Added initial version
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@@ -0,0 +1,46 @@
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cs2func_script_3358_struct(2,1,0) script_3358() {
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flow_0:
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SWITCH (standart_config_448) {
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case 17985:
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GOTO flow_1
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case 17986:
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GOTO flow_2
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case 17987:
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GOTO flow_3
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case 17988:
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GOTO flow_4
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case 17989:
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GOTO flow_5
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case 17990:
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GOTO flow_6
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case 17991:
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GOTO flow_7
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case 17992:
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GOTO flow_8
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case 17993:
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GOTO flow_9
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case 17994:
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GOTO flow_10
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}
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return newstruct cs2func_script_3358_struct(2, 18037, "Poisonous Shot (Tier 1)");
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flow_1:
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return newstruct cs2func_script_3358_struct(2, 18037, "Poisonous Shot (Tier 1)");
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flow_2:
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return newstruct cs2func_script_3358_struct(12, 18038, "Poisonous Shot (Tier 2)");
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flow_3:
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return newstruct cs2func_script_3358_struct(22, 18039, "Poisonous Shot (Tier 3)");
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flow_4:
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return newstruct cs2func_script_3358_struct(32, 18040, "Poisonous Shot (Tier 4)");
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flow_5:
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return newstruct cs2func_script_3358_struct(42, 18041, "Poisonous Shot (Tier 5)");
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flow_6:
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return newstruct cs2func_script_3358_struct(52, 18042, "Poisonous Shot (Tier 6)");
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flow_7:
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return newstruct cs2func_script_3358_struct(62, 18043, "Poisonous Shot (Tier 7)");
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flow_8:
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return newstruct cs2func_script_3358_struct(72, 18044, "Poisonous Shot (Tier 8)");
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flow_9:
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return newstruct cs2func_script_3358_struct(82, 18045, "Poisonous Shot (Tier 9)");
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flow_10:
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return newstruct cs2func_script_3358_struct(92, 18046, "Poisonous Shot (Tier 10)");
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}
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