Audio refactor continued

Implemented admin audio command ::audio audioId loops[optional]
Implemented admin globalaudio command ::globalaudio audioId radius playername (plays from that players location) or can be used by coords ::globalaudio audioId radius x y z
Refactored the following sounds:
Tribal totem quest Cromperty teleport (fixed looping)
Vinesweeper tool leprechaun teleport sound (Corrected this sound so it does not loop 10 times)
Antifire and poision immunity 30 seconds remaining tick tock sounds and sound of the potions expiring (Fixed it so it plays the correct number of tick tocks)
Sound when summoning a familiar (All familiars were using the summon unicorn sound. It is now defaulted to the normal summoning sound instead of the unicorn summon sound. All familiars on first summon have a their own sounds that will need to be implemented later)
Door and gate sounds
Bank interface sounds
Unicorn stallion special move sound
Agility pyramid rolling block sounds
Prayer book sounds
Lunar stat spy
Hunter falconry
Picking items in a field like potatoes
Ectophial teleport and refill
Summoning pouch creation and renewing points
Runecrafting at altar sound
Making finished and unfinished potions
Cutting gems
Entering giant mole area
Praying at an altar
Warriors guild animator sounds
Chiseling limestone
Spirit wolf special move sound
Telegrab spell sound
Glassblowing sound
Strong of security opening reward chest creaking sound
Butterfly net sound
Desert rug travel rise and descend sound
Enchanting bolts
Woodcutting tree falling and chopping sound
Hunter setting up dismantling traps and pitfall sounds
Explorers ring run energy restore sound
Farming: Raking, adding compost to patch, picking from fruit trees, seed dibb, using plant cure on patch, opening/closing/adding to/from compost bin
Mage training arena alchemy spell sounds
Breaking bones to peaches/bananas tab sound
Casting silver sickle bloom
Entrana magic door teleport
Cabbage teleport
Teleother cast sound
Fairy ring teleport sound
Lunar vengeance spells
Running out of prayer sound
Lunar (non teleport) spells
Super heat and bones to bananas normal spell book sounds
Equip/unequip item sound
Revenant combat sounds
Herb cleaning sound
Emptying buckets/bowls/jugs of water
Making cannonballs at a furnace
Digging with a spade
Peer the seer fremmenik trials challenge: heating items on the range
Blessing a spirit shield at a POH altar
ContentAPI function stun sound
Picking up items off the ground
Eating food sound
Cooking and intentionally burning food
Drinking a potion
Warriors guild catapult
Pulling wilderness teleport levers
Offering bones on a POH altar
Slashing spider webs in Varrock sewers
Entering POH portal teleport sound
GE exchanging item set sound
Jumping wilderness ditch
Dragon axe special
Digging up a farming patch
Lunar heal spells
Chaos elemental projectile impact sounds
Mounted glory teleport
Lunar share and boost potion spell
Dwarf multi cannon setup, rotate, and firing sounds
NPC attacking sound
Enchanted bolt effect combat sound
This commit is contained in:
Zerken
2023-08-24 13:58:19 +00:00
committed by Ryan
parent 00af62e449
commit c52e02936d
109 changed files with 463 additions and 619 deletions
+7 -7
View File
@@ -810,30 +810,30 @@ fun <T> animate(entity: Entity, anim: T, forced: Boolean = false) {
/**
* Plays audio for the player
* @param player the player to play the defined audio for
* @param audio the audio id to play
* @param id the audio id to play
* @param delay the delay in client cycles (50 cycles = 1 second)
* @param loops the number of times to loop audio (for some audio ids it is used to define how many times to loop the audio)
