING, "So about those rings...")
playerl(core.game.dialogue.FacialExpression.HALF_ASKING, "So about those rings...")
stage = 2000
} else if (getStoreFile().getBoolean(player.username.toLowerCase()) || !player.getInventory().contains(ShootingStarPlugin.STAR_DUST, 1)) {
npc("Hello, strange creature.")
@@ -226,36 +223,36 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
52 -> end()
//Inauthentic ring-based dialogue
1000 -> playerl(FacialExpression.ASKING, "Oh, you mean this?").also { stage++ }
1000 -> playerl(core.game.dialogue.FacialExpression.ASKING, "Oh, you mean this?").also { stage++ }
1001 -> player.dialogueInterpreter.sendItemMessage(Items.ANCIENT_BLUEPRINT_14651, "You show the blueprint to the Star Sprite.").also { stage++ }
1002 -> npcl(FacialExpression.ASKING, "Yeah, that's the one, alright!").also { stage++ }
1003 -> npcl(FacialExpression.NEUTRAL, "I'll tell you what.. if you can get ahold of the resources needed to make one, I'm sure me or one of my kin would craft it for you.").also { stage++ }
1004 -> playerl(FacialExpression.ASKING, "You'd just do that for me? For free?").also { stage++ }
1005 -> npcl(FacialExpression.NEUTRAL, "I don't see why not. We used to make these for fun and hand them out to adventurers all the time.").also { stage++ }
1006 -> playerl(FacialExpression.ASKING, "Well, thanks! So.. what do we need to make one?").also { stage++ }
1007 -> npcl(FacialExpression.NEUTRAL, "Looking at the blueprint here...").also { stage++ }
1008 -> npcl(FacialExpression.NEUTRAL, "Yes, it seems we need a ring mould, a silver bar, a cut dragonstone and 200 stardust. Oh, and make sure to bring this blueprint with you.").also { stage++ }
1009 -> playerl(FacialExpression.FRIENDLY, "Thanks, I'll get right on it!").also { stage++ }
1010 -> playerl(FacialExpression.ASKING, "So just to make sure I've got it right, I need a ring mould, a silver bar, a cut dragonstone and 200 stardust, as well as this blueprint?").also { stage++ }
1011 -> npcl(FacialExpression.NEUTRAL, "Yeah, you've got it, human. Any of my kin should be able to do this for you.").also { stage++; setAttribute(player, "/save:star-ring:bp-shown", true) }
1012 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
1002 -> npcl(core.game.dialogue.FacialExpression.ASKING, "Yeah, that's the one, alright!").also { stage++ }
1003 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "I'll tell you what.. if you can get ahold of the resources needed to make one, I'm sure me or one of my kin would craft it for you.").also { stage++ }
1004 -> playerl(core.game.dialogue.FacialExpression.ASKING, "You'd just do that for me? For free?").also { stage++ }
1005 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "I don't see why not. We used to make these for fun and hand them out to adventurers all the time.").also { stage++ }
1006 -> playerl(core.game.dialogue.FacialExpression.ASKING, "Well, thanks! So.. what do we need to make one?").also { stage++ }
1007 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "Looking at the blueprint here...").also { stage++ }
1008 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "Yes, it seems we need a ring mould, a silver bar, a cut dragonstone and 200 stardust. Oh, and make sure to bring this blueprint with you.").also { stage++ }
1009 -> playerl(core.game.dialogue.FacialExpression.FRIENDLY, "Thanks, I'll get right on it!").also { stage++ }
1010 -> playerl(core.game.dialogue.FacialExpression.ASKING, "So just to make sure I've got it right, I need a ring mould, a silver bar, a cut dragonstone and 200 stardust, as well as this blueprint?").also { stage++ }
