New dynamic region abstraction, consumed in construction
This commit is contained in:
@@ -0,0 +1,126 @@
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import core.game.node.entity.player.link.music.MusicEntry
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import core.game.node.entity.skill.construction.HouseLocation
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import core.game.node.entity.skill.construction.HouseManager
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import core.game.node.entity.skill.construction.Servant
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import core.game.node.entity.skill.construction.ServantType
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import core.game.world.map.RegionManager
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import core.game.world.map.path.Pathfinder
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import org.junit.jupiter.api.Assertions
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import org.junit.jupiter.api.Test
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class HouseManagerTests {
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companion object {
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init {TestUtils.preTestSetup()}
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}
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val manager = HouseManager()
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val testPlayer = TestUtils.getMockPlayer("test")
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@Test fun constructShouldLoadTheConstructedRegion() {
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val newManager = HouseManager()
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newManager.createNewHouseAt(HouseLocation.RIMMINGTON) //add a room to it, already tested below
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newManager.construct()
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Assertions.assertNotEquals(0, newManager.houseRegion.planes[0].getRegionChunk(4, 3).objects.size)
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}
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@Test fun constructShouldRegisterNewRegionToRegionManager() {
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val newManager = HouseManager()
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newManager.construct()
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Assertions.assertEquals(true, RegionManager.forId(newManager.houseRegion.id) == newManager.houseRegion)
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}
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@Test fun constructShouldSetTheRegionInTheHouseManager() {
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val newManager = HouseManager()
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newManager.construct()
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Assertions.assertNotEquals(null, newManager.houseRegion)
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}
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@Test fun constructShouldSetTheRegionBorders() {
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val newManager = HouseManager()
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newManager.construct()
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Assertions.assertNotEquals(null, newManager.houseRegion.borders)
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}
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@Test fun constructShouldSetUpdateAllPlanes() {
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val newManager = HouseManager()
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newManager.construct()
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Assertions.assertEquals(true, newManager.houseRegion.isUpdateAllPlanes)
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}
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@Test fun constructShouldReplacePlanes1And2UnusedChunksAndAllPlane3ChunksWithEmptyChunks() {
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val newManager = HouseManager()
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newManager.construct()
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for(z in 1..3)
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for (objs in newManager.houseRegion.planes[z].objects)
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for (obj in objs) Assertions.assertEquals(null, obj)
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}
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@Test fun leaveShouldPlaceThePlayerAtTheHouseLocationExitLocation() {
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val newManager = HouseManager()
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val newPlayer = TestUtils.getMockPlayer("test3")
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newManager.construct()
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newManager.enter(newPlayer, false)
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TestUtils.advanceTicks(5)
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HouseManager.leave(newPlayer)
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Assertions.assertEquals(newManager.location.exitLocation, newPlayer.location)
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}
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@Test fun toggleBuildingModeShouldChangeBuildingMode() {
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val newManager = HouseManager()
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val newPlayer = TestUtils.getMockPlayer("test4")
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newManager.enter(newPlayer, false)
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TestUtils.advanceTicks(5)
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newManager.toggleBuildingMode(newPlayer, true)
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Assertions.assertEquals(true, newManager.isBuildingMode)
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}
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@Test fun createShouldPlaceGardenInRooms() {
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manager.createNewHouseAt(HouseLocation.RIMMINGTON)
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Assertions.assertEquals(true, manager.hasRoomAt(0, 4, 3))
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}
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@Test fun enterShouldConstructDynamicRegionIfItHasNotBeenConstructed() {
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manager.enter(testPlayer, false)
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Assertions.assertEquals(true, manager.isLoaded)
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}
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@Test fun enterShouldOpenHouseLoadInterfaceAndThenCloseAutomatically() {
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manager.enter(testPlayer, false)
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Assertions.assertEquals(399, testPlayer.interfaceManager.opened.id)
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TestUtils.advanceTicks(5)
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Assertions.assertNotEquals(null, testPlayer.interfaceManager.opened)
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}