* @param location the location where the audio will play from (The sound will fade with distance)
* @param radius the distance the audio can be heard from the defined location (default = 8 tiles if undefined)
*/
@JvmOverloads
fun playAudio(player: Player, audio: Int, delay: Int = 0, loops: Int = 1, location: Location? = null, radius: Int = 8) {
PacketRepository.send(AudioPacket::class.java, DefaultContext(player, Audio(audio, loops, delay, radius), location))
fun playAudio(player: Player, id: Int, delay: Int = 0, loops: Int = 1, location: Location? = null, radius: Int = Audio.defaultAudioRadius) {
PacketRepository.send(AudioPacket::class.java, DefaultContext(player, Audio(id, delay, loops, radius), location))
}
/**
* Plays audio for players near a defined location
* @param location the location where the audio will play from (The sound will fade with distance)
* @param audio the audio id to play
* @param id the audio id to play
* @param delay the delay in client cycles (50 cycles = 1 second)
* @param loops the number of times to loop audio (for some audio ids it is used to define how many times to loop the audio)
* @param radius the distance the audio can be heard from the defined location (default = 8 tiles if undefined)
*/
@JvmOverloads
fun playGlobalAudio(location: Location, audio: Int, delay: Int = 0, loops: Int = 1, radius: Int = 8) {
fun playGlobalAudio(location: Location, id: Int, delay: Int = 0, loops: Int = 1, radius: Int = Audio.defaultAudioRadius) {
val nearbyPlayers = RegionManager.getLocalPlayers(location, radius)
for (player in nearbyPlayers) {
PacketRepository.send(AudioPacket::class.java, DefaultContext(player, Audio(audio, loops, delay, radius), location))
PacketRepository.send(AudioPacket::class.java, DefaultContext(player, Audio(id, delay, loops, radius), location))
}
}
@@ -2803,7 +2803,7 @@ fun stun(entity: Entity, ticks: Int) {
entity.clocks[Clocks.STUN] = getWorldTicks() + ticks
entity.graphics(Graphics(80, 96))
if (entity is Player) {
entity.audioManager.send(Audio(2727, 1, 0))
playAudio(entity.asPlayer(), Sounds.STUNNED_2727)
entity.animate(Animation(424, Animator.Priority.VERY_HIGH))
sendMessage(entity, "You have been stunned!")
}
@@ -1,13 +1,12 @@
package core.game.consumable;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
public class Drink extends Consumable {
import static core.api.ContentAPIKt.playAudio;
public static final Audio SOUND = new Audio(4580, 1, 1);
public class Drink extends Consumable {
public Drink(int[] ids, ConsumableEffect effect, String... messages) {
super(ids, effect, messages);
@@ -26,7 +25,7 @@ public class Drink extends Consumable {
@Override
protected void executeConsumptionActions(Player player) {
player.animate(animation);
player.getAudioManager().send(SOUND);
playAudio(player, 4580);
}
@Override
@@ -1,14 +1,14 @@
package core.game.consumable;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.playAudio;
public class Food extends Consumable {
public static final Audio SOUND = new Audio(2393, 1, 1);
public Food(final int[] ids, final ConsumableEffect effect, final String... messages) {
super(ids, effect, messages);
animation = new Animation(829);
@@ -30,6 +30,6 @@ public class Food extends Consumable {
}
private void playEatingSound(Player player) {
player.getAudioManager().send(SOUND);
playAudio(player, Sounds.EAT_2393);
}
}
@@ -1,10 +1,12 @@
package core.game.consumable;
import content.data.consumables.Consumables;
import content.region.kandarin.barcrawl.BarcrawlManager;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.item.Item;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.playAudio;
