Improved taunting the lesser demon in the Wizards' Tower
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@@ -17,9 +17,10 @@ class DemonTauntHandler : InteractionListener {
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override fun defineListeners() {
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override fun defineListeners() {
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on(Scenery.RAILING_37668, IntType.SCENERY, "taunt-through") { player, _ ->
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on(Scenery.RAILING_37668, IntType.SCENERY, "taunt-through") { player, _ ->
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val demon = findLocalNPC(player, NPCs.LESSER_DEMON_82) ?: return@on true
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val demon = findLocalNPC(player, NPCs.LESSER_DEMON_82) ?: return@on true
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forceWalk(demon, player.location, "smart")
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face(player, demon, 3)
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sendMessage(player, "You taunt the demon, making it growl.")
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sendMessage(player, "You taunt the demon, making it growl.")
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sendChat(demon, "Graaagh!")
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sendChat(demon, "Graaaagh!")
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face(demon, player, 3)
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face(demon, player, 3)
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emote(player, Emotes.RASPBERRY)
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emote(player, Emotes.RASPBERRY)
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return@on true
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return@on true
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