1011 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "Yeah, you've got it, human. Any of my kin should be able to do this for you.").also { stage++; setAttribute(player, "/save:star-ring:bp-shown", true) }
1012 -> playerl(core.game.dialogue.FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
2000 -> npcl(FacialExpression.NEUTRAL, "Yes, did you bring the components to make it, human?").also { stage++ }
2000 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "Yes, did you bring the components to make it, human?").also { stage++ }
2001 -> if(inInventory(player, Items.DRAGONSTONE_1615,1) && inInventory(player, Items.RING_MOULD_1592, 1) && inInventory(player, Items.STARDUST_13727, 200) && inInventory(player, Items.SILVER_BAR_2355, 1)){
playerl(FacialExpression.FRIENDLY, "Yes, I have them right here, friend.").also { stage++ }
playerl(core.game.dialogue.FacialExpression.FRIENDLY, "Yes, I have them right here, friend.").also { stage++ }
} else {
playerl(FacialExpression.HALF_GUILTY, "I'm afraid not, what did I need again?").also { stage = 2100 }
playerl(core.game.dialogue.FacialExpression.HALF_GUILTY, "I'm afraid not, what did I need again?").also { stage = 2100 }
}
2002 -> npcl(FacialExpression.NEUTRAL, "Excellent, give me just a moment here...").also { stage++ }
2002 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "Excellent, give me just a moment here...").also { stage++ }
2003 -> sendDialogue("You watch as the Star Sprite casts some strange spell.").also { stage++ }
2004 -> if(removeItem(player, Items.SILVER_BAR_2355, Container.INVENTORY) && removeItem(player, Items.DRAGONSTONE_1615, Container.INVENTORY) && removeItem(player, Item(Items.STARDUST_13727, 200), Container.INVENTORY)){
addItem(player, Items.RING_OF_THE_STAR_SPRITE_14652)
player.dialogueInterpreter.sendItemMessage(Items.RING_OF_THE_STAR_SPRITE_14652, "The Star Sprite hands you a strange ring.").also { stage++ }
} else end()
2005 -> npcl(FacialExpression.NEUTRAL, "There you go, I hope you enjoy it!").also { stage++ }
2006 -> playerl(FacialExpression.FRIENDLY, "Thank you!").also { stage = END_DIALOGUE }
2005 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "There you go, I hope you enjoy it!").also { stage++ }
2006 -> playerl(core.game.dialogue.FacialExpression.FRIENDLY, "Thank you!").also { stage = END_DIALOGUE }
2100 -> npcl(FacialExpression.NEUTRAL, "A ring mould, a cut dragonstone, a silver bar and 200 stardust.").also { stage = END_DIALOGUE }
2100 -> npcl(core.game.dialogue.FacialExpression.NEUTRAL, "A ring mould, a cut dragonstone, a silver bar and 200 stardust.").also { stage = END_DIALOGUE }
}
return true
}
@@ -1,26 +1,22 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.component.CloseEvent;
import core.game.component.Component;
import core.game.container.access.InterfaceContainer;
import core.game.node.entity.npc.drop.DropFrequency;
import core.game.node.entity.player.Player;
import core.game.node.item.ChanceItem;
import core.game.node.item.Item;
import core.game.node.item.WeightedChanceItem;
import org.rs09.consts.Items;
import rs09.game.world.GameWorld;
import core.game.world.GameWorld;
import core.tools.RandomFunction;
import java.text.NumberFormat;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import api.IfaceSettingsBuilder;
import core.api.IfaceSettingsBuilder;
import rs09.game.system.config.ClueRewardParser;
import core.game.system.config.ClueRewardParser;
import static core.api.ContentAPIKt.addItemOrDrop;
/**
* A clue scroll level.