public class Potion extends Drink {
@@ -40,7 +42,7 @@ public class Potion extends Drink {
@Override
protected void executeConsumptionActions(Player player) {
player.animate(animation);
player.getAudioManager().send(SOUND);
playAudio(player, Sounds.LIQUID_2401);
}
@Override
@@ -5,7 +5,6 @@ import core.api.*
import core.cache.def.impl.ItemDefinition
import core.game.node.entity.player.Player
import core.game.node.entity.player.info.PlayerDetails
import core.game.node.entity.player.link.audio.Audio
import core.game.system.command.Privilege
import core.game.system.config.ItemConfigParser
import core.game.system.task.Pulse
@@ -14,6 +13,7 @@ import core.game.world.repository.Repository
import core.tools.Log
import core.tools.SystemLogger
import core.tools.colorize
import org.rs09.consts.Sounds
import java.lang.Integer.max
import java.util.concurrent.LinkedBlockingDeque
@@ -279,7 +279,7 @@ class GrandExchange : StartupListener, Commands {
buyer.completedAmount += amount
if(seller.amountLeft < 1 && seller.player != null)
seller.player!!.audioManager.send(Audio(4042,1,1))
playAudio(seller.player!!, Sounds.GE_COLLECT_COINS_4042)
seller.addWithdrawItem(995, amount * if(sellerBias) buyer.offeredValue else seller.offeredValue)
buyer.addWithdrawItem(seller.itemID, amount)
@@ -2,7 +2,6 @@ package core.game.global.action;
import core.game.node.entity.Entity;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.scenery.Constructed;
import core.game.node.scenery.Scenery;
@@ -18,6 +17,7 @@ import core.game.world.GameWorld;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.hasRequirement;
import static core.api.ContentAPIKt.playAudio;
import java.awt.*;
@@ -45,11 +45,11 @@ public final class DoorActionHandler {
if (object instanceof Constructed && (o = ((Constructed) object).getReplaced()) != null) {
DoorConfigLoader.Door d = DoorConfigLoader.Companion.forId(object.getId());
if (d != null && d.isMetal()) {
player.getAudioManager().send(Sounds.IRON_DOOR_CLOSE_70);
playAudio(player, Sounds.IRON_DOOR_CLOSE_70);
} else if (d != null && d.isFence()){
player.getAudioManager().send(Sounds.GATE_CLOSE_66);
playAudio(player, Sounds.GATE_CLOSE_66);
} else {
player.getAudioManager().send(60);
playAudio(player, 60);
}
SceneryBuilder.replace(object, o);
if (second instanceof Constructed && (o = ((Constructed) second).getReplaced()) != null) {
@@ -61,20 +61,20 @@ public final class DoorActionHandler {
if (object.getDefinition().hasAction("close")) {
if (second != null) {
player.getPacketDispatch().sendMessage("The doors appear to be stuck.");
player.getAudioManager().send(Sounds.DOOR_CREAK_61);
playAudio(player, Sounds.DOOR_CREAK_61);
return;
}
DoorConfigLoader.Door d = DoorConfigLoader.Companion.forId(object.getId());
if (d != null && d.isMetal()) {
player.getAudioManager().send(Sounds.IRON_DOOR_OPEN_71);
playAudio(player, Sounds.IRON_DOOR_OPEN_71);
} else if (d != null && d.isFence()){
player.getAudioManager().send(Sounds.GATE_OPEN_67);
playAudio(player, Sounds.GATE_OPEN_67);
} else {
player.getAudioManager().send(Sounds.DOOR_OPEN_62);
playAudio(player, Sounds.DOOR_OPEN_62);
}
if (d == null) {
player.getPacketDispatch().sendMessage("The door appears to be stuck.");
player.getAudioManager().send(Sounds.DOOR_CREAK_61);
playAudio(player, Sounds.DOOR_CREAK_61);
return;
}
int firstDir = (object.getRotation() + 3) % 4;
@@ -93,11 +93,11 @@ public final class DoorActionHandler {
return;
}
if (d.isMetal()) {
player.getAudioManager().send(Sounds.IRON_DOOR_OPEN_71);
playAudio(player, Sounds.IRON_DOOR_OPEN_71);
