Equipping an item into an occupied equipment slot now places the swapped item into the inventory slot of the item being equipped
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@@ -221,9 +221,9 @@ public class Container {
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if (maximum == 0) {
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return false;
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}
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// if (preferredSlot > -1 && items[preferredSlot] != null) {
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// preferredSlot = -1;
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// }
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if (preferredSlot > -1 && items[preferredSlot] != null) {
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preferredSlot = -1;
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}
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if (item.getAmount() > maximum) {
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item.setAmount(maximum);
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}
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@@ -71,7 +71,7 @@ public final class EquipmentContainer extends Container {
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/**
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* Adds an item to the equipment container.
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* @param newItem The item to add.
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* @param inventorySlot The inventory slot of the item.
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* @param inventorySlot The inventory slot of the item to add.
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* @param fire If we should refresh.
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* @param fromInventory If the item is being equipped from the inventory.
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* @return {@code True} if succesful, {@code false} if not.
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@@ -106,7 +106,7 @@ public final class EquipmentContainer extends Container {
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return true;
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}
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boolean successfullyRemovedAll = tryUnequipCurrent(itemsToRemove, newItem);
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boolean successfullyRemovedAll = tryUnequipCurrent(itemsToRemove, newItem, inventorySlot);
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if(!successfullyRemovedAll) {
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if (fromInventory) player.getInventory().add(newItem); //add the item back in case we weren't able to remove the currently equipped item(s)
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@@ -132,7 +132,7 @@ public final class EquipmentContainer extends Container {
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}
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}
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private boolean tryUnequipCurrent(ArrayList<Item> current, Item newItem) {
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private boolean tryUnequipCurrent(ArrayList<Item> current, Item newItem, int preferredSlot) {
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if(current.isEmpty()) return true;
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int freeSlots = player.getInventory().freeSlots();
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int neededSlots = getNeededSlotsToUnequip(current);
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@@ -157,7 +157,7 @@ public final class EquipmentContainer extends Container {
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boolean allAdded = allRemoved;
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if(allRemoved) {
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for (Item item : current) {
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if (!player.getInventory().add(item)) {
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if (!player.getInventory().add(item, true, preferredSlot)) {
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allAdded = false;
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break;
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}
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@@ -102,7 +102,7 @@ class EquipTests {
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Assertions.assertEquals(Items.BRONZE_2H_SWORD_1307, p.equipment.get(EquipmentSlot.WEAPON.ordinal).id)
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InteractionListeners.run(Items.WOODEN_SHIELD_1171, InteractionListener.ITEM, "equip", p, p.inventory[1])
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Assertions.assertEquals(Items.BRONZE_2H_SWORD_1307, p.inventory[0]?.id ?: -1)
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Assertions.assertEquals(Items.BRONZE_2H_SWORD_1307, p.inventory[1]?.id ?: -1)
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}
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@Test fun equippingShieldShouldNotUnequipOneHandedWeapon() {
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@@ -125,4 +125,19 @@ class EquipTests {
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InteractionListeners.run(Items.BRONZE_ARROW_882, InteractionListener.ITEM, "equip", p, p.inventory[0])
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Assertions.assertEquals(300, p.equipment[EquipmentSlot.AMMO.ordinal].amount)
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}
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@Test fun swappingEquipmentShouldPreserveInventorySlots() {
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val p = TestUtils.getMockPlayer("bill")
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p.skills.staticLevels[Skills.ATTACK] = 70
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p.skills.staticLevels[Skills.DEFENCE] = 40
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p.equipment.replace(Item(Items.ABYSSAL_WHIP_4151), EquipmentSlot.WEAPON.ordinal)
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p.equipment.replace(Item(Items.RUNE_DEFENDER_8850), EquipmentSlot.SHIELD.ordinal)
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p.inventory.add(Item(Items.DRAGON_CLAWS_14484), true, 25)
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Assertions.assertEquals(p.inventory.getSlot(Item(Items.DRAGON_CLAWS_14484)), 25)
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InteractionListeners.run(Items.DRAGON_CLAWS_14484, InteractionListener.ITEM, "equip", p, p.inventory[25])
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Assertions.assertEquals(Items.DRAGON_CLAWS_14484, p.equipment.get(EquipmentSlot.WEAPON.ordinal).id)
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Assertions.assertEquals(p.inventory.getSlot(Item(Items.ABYSSAL_WHIP_4151)), 25)
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Assertions.assertEquals(p.inventory.getSlot(Item(Items.RUNE_DEFENDER_8850)), 0)
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}
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}
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