@@ -74,7 +70,7 @@ public enum ClueLevel {
long rewardValue = 0L;
for (Item reward : rewards) {
api.ContentAPIKt.addItemOrDrop(player, reward.getId(), reward.getAmount());
addItemOrDrop(player, reward.getId(), reward.getAmount());
rewardValue += reward.getValue();
}
@@ -1,9 +1,9 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.component.Component;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import rs09.game.system.SystemLogger;
import core.tools.SystemLogger;
import core.game.world.map.zone.MapZone;
import core.game.world.map.zone.ZoneBorders;
import core.game.world.map.zone.ZoneBuilder;
@@ -1,4 +1,4 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.world.map.Location;
import core.plugin.Plugin;
@@ -1,4 +1,4 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
@@ -1,9 +1,9 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.node.entity.player.link.emote.Emotes;
import core.game.world.map.zone.ZoneBorders;
import core.plugin.Plugin;
import rs09.plugin.ClassScanner;
import core.plugin.ClassScanner;
/**
* Initializes the emote clue plugins.
@@ -1,4 +1,4 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
@@ -1,4 +1,4 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.world.map.Location;
import core.game.world.map.zone.ZoneBorders;
@@ -1,7 +1,7 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.content.global.action.DigAction;
import core.game.content.global.action.DigSpadeHandler;
import core.game.global.action.DigAction;
import core.game.global.action.DigSpadeHandler;
import core.game.interaction.Option;
import core.game.node.Node;
import core.game.node.entity.Entity;
@@ -1,7 +1,7 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.CombatSpell;
import core.game.node.entity.combat.spell.CombatSpell;
import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.combat.equipment.SwitchAttack;
import core.game.node.entity.npc.AbstractNPC;
@@ -10,8 +10,8 @@ import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.plugin.Plugin;
import rs09.game.node.entity.combat.CombatSwingHandler;
import rs09.game.node.entity.combat.handlers.MultiSwingHandler;
import core.game.node.entity.combat.CombatSwingHandler;
import core.game.node.entity.combat.MultiSwingHandler;
/**
* Handles saradomin npc.
@@ -1,7 +1,7 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import api.LoginListener;
import api.PersistPlayer;
import core.api.LoginListener;
import core.api.PersistPlayer;
import core.game.node.entity.player.Player;
import core.tools.RandomFunction;
@@ -9,8 +9,6 @@ import org.jetbrains.annotations.NotNull;
import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
import java.nio.ByteBuffer;
/**
* Handles the treasure trail of a player.
* @author Vexia
@@ -1,4 +1,4 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.cache.def.impl.ItemDefinition;
import core.cache.def.impl.SceneryDefinition;
@@ -9,7 +9,7 @@ import core.game.interaction.OptionHandler;
import core.game.node.Node;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.skill.agility.AgilityHandler;
import content.global.skill.agility.AgilityHandler;
import core.game.node.item.GroundItem;
import core.game.node.item.Item;
import core.game.node.item.ItemPlugin;
@@ -17,7 +17,7 @@ import core.game.world.map.Location;
import core.game.world.update.flag.context.Animation;
import core.plugin.Initializable;
import core.plugin.Plugin;
import rs09.plugin.ClassScanner;
import core.plugin.ClassScanner;
/**
* Handles the clue scroll options.
@@ -1,6 +1,6 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.content.dialogue.DialoguePlugin;
import core.game.dialogue.DialoguePlugin;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.npc.AbstractNPC;
@@ -9,7 +9,7 @@ import core.game.node.entity.player.Player;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.plugin.Plugin;
import rs09.plugin.ClassScanner;
import core.plugin.ClassScanner;
import core.tools.RandomFunction;
/**
@@ -1,7 +1,7 @@
package core.game.content.ttrail;
package content.global.activity.ttrail;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.CombatSpell;
import core.game.node.entity.combat.spell.CombatSpell;
import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.npc.AbstractNPC;
