Changed ::allow_aggro admin command to ::allowaggro true/false for consistency with other commands
Added message for ::allowaggro activation Can now check ::allowaggro without toggling it by running it without a trailing true/false
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@@ -553,17 +553,18 @@ class MiscCommandSet : CommandSet(Privilege.ADMIN){
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else -> reject(player, usageStr)
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else -> reject(player, usageStr)
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}
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}
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}
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}
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define("allow_aggro", Privilege.ADMIN) { player, args ->
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define("allowaggro", Privilege.ADMIN, "allowaggro true | false", "Toggle NPCs aggroing on you") { player, args ->
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val usageStr = "Usage: ::allow_aggro true | false"
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val usageStr = "Usage: ::allowaggro true | false"
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if(args.size < 2) {
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if(args.size < 2) {
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reject(player, usageStr)
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notify(player, "Allow admin aggression is currently ${player.getAttribute("/save:allow_admin_aggression", false)}")
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return@define
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}
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}
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when(args[1]) {
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when(args[1]) {
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"true" -> player.setAttribute("/save:allow_admin_aggression", true)
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"true" -> player.setAttribute("/save:allow_admin_aggression", true)
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"false" -> player.setAttribute("/save:allow_admin_aggression", false)
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"false" -> player.setAttribute("/save:allow_admin_aggression", false)
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else -> reject(player, usageStr)
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else -> reject(player, usageStr)
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}
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}
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notify(player, "Setting aggro ${args[1]}")
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}
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}
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define("rules", Privilege.STANDARD, "", "Shows the rules."){ player, _ ->
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define("rules", Privilege.STANDARD, "", "Shows the rules."){ player, _ ->
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