Purged bill.

This commit is contained in:
ceikry
2021-08-06 09:52:45 -05:00
parent c39ad4c195
commit b6e2403866
@@ -1,219 +0,0 @@
package core.game.content.dialogue;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.plugin.Initializable;
import core.game.world.map.Location;
/**
* Represents the dialogue plugin used for Bill Teach
* @author Charlie
* @version 1.0
*/
@Initializable
public final class BillTeachDialogue extends DialoguePlugin {
/**
* Constructs a new {@code BarfyBill} {@code Object}.
*/
public BillTeachDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code BarfyBill} {@code Object}.
* @param player the player.
*/
public BillTeachDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new BillTeachDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = new NPC(3155);
player("Hello there.");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
npc("Arr'! Avast ye' scallywag!", "You be lookin' to get somewhere " + (player.isMale() ? "lad?" : "lass?"));
stage = 1;
break;
case 1:
interpreter.sendOptions("Select an Option", "Yes", "No, thank you");
stage = 2;
break;
case 2:
switch (buttonId) {
case 1:
player("Yes, where can you take me?");
stage = 1000;
break;
case 2:
npc("Arr'! You be wastin' my time again..");
stage = 7;
break;
}
break;
case 1000:
npc("Aye, take a browse through me options.");
stage++;
break;
case 1001:
interpreter.sendOptions("Select an Option", "Slayer Tower", "Zanaris Fairy Ring", "Gnome Stronghold", "Rellekka", "More");
stage = 2000;
break;
case 2000:
switch (buttonId) {
case 1:
if(!player.getQuestRepository().isComplete("Priest in Peril")) {
npc("Aye, sorry there " + pirateGender() + ", but you'll be needing to ", "help King Roald with something first.");
stage = 7;
} else {
end();
player.teleport(new Location(3429, 3526, 0));
}
break;
case 2:
if(!player.getQuestRepository().isComplete("Lost City")) {
npc("Aye, sorry there " + pirateGender() + ", but you'll be needing to ", "discover Zanaris first.");
stage = 7;
} else {
end();
player.teleport(new Location(2412, 4433, 0));
}
break;
case 3:
end();
player.teleport(new Location(2461, 3444, 0));
break;
case 4:
end();
player.teleport(new Location(2669, 3631, 0));
break;
case 5:
interpreter.sendOptions("Select an Option", "Kalphite Lair", "Asgarnian Ice Dungeon", "Fremmenik Dungeon", "Taverley Dungeon", "More");
stage = 3000;
break;
}
break;
case 3000:
switch (buttonId) {
case 1:
end();
player.teleport(new Location(3227, 3107, 0));
break;
case 2:
end();
player.teleport(new Location(3007, 9550, 0));
break;
case 3:
end();
player.teleport(new Location(2808, 10002, 0));
break;
case 4:
end();
player.teleport(new Location(2884, 9798, 0));
break;
case 5:
interpreter.sendOptions("Select an Option", "Waterfall Dungeon", "Brimhaven Dungeon", "Ape Atoll Dungeon", "God Wars Dungeon", "More");
stage = 4000;
break;
}
break;
case 4000:
switch (buttonId) {
case 1:
end();
player.teleport(new Location(2575, 9861, 0));
break;
case 2:
end();
player.teleport(new Location(2713, 9564, 0));
break;
case 3:
end();
player.teleport(new Location(2715, 9184, 0));
break;
case 4:
end();
player.teleport(new Location(2898, 3710, 0));
break;
case 5:
interpreter.sendOptions("Select an Option", "Shilo Village", "Yanille", "Zul-Andra", "Piscatoris Fishing Colony", "More");
stage = 5000;
break;
}
break;
case 5000:
switch (buttonId) {
case 1:
end();
player.teleport(new Location(2867, 2952, 0));
break;
case 2:
end();
player.teleport(new Location(2544, 3096, 0));
break;
case 3:
end();
player.teleport(new Location(2193, 3055, 0));
break;
case 4:
end();
player.teleport(new Location(2343, 3663, 0));
break;
case 5:
interpreter.sendOptions("Select an Option", "Bandit Camp", "Miscellenia", "Mort'ton", "Feldip Hills", "Back");
stage = 6000;
break;
}
break;
case 6000:
switch (buttonId) {
case 1:
end();
player.teleport(new Location(3176, 2987, 0));
break;
case 2:
end();
player.teleport(new Location(2581, 3845, 0));
break;
case 3:
end();
player.teleport(new Location(3488, 3296, 0));
break;
case 4:
end();
player.teleport(new Location(2525, 2915, 0));
break;
case 5:
interpreter.sendOptions("Select an Option", "Slayer Tower", "Zanaris Fairy Ring", "Gnome Stronghold", "Rellekka", "More");
stage = 2000;
break;
}
break;
case 7:
end();
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 3155 };
}
}