import core.game.node.entity.player.Player;
@@ -1,31 +1,31 @@
package rs09.game.content.ame
package content.global.ame
import api.Commands
import api.LoginListener
import api.events.EventHook
import api.events.TickEvent
import api.getAttribute
import api.setAttribute
import core.api.Commands
import core.api.LoginListener
import core.game.event.EventHook
import core.game.event.TickEvent
import core.api.getAttribute
import core.api.setAttribute
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import core.game.world.map.zone.ZoneRestriction
import core.tools.RandomFunction
import rs09.game.Event
import rs09.game.system.SystemLogger
import rs09.game.system.command.Privilege
import rs09.game.world.GameWorld
import rs09.game.world.repository.Repository
import core.api.Event
import core.tools.SystemLogger
import core.game.system.command.Privilege
import core.game.world.GameWorld
import core.game.world.repository.Repository
import kotlin.random.Random
class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<TickEvent>, Commands {
var event: RandomEventNPC? = null
var event: content.global.ame.RandomEventNPC? = null
var enabled: Boolean = false
var nextSpawn = 0
val skills = arrayOf("WoodcuttingSkillPulse","FishingPulse","MiningSkillPulse","BoneBuryingOptionPlugin")
override fun login(player: Player) {
if(player.isArtificial) return
val instance = RandomEventManager(player)
val instance = content.global.ame.RandomEventManager(player)
player.hook(Event.Tick, instance)
setAttribute(player, "random-manager", instance)
instance.rollNextSpawn()
@@ -46,18 +46,18 @@ class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<
nextSpawn = GameWorld.ticks + 3000
return
}
if (getAttribute<RandomEventNPC?>(player, "re-npc", null) != null) return
if (getAttribute<content.global.ame.RandomEventNPC?>(player, "re-npc", null) != null) return
val currentAction = player.pulseManager.current?.toString() ?: "None"
val ame: RandomEvents = if(currentAction.contains("WoodcuttingSkillPulse") && Random.nextBoolean()){
RandomEvents.TREE_SPIRIT
val ame: content.global.ame.RandomEvents = if(currentAction.contains("WoodcuttingSkillPulse") && Random.nextBoolean()){
content.global.ame.RandomEvents.TREE_SPIRIT
} else if(currentAction.contains("FishingPulse") && Random.nextBoolean()){
RandomEvents.RIVER_TROLL
content.global.ame.RandomEvents.RIVER_TROLL
} else if(currentAction.contains("MiningSkillPulse") && Random.nextBoolean()){
RandomEvents.ROCK_GOLEM
content.global.ame.RandomEvents.ROCK_GOLEM
} else if(currentAction.contains("BoneBuryingOptionPlugin") && Random.nextBoolean()){
RandomEvents.SHADE
content.global.ame.RandomEvents.SHADE
} else {
RandomEvents.values().filter { it.type != "skill" }.random()
content.global.ame.RandomEvents.values().filter { it.type != "skill" }.random()
}
event = ame.npc.create(player,ame.loot,ame.type)
if (event!!.spawnLocation == null) {
@@ -71,7 +71,7 @@ class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<
}
private fun rollNextSpawn() {
nextSpawn = GameWorld.ticks + RandomFunction.random(MIN_DELAY_TICKS, MAX_DELAY_TICKS)
nextSpawn = GameWorld.ticks + RandomFunction.random(content.global.ame.RandomEventManager.Companion.MIN_DELAY_TICKS, content.global.ame.RandomEventManager.Companion.MAX_DELAY_TICKS)
}
override fun defineCommands() {
@@ -82,16 +82,16 @@ class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<
if (target == null)
reject(player, "Unable to find player $username!")
getInstance(target!!)?.fireEvent()
content.global.ame.RandomEventManager.Companion.getInstance(target!!)?.fireEvent()
}
}
companion object {
const val AVG_DELAY_TICKS = 6000 // 60 minutes
const val MIN_DELAY_TICKS = AVG_DELAY_TICKS / 2
const val MAX_DELAY_TICKS = MIN_DELAY_TICKS + AVG_DELAY_TICKS // window of 60 min centered on 60 min (30 to 90 min)
const val MIN_DELAY_TICKS = content.global.ame.RandomEventManager.Companion.AVG_DELAY_TICKS / 2
const val MAX_DELAY_TICKS = content.global.ame.RandomEventManager.Companion.MIN_DELAY_TICKS + content.global.ame.RandomEventManager.Companion.AVG_DELAY_TICKS // window of 60 min centered on 60 min (30 to 90 min)
@JvmStatic fun getInstance(player: Player): RandomEventManager?
