Fixed incorrect xp calculation that would occur in some circumstances when training magic
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@@ -314,8 +314,9 @@ public abstract class MagicSpell implements Plugin<SpellType> {
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}
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}
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entity.getSkills().addExperience(Skills.HITPOINTS, hit * 1.33, true);
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entity.getSkills().addExperience(Skills.HITPOINTS, hit * 1.33, true);
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if (entity.getProperties().getAttackStyle().getStyle() == WeaponInterface.STYLE_DEFENSIVE_CAST) {
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if (entity.getProperties().getAttackStyle().getStyle() == WeaponInterface.STYLE_DEFENSIVE_CAST) {
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entity.getSkills().addExperience(Skills.DEFENCE, hit, true);
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double baseXpReward = hit / 2.0;
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entity.getSkills().addExperience(Skills.MAGIC, 1.33 * hit, true);
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entity.getSkills().addExperience(Skills.DEFENCE, baseXpReward, true);
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entity.getSkills().addExperience(Skills.MAGIC, baseXpReward * 1.33, true);
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return;
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return;
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}
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}
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entity.getSkills().addExperience(Skills.MAGIC, hit * (CombatSwingHandler.EXPERIENCE_MOD / 2), true);
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entity.getSkills().addExperience(Skills.MAGIC, hit * (CombatSwingHandler.EXPERIENCE_MOD / 2), true);
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