Disconnecting while dying no longer results in improper death handling in safe zones (e.g. fight caves)
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@@ -62,7 +62,7 @@ public class IoEventHandler {
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try {
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if (channel.read(buffer) == -1) {
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if (session != null && session.getPlayer() != null) {
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Repository.getDisconnectionQueue().add(session.getPlayer());
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Repository.getDisconnectionQueue().add(session.getPlayer(), false);
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}
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key.cancel();
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return;
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@@ -71,7 +71,7 @@ public class IoEventHandler {
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if (e.getMessage().contains("reset by peer") && session != null) {
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session.disconnect();
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if (session.getPlayer() != null)
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session.getPlayer().clear(true);
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Repository.getDisconnectionQueue().add(session.getPlayer(), false);
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} else {
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key.cancel();
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return;
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