@JvmStatic fun getInstance(player: Player): content.global.ame.RandomEventManager?
{
return getAttribute(player, "random-manager", null)
}
@@ -1,6 +1,7 @@
package rs09.game.content.ame
package content.global.ame
import api.poofClear
import content.global.ame.events.MysteriousOldManNPC
import core.api.poofClear
import core.game.interaction.MovementPulse
import core.game.node.entity.impl.PulseType
import core.game.node.entity.npc.NPC
@@ -10,10 +11,9 @@ import core.game.world.map.Location
import core.game.world.map.RegionManager
import core.game.world.map.path.Pathfinder
import core.game.world.update.flag.context.Graphics
import discord.Discord
import rs09.game.content.ame.events.MysteriousOldManNPC
import rs09.game.content.global.WeightBasedTable
import rs09.tools.secondsToTicks
import core.integrations.discord.Discord
import core.api.utils.WeightBasedTable
import core.tools.secondsToTicks
import kotlin.random.Random
import kotlin.reflect.full.createInstance
@@ -39,7 +39,7 @@ abstract class RandomEventNPC(id: Int) : NPC(id) {
open fun terminate() {
finalized = true
pulseManager.clear(PulseType.STANDARD)
RandomEventManager.getInstance(player)?.event = null
content.global.ame.RandomEventManager.getInstance(player)?.event = null
if (initialized) {
poofClear(this)
}
@@ -1,20 +1,20 @@
package rs09.game.content.ame
package content.global.ame
import org.rs09.consts.Items
import rs09.game.content.ame.events.MysteriousOldManNPC
import rs09.game.content.ame.events.certer.CerterNPC
import rs09.game.content.ame.events.drilldemon.SeargentDamienNPC
import rs09.game.content.ame.events.evilchicken.EvilChickenNPC
import rs09.game.content.ame.events.genie.GenieNPC
import rs09.game.content.ame.events.rivertroll.RiverTrollRENPC
import rs09.game.content.ame.events.rockgolem.RockGolemRENPC
import rs09.game.content.ame.events.sandwichlady.SandwichLadyRENPC
import rs09.game.content.ame.events.shade.ShadeRENPC
import rs09.game.content.ame.events.treespirit.TreeSpiritRENPC
import rs09.game.content.ame.events.zombie.ZombieRENPC
import content.global.ame.events.MysteriousOldManNPC
import content.global.ame.events.certer.CerterNPC
import content.global.ame.events.drilldemon.SeargentDamienNPC
import content.global.ame.events.evilchicken.EvilChickenNPC
import content.global.ame.events.genie.GenieNPC
import content.global.ame.events.rivertroll.RiverTrollRENPC
import content.global.ame.events.rockgolem.RockGolemRENPC
import content.global.ame.events.sandwichlady.SandwichLadyRENPC
import content.global.ame.events.shade.ShadeRENPC
import content.global.ame.events.treespirit.TreeSpiritRENPC
import content.global.ame.events.zombie.ZombieRENPC
import rs09.game.content.global.WeightBasedTable
import rs09.game.content.global.WeightedItem
import core.api.utils.WeightBasedTable
import core.api.utils.WeightedItem
enum class RandomEvents(val npc: RandomEventNPC, val loot: WeightBasedTable? = null) {
SANDWICH_LADY(SandwichLadyRENPC()),
@@ -1,9 +1,8 @@
package rs09.game.content.ame.events
package content.global.ame.events
import core.game.node.entity.player.Player
import rs09.game.content.ame.RandomEventManager
import rs09.game.content.ame.events.supriseexam.SurpriseExamUtils
import rs09.game.content.dialogue.DialogueFile
import content.global.ame.events.supriseexam.SurpriseExamUtils
import core.game.dialogue.DialogueFile
class MysteriousOldManDialogue(val type: String) : DialogueFile() {
@@ -23,11 +22,11 @@ class MysteriousOldManDialogue(val type: String) : DialogueFile() {
1 -> {
end()
teleport(player!!,type)
RandomEventManager.getInstance(player!!)?.event?.terminate()
content.global.ame.RandomEventManager.getInstance(player!!)?.event?.terminate()
}
2 -> {
end()
RandomEventManager.getInstance(player!!)?.event?.terminate()
content.global.ame.RandomEventManager.getInstance(player!!)?.event?.terminate()