} else if (d.isFence()){
player.getAudioManager().send(Sounds.GATE_OPEN_67);
playAudio(player, Sounds.GATE_OPEN_67);
} else {
player.getAudioManager().send(Sounds.DOOR_OPEN_62);
playAudio(player, Sounds.DOOR_OPEN_62);
}
if (second != null) {
DoorConfigLoader.Door s = DoorConfigLoader.Companion.forId(second.getId());
@@ -124,14 +124,14 @@ public final class DoorActionHandler {
if (entity instanceof Player) {
DoorConfigLoader.Door d = DoorConfigLoader.Companion.forId(object.getId());
if (d != null && d.isMetal()) {
((Player) entity).getAudioManager().send(Sounds.IRON_DOOR_OPEN_71, 10);
((Player) entity).getAudioManager().send(Sounds.IRON_DOOR_CLOSE_70, 10, 60);
playAudio(entity.asPlayer(), Sounds.IRON_DOOR_OPEN_71);
playAudio(entity.asPlayer(), Sounds.IRON_DOOR_CLOSE_70, 60);
} else if (d != null && d.isFence()){
((Player) entity).getAudioManager().send(Sounds.GATE_OPEN_67, 10);
((Player) entity).getAudioManager().send(Sounds.GATE_CLOSE_66, 10, 60);
playAudio(entity.asPlayer(), Sounds.GATE_OPEN_67);
playAudio(entity.asPlayer(), Sounds.GATE_CLOSE_66, 60);
} else {
((Player) entity).getAudioManager().send(Sounds.DOOR_OPEN_62,10);
((Player) entity).getAudioManager().send(60,10,60);
playAudio(entity.asPlayer(), Sounds.DOOR_OPEN_62);
playAudio(entity.asPlayer(), 60, 60);
}
entity.asPlayer().logoutListeners.put("autowalk", player -> {
player.setLocation(loc);
@@ -5,6 +5,7 @@ import core.game.event.ItemUnequipEvent
import core.game.container.impl.EquipmentContainer
import content.global.handlers.item.equipment.brawling_gloves.BrawlingGlovesManager
import content.global.skill.slayer.SlayerEquipmentFlags
import core.api.playAudio
import core.game.node.Node
import core.game.node.entity.combat.equipment.WeaponInterface
import core.game.node.entity.player.Player
@@ -14,6 +15,7 @@ import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.game.interaction.InteractionListeners
import core.game.system.config.ItemConfigParser
import org.rs09.consts.Sounds
/**
* Represents the equipment equipping handler plugin.
@@ -65,7 +67,7 @@ class EquipHandler : InteractionListener {
player.dialogueInterpreter.close()
/* TODO: Send different equip sound based on what is being equip.*/
player.audioManager.send(item.definition.getConfiguration(ItemConfigParser.EQUIP_AUDIO, 2244))
playAudio(player, item.definition.getConfiguration(ItemConfigParser.EQUIP_AUDIO, 2244))
if (player.properties.autocastSpell != null) {
val itemEquipmentSlot = item.definition.getConfiguration<Int>(ItemConfigParser.EQUIP_SLOT, -1)
@@ -125,7 +127,7 @@ class EquipHandler : InteractionListener {
}
if (player.equipment.remove(item)) {
/* TODO: Send different unequip sound based on what is being unequipped.*/
player.audioManager.send(Audio(2238, 10, 1))
playAudio(player, Sounds.EQUIP_FUN_2238)
player.dialogueInterpreter.close()
player.inventory.add(item)
@@ -4,8 +4,8 @@ import core.game.event.PickUpEvent
import core.api.getItemName
import content.data.GodType
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.audio.Audio
import content.global.skill.runecrafting.RunePouch
import core.api.playAudio
import core.game.node.entity.player.info.LogType
import core.game.node.item.GroundItem
import core.game.node.item.GroundItemManager
@@ -13,9 +13,9 @@ import core.game.node.item.Item
import core.game.world.map.RegionManager
import core.game.world.update.flag.context.Animation
import core.game.node.entity.player.info.PlayerMonitor
import core.tools.SystemLogger
import core.game.system.config.GroundSpawnLoader
import core.game.world.GameWorld
import org.rs09.consts.Sounds
/**
* A class used to handle the picking up of ground items.
