Fixed damage scaling issue with chinchompas.

This commit is contained in:
Ceikry
2023-07-30 21:57:51 +00:00
parent aa038882e8
commit bf26faf2a2
6 changed files with 170 additions and 22 deletions
@@ -1,9 +1,7 @@
package content.global.handlers.item.equipment.special;
import core.game.node.entity.Entity;
import core.game.node.entity.combat.BattleState;
import core.game.node.entity.combat.CombatStyle;
import core.game.node.entity.combat.InteractionType;
import core.game.node.entity.combat.*;
import core.game.node.entity.combat.equipment.Ammunition;
import core.game.node.entity.combat.equipment.RangeWeapon;
import core.game.node.entity.combat.equipment.Weapon;
@@ -14,7 +12,6 @@ import core.game.node.entity.skill.Skills;
import core.game.world.map.RegionManager;
import core.game.world.update.flag.context.Graphics;
import core.tools.RandomFunction;
import core.game.node.entity.combat.RangeSwingHandler;
import java.util.List;
@@ -37,8 +34,8 @@ public final class ChinchompaSwingHandler extends RangeSwingHandler {
/**
* Constructs a new {@code ChinchompaSwingHandler} {@code Object}.
*/
private ChinchompaSwingHandler() {
super();
public ChinchompaSwingHandler() {
super(SwingHandlerFlag.IGNORE_STAT_BOOSTS_DAMAGE);
}
@Override