}
}
}
@@ -1,10 +1,10 @@
package rs09.game.content.ame.events
package content.global.ame.events
import content.global.ame.RandomEventNPC
import core.game.node.entity.npc.NPC
import core.tools.RandomFunction
import org.rs09.consts.NPCs
import rs09.game.content.ame.RandomEventNPC
import rs09.game.content.global.WeightBasedTable
import core.api.utils.WeightBasedTable
class MysteriousOldManNPC(var type: String = "", override var loot: WeightBasedTable? = null) : RandomEventNPC(NPCs.MYSTERIOUS_OLD_MAN_410) {
override fun init() {
@@ -1,12 +1,11 @@
package rs09.game.content.ame.events.certer
package content.global.ame.events.certer
import api.addItemOrDrop
import core.api.addItemOrDrop
import core.game.component.Component
import core.game.node.entity.impl.PulseType
import core.game.node.entity.player.link.emote.Emotes
import rs09.game.content.ame.RandomEventManager
import rs09.game.content.dialogue.DialogueFile
import rs09.tools.END_DIALOGUE
import core.game.dialogue.DialogueFile
import core.tools.END_DIALOGUE
class CerterDialogue(val initial: Boolean) : DialogueFile() {
val CERTER_INTERFACE = 184
@@ -31,13 +30,13 @@ class CerterDialogue(val initial: Boolean) : DialogueFile() {
npc("Sorry, I don't think so.").also {
player!!.setAttribute("certer:reward", true)
stage = END_DIALOGUE
RandomEventManager.getInstance(player!!)?.event?.terminate()
content.global.ame.RandomEventManager.getInstance(player!!)?.event?.terminate()
}
} else {
npc("Thank you, I hope you like your present. I must be", "leaving now though.").also {
player!!.setAttribute("certer:reward", true)
stage = END_DIALOGUE
RandomEventManager.getInstance(player!!)!!.event!!.loot!!.roll().forEach { addItemOrDrop(player!!, it.id, it.amount) }
content.global.ame.RandomEventManager.getInstance(player!!)!!.event!!.loot!!.roll().forEach { addItemOrDrop(player!!, it.id, it.amount) }
}
}
}
@@ -52,7 +51,7 @@ class CerterDialogue(val initial: Boolean) : DialogueFile() {
// Wave goodbye
npc!!.animate(Emotes.WAVE.animation)
// Terminate the event
RandomEventManager.getInstance(player!!)?.event?.terminate()
content.global.ame.RandomEventManager.getInstance(player!!)?.event?.terminate()
} else {
player!!.setAttribute("random:pause", false)
}
@@ -1,10 +1,10 @@
package rs09.game.content.ame.events.certer
package content.global.ame.events.certer
import content.global.ame.RandomEventManager
import core.game.node.entity.player.Player
import core.game.node.item.Item
import org.rs09.consts.Items
import rs09.game.content.ame.RandomEventManager
import rs09.game.interaction.InterfaceListener
import core.game.interaction.InterfaceListener
class CerterEventInterface : InterfaceListener {
val CERTER_INTERFACE = 184
@@ -1,11 +1,12 @@
package rs09.game.content.ame.events.certer
package content.global.ame.events.certer
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.link.emote.Emotes
import core.tools.RandomFunction
import org.rs09.consts.NPCs
import rs09.game.content.ame.RandomEventNPC
import rs09.game.content.global.WeightBasedTable
import content.global.ame.RandomEventNPC
import core.api.animate
import core.api.utils.WeightBasedTable
class CerterNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NPCs.GILES_2538) {
lateinit var pName: String
@@ -44,6 +45,6 @@ class CerterNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NP
player.setAttribute("random:pause", false)
player.setAttribute("certer:reward", false)
sendChat(phrases[0])
api.animate(this, Emotes.BOW.animation, true)
animate(this, Emotes.BOW.animation, true)
}
}
@@ -1,10 +1,10 @@
package rs09.game.content.ame.events.drilldemon
package content.global.ame.events.drilldemon
import core.game.node.entity.npc.NPC
import core.game.system.task.Pulse
import org.rs09.consts.NPCs
import rs09.game.interaction.InteractionListener
