Equipping an item into an occupied equipment slot now places the swapped item into the inventory slot of the item being equipped

This commit is contained in:
Avi Weinstock
2022-07-07 07:45:17 +00:00
committed by Ryan
parent 1077459979
commit b2763a5586
3 changed files with 26 additions and 11 deletions
@@ -221,9 +221,9 @@ public class Container {
if (maximum == 0) {
return false;
}
// if (preferredSlot > -1 && items[preferredSlot] != null) {
// preferredSlot = -1;
// }
if (preferredSlot > -1 && items[preferredSlot] != null) {
preferredSlot = -1;
}
if (item.getAmount() > maximum) {
item.setAmount(maximum);
}
@@ -1036,4 +1036,4 @@ public class Container {
", listeners=" + listeners +
'}';
}
}
}
@@ -71,7 +71,7 @@ public final class EquipmentContainer extends Container {
/**
* Adds an item to the equipment container.
* @param newItem The item to add.
* @param inventorySlot The inventory slot of the item.
* @param inventorySlot The inventory slot of the item to add.
* @param fire If we should refresh.
* @param fromInventory If the item is being equipped from the inventory.
* @return {@code True} if succesful, {@code false} if not.
@@ -106,7 +106,7 @@ public final class EquipmentContainer extends Container {
return true;
}
boolean successfullyRemovedAll = tryUnequipCurrent(itemsToRemove, newItem);
boolean successfullyRemovedAll = tryUnequipCurrent(itemsToRemove, newItem, inventorySlot);
if(!successfullyRemovedAll) {
if (fromInventory) player.getInventory().add(newItem); //add the item back in case we weren't able to remove the currently equipped item(s)
@@ -132,7 +132,7 @@ public final class EquipmentContainer extends Container {
}
}
private boolean tryUnequipCurrent(ArrayList<Item> current, Item newItem) {
private boolean tryUnequipCurrent(ArrayList<Item> current, Item newItem, int preferredSlot) {
if(current.isEmpty()) return true;
int freeSlots = player.getInventory().freeSlots();
int neededSlots = getNeededSlotsToUnequip(current);
@@ -157,7 +157,7 @@ public final class EquipmentContainer extends Container {
boolean allAdded = allRemoved;
if(allRemoved) {
for (Item item : current) {
if (!player.getInventory().add(item)) {
if (!player.getInventory().add(item, true, preferredSlot)) {
allAdded = false;
break;
}
@@ -375,4 +375,4 @@ public final class EquipmentContainer extends Container {
}
player.getPacketDispatch().sendString("Attack bonus", 667, 34);
}
}
}