Merge branch 'master' into 'master'

Fix: Port Sarim water source, Ice Warrior stat rebalance

See merge request 2009scape/2009scape!107
This commit is contained in:
Ceikry
2021-07-07 12:52:47 +00:00
3 changed files with 98 additions and 91 deletions
+19 -12
View File
@@ -2462,22 +2462,23 @@
"slayer_task": "48",
"melee_animation": "451",
"range_animation": "451",
"attack_speed": "6",
"attack_speed": "4",
"defence_animation": "404",
"weakness": "9",
"slayer_exp": "59",
"magic_animation": "451",
"death_animation": "843",
"name": "Ice warrior",
"defence_level": "39",
"defence_level": "47",
"safespot": null,
"lifepoints": "59",
"strength_level": "39",
"strength_level": "47",
"id": "125",
"aggressive": "true",
"bonuses": "0,0,0,0,0,30,40,20,10,30,0,0,0,0,0",
"clue_level": "1",
"range_level": "1",
"attack_level": "39"
"attack_level": "47"
},
{
"examine": "Looks pretty otherworldly to me!",
@@ -2771,23 +2772,26 @@
},
{
"examine": "A cold-hearted elemental warrior.",
"slayer_task": "48",
"melee_animation": "451",
"range_animation": "451",
"attack_speed": "6",
"attack_speed": "4",
"defence_animation": "404",
"weakness": "9",
"slayer_exp": "59",
"magic_animation": "451",
"death_animation": "843",
"name": "Ice warrior",
"defence_level": "39",
"defence_level": "47",
"safespot": null,
"lifepoints": "59",
"strength_level": "1",
"strength_level": "47",
"id": "145",
"aggressive": "true",
"bonuses": "0,0,0,0,0,30,40,20,10,30,0,0,0,0,0",
"clue_level": "1",
"range_level": "1",
"attack_level": "39"
"attack_level": "47"
},
{
"examine": "A sea bird.",
@@ -28536,23 +28540,26 @@
},
{
"examine": "A cold-hearted elemental warrior.",
"slayer_task": "48",
"melee_animation": "451",
"range_animation": "451",
"attack_speed": "6",
"attack_speed": "4",
"defence_animation": "404",
"weakness": "9",
"slayer_exp": "59",
"magic_animation": "451",
"death_animation": "843",
"name": "Ice warrior",
"defence_level": "39",
"defence_level": "47",
"safespot": null,
"lifepoints": "59",
"strength_level": "1",
"strength_level": "47",
"id": "3073",
"aggressive": "true",
"bonuses": "0,0,0,0,0,30,40,20,10,30,0,0,0,0,0",
"clue_level": "1",
"range_level": "1",
"attack_level": "39"
"attack_level": "47"
},
{
"name": "Monk",
@@ -15,7 +15,7 @@ public final class WaterSkinHandler extends UseWithHandler {
/**
* Represents objects with water in them.
*/
private static final int[] OBJECTS = new int[]{16302, 6827, 11661, 24160, 34577, 15936, 15937, 15938, 23920, 35469, 24265, 153, 879, 880, 2864, 6232, 10436, 10437, 10827, 11007, 11759, 21764, 22973, 24161, 24214, 24265, 28662, 30223, 30820, 34579, 36781, 873, 874, 4063, 6151, 8699, 9143, 9684, 10175, 12279, 12974, 13563, 13564, 14868, 14917, 15678, 16704, 16705, 20358, 22715, 24112, 24314, 25729, 25929, 26966, 29105, 33458, 34082, 34411, 34496, 34547, 34566, 35762, 36971, 37154, 37155, 878, 884, 3264, 3305, 3359, 4004, 4005, 6097, 6249, 6549, 8747, 8927, 11793, 12201, 12897, 24166, 26945, 31359, 32023, 32024, 34576, 35671, 13561, 13563, 13559};
private static final int[] OBJECTS = new int[]{16302, 6827, 11661, 24160, 34577, 15936, 15937, 15938, 23920, 35469, 24265, 153, 879, 880, 2864, 6232, 10436, 10437, 10827, 11007, 11759, 21764, 22973, 24161, 24214, 24265, 28662, 30223, 30820, 34579, 36781, 873, 874, 4063, 6151, 8699, 9143, 9684, 10175, 12279, 12974, 13563, 13564, 14868, 14917, 15678, 16704, 16705, 20358, 22715, 24112, 24314, 25729, 25929, 26966, 29105, 33458, 34082, 34411, 34496, 34547, 34566, 35762, 36971, 37154, 37155, 878, 884, 3264, 3305, 3359, 4004, 4005, 6097, 6249, 6549, 8747, 8927, 11793, 12201, 12897, 24166, 26945, 31359, 32023, 32024, 34576, 35671, 13561, 13563, 13559, 40063};
/**
* Represents the animation to use.
@@ -25,7 +25,7 @@ public final class WaterSourcePlugin extends UseWithHandler {
/**
* Represents the objects to use the buckets on.
*/
private static final int[] OBJECTS = new int[] { 16302, 6827, 11661, 24160, 34577, 15936, 15937, 15938, 23920, 35469, 24265, 153, 879, 880, 2864, 6232, 10436, 10437, 10827, 11007, 11759, 21764, 22973, 24161, 24214, 24265, 28662, 30223, 30820, 34579, 36781, 873, 874, 4063, 6151, 8699, 9143, 9684, 10175, 12279, 12974, 13563, 13564, 14868, 14917, 15678, 16704, 16705, 20358, 22715, 24112, 24314, 25729, 25929, 26966, 29105, 33458, 34082, 34411, 34496, 34547, 34566, 35762, 36971, 37154, 37155, 878, 884, 3264, 3305, 3359, 4004, 4005, 6097, 6249, 6549, 8747, 8927, 11793, 12201, 12897, 24166, 26945, 31359, 32023, 32024, 34576, 35671, 13561, 13563, 13559 };
private static final int[] OBJECTS = new int[] { 16302, 6827, 11661, 24160, 34577, 15936, 15937, 15938, 23920, 35469, 24265, 153, 879, 880, 2864, 6232, 10436, 10437, 10827, 11007, 11759, 21764, 22973, 24161, 24214, 24265, 28662, 30223, 30820, 34579, 36781, 873, 874, 4063, 6151, 8699, 9143, 9684, 10175, 12279, 12974, 13563, 13564, 14868, 14917, 15678, 16704, 16705, 20358, 22715, 24112, 24314, 25729, 25929, 26966, 29105, 33458, 34082, 34411, 34496, 34547, 34566, 35762, 36971, 37154, 37155, 878, 884, 3264, 3305, 3359, 4004, 4005, 6097, 6249, 6549, 8747, 8927, 11793, 12201, 12897, 24166, 26945, 31359, 32023, 32024, 34576, 35671, 40063, 13561, 13563, 13559 };
/**
* Represents the animation to use.