@@ -66,7 +66,7 @@ object PickupHandler {
}
*/
player.audioManager.send(Audio(2582, 10, 1))
playAudio(player, Sounds.PICK2_2582)
player.dispatch(PickUpEvent(item.id))
}
return true
@@ -367,7 +367,7 @@ abstract class CombatSwingHandler(var type: CombatStyle?) {
} else if (entity is NPC && victim is Player) {
val npc = entity.asNpc()
val audio = npc.getAudio(0)
audio?.send(victim.asPlayer(), true, entity.location)
if (audio != null) playGlobalAudio(entity.location, audio.id)
}
}
@@ -53,7 +53,7 @@ public final class DeathTask extends NodeTask {
Player p = killer.asPlayer();
Audio audio = e.asNpc().getAudio(2);
if (audio != null) {
playGlobalAudio(e.getLocation(), audio.getId());
playGlobalAudio(e.getLocation(), audio.id);
}
}
}
@@ -229,10 +229,10 @@ public enum BoltEffect {
if (sound != null) {
Entity attacker = state.getAttacker();
if (attacker instanceof Player) {
sound.send(attacker.asPlayer(), true);
playGlobalAudio(attacker.getLocation(), sound.id);
}
if (victim instanceof Player) {
sound.send(victim.asPlayer(), true);
playGlobalAudio(victim.getLocation(), sound.id);
}
}
if (graphics != null) {
@@ -173,7 +173,7 @@ public abstract class CombatSpell extends MagicSpell {
entity.animate(animation);
}
}
playGlobalAudio(entity.getLocation(), audio.getId(), 20);
playGlobalAudio(entity.getLocation(), audio.id, 20);
}
@Override
@@ -160,7 +160,7 @@ public abstract class MagicSpell implements Plugin<SpellType> {
public void visualize(Entity entity, Node target) {
entity.graphics(graphic);
entity.animate(animation);
playGlobalAudio(entity.getLocation(), audio.getId(), 20);
playGlobalAudio(entity.getLocation(), audio.id, 20);
}
/**
@@ -628,7 +628,7 @@ public class NPC extends Entity {
int[] audios = getDefinition().getConfiguration(NPCConfigParser.COMBAT_AUDIO, null);
if (audios != null) {
Audio audio = new Audio(audios[index]);
if (audio != null && audio.getId() != 0) {
if (audio != null && audio.id != 0) {
return audio;
}
}
@@ -24,7 +24,6 @@ import core.game.node.entity.player.info.login.LoginConfiguration;
import core.game.node.entity.player.info.login.PlayerParser;
import core.game.node.entity.player.link.*;
import core.game.node.entity.player.link.appearance.Appearance;
import core.game.node.entity.player.link.audio.AudioManager;
import core.game.node.entity.player.link.diary.AchievementDiaryManager;
import core.game.node.entity.player.link.emote.EmoteManager;
import core.game.node.entity.player.link.music.MusicPlayer;
@@ -60,6 +59,7 @@ import core.tools.*;
import kotlin.Unit;
import kotlin.jvm.functions.Function1;
import org.rs09.consts.Items;
import org.rs09.consts.Sounds;
import proto.management.ClanLeaveNotification;
import proto.management.PlayerStatusUpdate;
import core.GlobalStats;
@@ -90,8 +90,6 @@ import static core.api.ContentAPIKt.*;
import static core.game.system.command.sets.StatAttributeKeysKt.STATS_BASE;
import static core.game.system.command.sets.StatAttributeKeysKt.STATS_DEATHS;
import static core.tools.GlobalsKt.colorize;
import static core.game.world.map.zone.impl.WildernessZone.WILDERNESS_PROT_ATTR;
import static core.game.world.map.zone.impl.WildernessZone.WILDERNESS_HIGHER_NEXTFEE;
/**
* Represents a player entity.
@@ -267,11 +265,6 @@ public class Player extends Entity {
*/
private final HouseManager houseManager = new HouseManager();
/**
* The audio manager.
*/
private final AudioManager audioManager = new AudioManager(this);
/**
* The bank pin manager.
*/
@@ -448,12 +441,12 @@ public class Player extends Entity {
int time = getAttribute("fire:immune",0) - GameWorld.getTicks();
if(time == TickUtilsKt.secondsToTicks(30)){
sendMessage(colorize("%RYou have 30 seconds remaining on your antifire potion."));
getAudioManager().send(3120);
playAudio(this, Sounds.CLOCK_TICK_1_3120, 0, 3);
}
if(time == 0){
sendMessage(colorize("%RYour antifire potion has expired."));
removeAttribute("fire:immune");
getAudioManager().send(2607);
playAudio(this, Sounds.DRAGON_POTION_FINISHED_2607);
}
}
if(getAttribute("poison:immunity",0) > 0){
@@ -461,12 +454,12 @@ public class Player extends Entity {
debug(time + "");
if(time == TickUtilsKt.secondsToTicks(30)){
sendMessage(colorize("%RYou have 30 seconds remaining on your antipoison potion."));
getAudioManager().send(3120);
playAudio(this, Sounds.CLOCK_TICK_1_3120, 0, 3);
}
if(time == 0){
sendMessage(colorize("%RYour antipoison potion has expired."));
removeAttribute("poison:immunity");
getAudioManager().send(2607);
playAudio(this, Sounds.DRAGON_POTION_FINISHED_2607);
}
}
if(getAttribute("infinite-special", false)) {
@@ -1293,14 +1286,6 @@ public class Player extends Entity {
return houseManager;
}
/**
* Gets the audioManager.