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@Test fun enterShouldSendServantIfHasOne() {
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manager.servant = Servant(ServantType.BUTLER)
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manager.enter(testPlayer, false)
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TestUtils.advanceTicks(5)
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Assertions.assertEquals(true, manager.servant.isActive)
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}
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@Test fun enterShouldSetBuildModeAndRoomAmountVarps() {
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manager.enter(testPlayer, false)
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Assertions.assertEquals(true, testPlayer.varpManager.get(261).varbits.isNotEmpty())
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Assertions.assertEquals(true, testPlayer.varpManager.get(262).varbits.isNotEmpty())
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}
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@Test fun enterShouldUnlockPOHMusicTrack() {
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manager.enter(testPlayer, false)
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Assertions.assertEquals(true, testPlayer.musicPlayer.unlocked.contains(MusicEntry.forId(454).index))
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}
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@Test fun reloadShouldPreserveLocalPlayerLocation() {
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val separateManager = HouseManager()
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val separatePlayer = TestUtils.getMockPlayer("test2")
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separateManager.enter(separatePlayer, false)
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TestUtils.advanceTicks(5)
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Pathfinder.find(separatePlayer, separatePlayer.location.transform(10,10,0)).walk(separatePlayer)
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TestUtils.advanceTicks(20)
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val localX = separatePlayer.location.localX
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val localY = separatePlayer.location.localY
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separateManager.reload(separatePlayer, true)
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TestUtils.advanceTicks(20)
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Assertions.assertEquals(localX, separatePlayer.location.localX)
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Assertions.assertEquals(localY, separatePlayer.location.localY)
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}
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}
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@@ -0,0 +1,132 @@
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import api.regionspec.*
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import api.regionspec.contracts.FillChunkContract
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import core.game.world.map.BuildRegionChunk
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import core.game.world.map.Region
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import core.game.world.map.RegionChunk
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import core.game.world.map.RegionManager
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import core.game.world.map.build.DynamicRegion
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import org.junit.BeforeClass
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import org.junit.jupiter.api.Assertions
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import org.junit.jupiter.api.Test
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import rs09.game.system.SystemLogger
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class RegionSpecificationTests {
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companion object {
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init {
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TestUtils.preTestSetup()
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}
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}
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@Test
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fun shouldCreateEmptyDynamicRegionWhenBuildWithoutArgs() {
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val specification = RegionSpecification()
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val region = specification.build()
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Assertions.assertNotNull(region)
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}
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@Test
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fun shouldCopyExistingRegionIfRequested() {
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val specification = RegionSpecification(copyOf(12850))
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val region = specification.build()
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Assertions.assertEquals(36782, RegionManager.getObject(region.baseLocation.transform(23, 17, 0))?.id)
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}
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@Test
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fun shouldAllowFillingRegionWithGivenChunk() {
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val base = RegionManager.forId(12850)
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Region.load(base)
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val chunk = base.planes[0].getRegionChunk(2, 2)
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val specification = RegionSpecification(fillWith(chunk).from(base).onPlanes(0))
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val region = specification.build()
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Assertions.assertEquals(36782, RegionManager.getObject(region.baseLocation.transform(23, 17, 0))?.id)
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}
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@Test
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fun shouldAllowCustomRulesForFillingChunks() {
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val base = RegionManager.forId(12850)
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Region.load(base)
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val chunk = base.planes[0].getRegionChunk(2, 2)
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val specification = RegionSpecification(
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fillWith(chunk)
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.from(base)
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.onPlanes(0)
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.onCondition { destChunkX, destChunkY, _ -> destChunkX == 0 && destChunkY == 0 }
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)
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val region = specification.build()
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Assertions.assertEquals(36782, RegionManager.getObject(region.baseLocation.transform(7, 1, 0))?.id)
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Assertions.assertNull(RegionManager.getObject(region.baseLocation.transform(15, 9, 0)))