import rs09.game.interaction.IntType
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
class DrillDemonListeners : InteractionListener {
val MATS = intArrayOf(10076,10077,10078,10079)
@@ -1,7 +1,7 @@
package rs09.game.content.ame.events.drilldemon
package content.global.ame.events.drilldemon
import api.*
import core.game.content.dialogue.FacialExpression
import core.api.*
import core.game.dialogue.FacialExpression
import core.game.node.entity.player.Player
import core.game.node.item.GroundItemManager
import core.game.node.item.Item
@@ -53,7 +53,7 @@ object DrillDemonUtils {
player.varpManager.get(DD_SIGN_VARP).setVarbit(tempOffsetList[i],tempList[i]).send(player)
}
player.dialogueInterpreter.sendDialogues(NPCs.SERGEANT_DAMIEN_2790,FacialExpression.OLD_NORMAL,when(task){
player.dialogueInterpreter.sendDialogues(NPCs.SERGEANT_DAMIEN_2790, core.game.dialogue.FacialExpression.OLD_NORMAL,when(task){
DD_SIGN_JOG -> "Get over there and jog in place!"
DD_SIGN_JUMP -> "I need 40 jumping jacks stat!"
DD_SIGN_PUSHUP -> "Get over there and give me 20 pushups!"
@@ -1,14 +1,14 @@
package rs09.game.content.ame.events.drilldemon
package content.global.ame.events.drilldemon
import core.game.content.dialogue.DialoguePlugin
import core.game.dialogue.DialoguePlugin
import core.game.node.entity.player.Player
import core.plugin.Initializable
import org.rs09.consts.NPCs
import rs09.tools.END_DIALOGUE
import core.tools.END_DIALOGUE
@Initializable
class SeargentDamienDefaultPlugin(player: Player? = null) : DialoguePlugin(player) {
override fun newInstance(player: Player?): DialoguePlugin {
class SeargentDamienDefaultPlugin(player: Player? = null) : core.game.dialogue.DialoguePlugin(player) {
override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin {
return SeargentDamienDefaultPlugin(player)
}
@@ -1,18 +1,17 @@
package rs09.game.content.ame.events.drilldemon
package content.global.ame.events.drilldemon
import core.game.content.dialogue.FacialExpression
import core.game.dialogue.FacialExpression
import core.game.system.task.Pulse
import rs09.game.content.ame.RandomEventManager
import rs09.game.content.dialogue.DialogueFile
import rs09.tools.END_DIALOGUE
import rs09.tools.START_DIALOGUE
import core.game.dialogue.DialogueFile
import core.tools.END_DIALOGUE
import core.tools.START_DIALOGUE
class SeargentDamienDialogue(val isCorrect: Boolean = false) : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
var correctAmt = player!!.getAttribute(DrillDemonUtils.DD_CORRECT_COUNTER,0)
if(correctAmt == 4 && RandomEventManager.getInstance(player!!)!!.event == null) {
if(correctAmt == 4 && content.global.ame.RandomEventManager.getInstance(player!!)!!.event == null) {
when(stage){
0 -> npc(FacialExpression.OLD_NORMAL,"My god you actually did it, you limp","wristed worm-bodied MAGGOT! Take this","and get out of my sight.").also { stage++ }
0 -> npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"My god you actually did it, you limp","wristed worm-bodied MAGGOT! Take this","and get out of my sight.").also { stage++ }
1 -> {
end()
player!!.unlock()
@@ -25,9 +24,9 @@ class SeargentDamienDialogue(val isCorrect: Boolean = false) : DialogueFile() {
})
}
}
} else if(RandomEventManager.getInstance(player!!)!!.event == null){
} else if(content.global.ame.RandomEventManager.getInstance(player!!)!!.event == null){
when(stage){
START_DIALOGUE -> if(isCorrect) npc(FacialExpression.OLD_NORMAL,"Good! Now...").also { stage++ } else npc(FacialExpression.OLD_ANGRY1,"WRONG, MAGGOT!").also { stage++ }
START_DIALOGUE -> if(isCorrect) npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"Good! Now...").also { stage++ } else npc(core.game.dialogue.FacialExpression.OLD_ANGRY1,"WRONG, MAGGOT!").also { stage++ }
1 -> {
end()
DrillDemonUtils.changeSignsAndAssignTask(player!!)
