Added initial version
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@@ -0,0 +1,46 @@
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cs2func_script_3362_struct(2,1,0) script_3362() {
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flow_0:
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SWITCH (standart_config_448) {
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case 17965:
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GOTO flow_1
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case 17966:
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GOTO flow_2
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case 17967:
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GOTO flow_3
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case 17968:
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GOTO flow_4
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case 17969:
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GOTO flow_5
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case 17970:
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GOTO flow_6
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case 17971:
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GOTO flow_7
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case 17972:
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GOTO flow_8
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case 17973:
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GOTO flow_9
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case 17974:
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GOTO flow_10
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}
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return newstruct cs2func_script_3362_struct(9, 18077, "Glimmer of Light (Tier 1)");
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flow_1:
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return newstruct cs2func_script_3362_struct(9, 18077, "Glimmer of Light (Tier 1)");
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flow_2:
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return newstruct cs2func_script_3362_struct(19, 18078, "Glimmer of Light (Tier 2)");
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flow_3:
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return newstruct cs2func_script_3362_struct(29, 18079, "Glimmer of Light (Tier 3)");
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flow_4:
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return newstruct cs2func_script_3362_struct(39, 18080, "Glimmer of Light (Tier 4)");
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flow_5:
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return newstruct cs2func_script_3362_struct(49, 18081, "Glimmer of Light (Tier 5)");
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flow_6:
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return newstruct cs2func_script_3362_struct(59, 18082, "Glimmer of Light (Tier 6)");
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flow_7:
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return newstruct cs2func_script_3362_struct(69, 18083, "Glimmer of Light (Tier 7)");
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flow_8:
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return newstruct cs2func_script_3362_struct(79, 18084, "Glimmer of Light (Tier 8)");
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flow_9:
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return newstruct cs2func_script_3362_struct(89, 18085, "Glimmer of Light (Tier 9)");
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flow_10:
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return newstruct cs2func_script_3362_struct(99, 18086, "Glimmer of Light (Tier 10)");
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}
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