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@dialogue npc:5509
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npc("Hello there. Would you like to see the good I have", "for sale?")
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>options
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options: {
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option("Yes please, Jofridr", "No thank you, Jofridr", "Why do you have so much wool in your store?)
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@option1 {
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player("Yes please, Jofridr.")
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openshop(5509)
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}
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@option2 {
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player("No thank you, Jofridr")
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npc("Fair thee well.")
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}
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@option3 {
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player("Why do you have so much wool in", "your store?")
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npc("Ah, I have contacts on the mainland. I have a", "sailor friend who brings me crates of", "wool on a regular basis.")
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player("What do you trade for it?")
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npc("Rope of course! What else can we sell? Fish", "would go off before it got so far south.")
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player("Where does all this rope go?")
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npc("Err, I don't remember the name of the place", "very well. Dreinna? Drennor? Something like that.")
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player("That's very interesting. Thanks Jofridr.")
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}
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}
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