Fixed damage scaling issue with chinchompas.
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+3
-6
@@ -1,9 +1,7 @@
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package content.global.handlers.item.equipment.special;
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import core.game.node.entity.Entity;
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import core.game.node.entity.combat.BattleState;
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import core.game.node.entity.combat.CombatStyle;
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import core.game.node.entity.combat.InteractionType;
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import core.game.node.entity.combat.*;
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import core.game.node.entity.combat.equipment.Ammunition;
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import core.game.node.entity.combat.equipment.RangeWeapon;
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import core.game.node.entity.combat.equipment.Weapon;
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@@ -14,7 +12,6 @@ import core.game.node.entity.skill.Skills;
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import core.game.world.map.RegionManager;
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import core.game.world.update.flag.context.Graphics;
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import core.tools.RandomFunction;
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import core.game.node.entity.combat.RangeSwingHandler;
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import java.util.List;
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@@ -37,8 +34,8 @@ public final class ChinchompaSwingHandler extends RangeSwingHandler {
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/**
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* Constructs a new {@code ChinchompaSwingHandler} {@code Object}.
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*/
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private ChinchompaSwingHandler() {
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super();
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public ChinchompaSwingHandler() {
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super(SwingHandlerFlag.IGNORE_STAT_BOOSTS_DAMAGE);
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}
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@Override
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