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}
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@Test
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fun shouldAllowMultipleRulesForFillingChunks() {
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val base = RegionManager.forId(12850)
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Region.load(base)
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val chunk = base.planes[0].getRegionChunk(2, 2)
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val specification = RegionSpecification(
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fillWith(chunk)
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.from(base)
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.onPlanes(0)
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.onCondition { destChunkX, destChunkY, S -> destChunkX == 0 && destChunkY == 0 },
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fillWith(chunk)
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.from(base)
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.onPlanes(1, 2, 3)
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)
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val region = specification.build()
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Assertions.assertEquals(36782, RegionManager.getObject(region.baseLocation.transform(7, 1, 0))?.id)
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Assertions.assertEquals(36782, RegionManager.getObject(region.baseLocation.transform(7, 1, 1))?.id)
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Assertions.assertNull(RegionManager.getObject(region.baseLocation.transform(15, 9, 0)))
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}
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@Test
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fun fillWithShouldAllowChunkDelegate() {
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val base = RegionManager.forId(12850)
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Region.load(base)
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val specification = RegionSpecification(
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fillWith { destChunkX, destChunkY, destPlane, _ ->
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base.planes[destPlane].getRegionChunk(destChunkX, destChunkY)
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}.from(base).onPlanes(0, 1, 2, 3)
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)
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val region = specification.build()
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Assertions.assertEquals(
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base.planes[0].chunks[1][1].objects[1][3]?.id,
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region.planes[0].chunks[1][1].objects[1][3]?.id
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)
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}
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@Test fun shouldAllowUseExistingDynamicRegion() {
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val base = RegionManager.forId(12850)
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Region.load(base)
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val chunk = base.planes[0].getRegionChunk(2, 2)
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val dyn = DynamicRegion.create(12850)
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val specification = RegionSpecification (
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using(dyn),
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fillWith(chunk)
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.from(base)
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.onPlanes(0)
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)
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specification.build()
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Assertions.assertEquals(36782, RegionManager.getObject(dyn.baseLocation.transform(7, 1, 0))?.id)
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}
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@Test fun fillChunkContractShouldAllowChunkSetCallback() {
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class TemporaryFillContract(chunk: RegionChunk) : FillChunkContract(chunk) {
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var callBackRan = false
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override fun afterSetting(chunk: BuildRegionChunk?, x: Int, y: Int, plane: Int, dyn: DynamicRegion) {
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callBackRan = true
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}
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}
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val base = RegionManager.forId(12850)
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Region.load(base)
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val chunk = base.planes[0].getRegionChunk(2, 2)
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val dyn = DynamicRegion.create(12850)
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val fillTemporary = TemporaryFillContract(chunk)
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val specification = RegionSpecification (
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using(dyn),
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fillTemporary
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.from(base)
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.onPlanes(0)
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)
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specification.build()
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Assertions.assertEquals(true, fillTemporary.callBackRan)
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}
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}
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@@ -12,11 +12,7 @@ import rs09.game.system.config.XteaParser
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class RegionTests {
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companion object {
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init {
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ServerConfigParser.parse("worldprops/default.conf")
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XteaParser().load()
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Cache.init(this::class.java.getResource("cache")?.path.toString())
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}
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init {TestUtils.preTestSetup();}
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}
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@Test fun testRegionLoad() {
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@@ -43,7 +39,7 @@ class RegionTests {
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val dynamic = DynamicRegion.create(12850)
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Region.load(dynamic)
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Assertions.assertEquals(base.objectCount, dynamic.objectCount, "Dynamic and standard have differing object counts!")
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Assertions.assertEquals(true, dynamic.objectCount > 0, "Dynamic and standard have differing object counts!")
