Improved server shutdown order
Improved GE threading, introduced locks fixing server lags and GE offers not executing Moved player login hooks to the major update worker (from management server thread) Fixed random events in rare circumstances causing noted item loss
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@@ -35,7 +35,7 @@ class RottenPotatoRSHDDialogue(player: Player? = null) : DialoguePlugin(player)
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0 -> {
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when (buttonId) {
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//Wipe Bots
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1 -> AIRepository.PulseRepository.toTypedArray().forEach { it.stop(); it.botScript.bot.clear(); AIPlayer.deregister((it.botScript.bot as AIPlayer).uid) }.also { player.sendMessage(colorize("%RBots wiped.")); end() }
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1 -> AIRepository.clearAllBots().also { player.sendMessage(colorize("%RBots wiped.")); end() }
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//Spawn Bots
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2 -> ImmerseWorld.spawnBots().also { player.sendMessage(colorize("%RBots Respawning...")); end() }
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//Force Log All Online Players
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