@@ -35,18 +34,18 @@ class SeargentDamienDialogue(val isCorrect: Boolean = false) : DialogueFile() {
}
} else {
when(stage){
START_DIALOGUE -> npc(FacialExpression.OLD_NORMAL,"Would you like to come work out?").also { stage++ }
START_DIALOGUE -> npc(core.game.dialogue.FacialExpression.OLD_NORMAL,"Would you like to come work out?").also { stage++ }
1 -> options("Yes, please.", "No, thanks.").also { stage++ }
2 -> when(buttonID){
1 -> {
end()
DrillDemonUtils.teleport(player!!)
RandomEventManager.getInstance(player!!)!!.event?.terminate()
content.global.ame.RandomEventManager.getInstance(player!!)!!.event?.terminate()
stage = END_DIALOGUE
}
2 -> {
end()
RandomEventManager.getInstance(player!!)!!.event?.terminate()
content.global.ame.RandomEventManager.getInstance(player!!)!!.event?.terminate()
stage = END_DIALOGUE
}
}
@@ -1,10 +1,10 @@
package rs09.game.content.ame.events.drilldemon
package content.global.ame.events.drilldemon
import core.game.node.entity.npc.NPC
import core.tools.RandomFunction
import org.rs09.consts.NPCs
import rs09.game.content.ame.RandomEventNPC
import rs09.game.content.global.WeightBasedTable
import content.global.ame.RandomEventNPC
import core.api.utils.WeightBasedTable
class SeargentDamienNPC(override var loot: WeightBasedTable? = null) : RandomEventNPC(NPCs.SERGEANT_DAMIEN_2790) {
@@ -1,14 +1,14 @@
package rs09.game.content.ame.events.evilchicken
package content.global.ame.events.evilchicken
import api.getWorldTicks
import core.api.getWorldTicks
import core.game.node.entity.Entity
import core.game.node.entity.npc.NPC
import core.game.node.item.GroundItemManager
import core.game.node.item.Item
import core.tools.RandomFunction
import org.rs09.consts.Items
import rs09.game.content.ame.RandomEventNPC
import rs09.game.content.global.WeightBasedTable
import content.global.ame.RandomEventNPC
import core.api.utils.WeightBasedTable
import java.lang.Integer.max
val ids = 2463..2468
@@ -0,0 +1,16 @@
package content.global.ame.events.genie
import core.api.*
import core.game.dialogue.FacialExpression
import core.game.dialogue.DialogueFile
import core.tools.END_DIALOGUE
class GenieDialogue : DialogueFile() {
override fun handle(componentID: Int, buttonID: Int) {
val assigned = player!!.getAttribute("genie:item",0)
npcl(core.game.dialogue.FacialExpression.NEUTRAL, "Ah, so you are there, ${player!!.name.capitalize()}. I'm so glad you summoned me. Please take this lamp and make your wish.")
addItemOrDrop(player!!, assigned)
content.global.ame.RandomEventManager.getInstance(player!!)!!.event?.terminate()
stage = END_DIALOGUE
}
}

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