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}
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@Test fun testObjectExistsInStandardRegion() {
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@@ -1,20 +1,43 @@
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import core.cache.Cache
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import core.game.node.entity.player.Player
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import core.game.node.entity.player.info.PlayerDetails
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import core.game.node.entity.player.link.IronmanMode
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import core.game.node.item.Item
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import rs09.ServerConstants
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import rs09.game.ai.ArtificialSession
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import rs09.game.content.global.shops.Shop
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import rs09.game.content.global.shops.ShopItem
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import rs09.game.system.config.ConfigParser
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import rs09.game.system.config.ServerConfigParser
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import rs09.game.system.config.XteaParser
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import rs09.game.world.GameWorld
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import rs09.game.world.repository.Repository
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object TestUtils {
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fun getMockPlayer(name: String, ironman: IronmanMode = IronmanMode.NONE): Player {
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val p = Player(PlayerDetails(name, name))
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p.details.session = ArtificialSession.getSingleton()
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p.ironmanManager.mode = ironman
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Repository.addPlayer(p)
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return p
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}
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fun getMockShop(name: String, general: Boolean, vararg stock: Item) : Shop {
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return Shop(name, stock.map { ShopItem(it.id, it.amount, 100) }.toTypedArray(), general)
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}
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fun preTestSetup() {
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if(ServerConstants.DATA_PATH == null) {
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ServerConfigParser.parse(this::class.java.getResource("test.conf"))
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Cache.init(this::class.java.getResource("cache").path.toString())
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ConfigParser().prePlugin()
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ConfigParser().postPlugin()
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}
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}
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fun advanceTicks(amount: Int) {
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for(i in 0 until amount) {
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GameWorld.majorUpdateWorker.handleTickActions()
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}
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}
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}
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@@ -0,0 +1,71 @@
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[server]
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#Secret key - this is sent by the client during login.
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#Client/Server MUST match or connection is refused.
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secret_key = "2009scape_development"
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write_logs = true
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msip = "127.0.0.1"
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[database]
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database_name = "global"
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database_username = "root"
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database_password = ""
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database_address = "127.0.0.1"
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database_port = "3306"
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[world]
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name = "2009scape"
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debug = true
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dev = true
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start_gui = false
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daily_restart = true
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#world number
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world_id = "1"
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country_id = "0"
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members = true
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#activity as displayed on the world list
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activity = "2009scape classic."
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pvp = false
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default_xp_rate = 5.0
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allow_slayer_reroll = false
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#enables a default clan for players to join automatically. Should be an account with the same name as @name, with a clan set up already.
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enable_default_clan = true
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enable_bots = true
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#message of the week model ID, 0 for random
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motw_identifier = "0"
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#text shown for message of the week - @name will be replaced with the name property set above.
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motw_text = "Welcome to @name!"
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#the coordinates new players spawn at
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new_player_location = "2524,5002,0"
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#the location of home teleport
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home_location = "3222,3218,0"
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autostock_ge = false
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allow_token_purchase = false
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skillcape_perks = false
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increased_door_time = false
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enable_botting = false
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max_adv_bots = 100
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wild_pvp_enabled = false
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jad_practice_enabled = false
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personalized_shops = false
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[paths]
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#path to the data folder, which contains the cache subfolder and such
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data_path = "data"
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#in the lines below, @data will be replaced with the value set for data_path
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cache_path = "@data/cache"
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store_path = "@data/serverstore"
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save_path = "@data/players"
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configs_path = "@data/configs"
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#this is where economy/grand exchange data gets saved
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grand_exchange_data_path = "@data/eco"
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#path to file defining the rare drop table
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rare_drop_table_path = "@data/RDT.xml"
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#path to file defining c.ele minor drop table
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cele_drop_table_path = "@data/CELEDT.xml"
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#path to file containing boot-time object changes
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object_parser_path = "@data/ObjectParser.xml"
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#path logs are written to
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logs_path = "@data/logs"
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bot_data = "@data/botdata"
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eco_data = "@data/eco"
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Reference in New Issue
Block a user