Corrected Vesta's longsword damage
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+1
-1
@@ -53,7 +53,7 @@ public final class FeintSpecialHandler extends MeleeSwingHandler implements Plug
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state.setStyle(CombatStyle.MELEE);
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int hit = 0;
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if (isAccurateImpact(entity, victim, CombatStyle.MELEE, 1.0, 1.0)) {
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hit = RandomFunction.random(calculateHit(entity, victim, RandomFunction.random(1.0, 2.50)));
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hit = RandomFunction.random(calculateHit(entity, victim, RandomFunction.random(1.0, 1.2)));
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}
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state.setEstimatedHit(hit);
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return 1;
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