* @return the audioManager
*/
public AudioManager getAudioManager() {
return audioManager;
}
/**
* Gets the bankPinManager.
* @return the bankPinManager
@@ -14,6 +14,7 @@ import core.net.packet.out.RepositionChild;
import core.net.packet.out.StringPacket;
import core.tools.RandomFunction;
import org.json.simple.JSONObject;
import org.rs09.consts.Sounds;
import java.util.ArrayList;
import java.util.Arrays;
@@ -148,7 +149,7 @@ public class BankPinManager {
player.getInterfaceManager().close();
tempPin = null;
sendMessages(messages);
player.getAudioManager().send(1040);
playAudio(player, Sounds.PIN_PENDING_1040);
player.getInterfaceManager().open(new Component(14));
}
@@ -268,7 +269,7 @@ public class BankPinManager {
for (int i = 60; i < 66; i++) {
player.getPacketDispatch().sendInterfaceConfig(14, i, show);
}
player.getAudioManager().send(1040);
playAudio(player, Sounds.PIN_PENDING_1040);
player.getPacketDispatch().sendInterfaceConfig(14, 89, !show);
player.getPacketDispatch().sendInterfaceConfig(14, 91, !show);
player.getPacketDispatch().sendInterfaceConfig(14, 87, !show);
@@ -341,13 +342,13 @@ public class BankPinManager {
public void handlePinStage(int stage) {
if (stage == 4) {
if (!hasPin() || changeState == 2) {
player.getAudioManager().send(1040);
playAudio(player, Sounds.PIN_PENDING_1040);
player.getPacketDispatch().sendString("Now please enter that number again!", 13, 28);
shuffleDigits();
return;
} else {
if (!tempPin.equals(pin)) {
player.getAudioManager().send(1042);
playAudio(player, Sounds.PIN_CANCEL_1042);
player.getInterfaceManager().close();
player.sendMessage("The PIN you entered is incorrect.");
if (setTries(getTries() + 1) >= 2) {
@@ -394,7 +395,7 @@ public class BankPinManager {
}
shuffleDigits();
if (stage != 0) {
player.getAudioManager().send(1041);
playAudio(player, Sounds.PIN_BEEP_1041);
}
}
@@ -475,7 +476,7 @@ public class BankPinManager {
pendingDelay = -1;
pin = null;
unlocked = false;
player.getAudioManager().send(1042);
playAudio(player, Sounds.PIN_CANCEL_1042);
openSettings(messages);
}
@@ -13,7 +13,7 @@ import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.hasTimerActive;
import static core.api.ContentAPIKt.*;
/**
* Handles the entity teleport.
@@ -203,18 +203,14 @@ public class TeleportManager {
@Override
public boolean pulse() {
if (delay == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(new Audio(200), true);
}
playGlobalAudio(entity.getLocation(), Sounds.TELEPORT_ALL_200);
entity.getAnimator().forceAnimation(new Animation(getSettings().getStartEmote()));
entity.graphics(new Graphics(getSettings().getStartGfx()));
} else if (delay == 3) {
entity.getProperties().setTeleportLocation(Location.create(location));
fireRandom(entity, location);
} else if (delay == 4) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(new Audio(201), true);
}
playGlobalAudio(entity.getLocation(), Sounds. TELEPORT_REVERSE_201);
entity.getAnimator().forceAnimation(new Animation(getSettings().getEndEmote(), Priority.HIGH));
entity.graphics(new Graphics(getSettings().getEndGfx()));
return true;
@@ -241,10 +237,7 @@ public class TeleportManager {
@Override
public boolean pulse() {
if (delay == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(new Audio(Sounds.BLOCK_TELEPORT_197), true);
}
playGlobalAudio(entity.getLocation(), Sounds.BLOCK_TELEPORT_197, 0, 7);
entity.getAnimator().forceAnimation(new Animation(getSettings().getStartEmote()));
entity.graphics(new Graphics(getSettings().getStartGfx()));
} else if (delay == 4) {
@@ -311,9 +304,7 @@ public class TeleportManager {
@Override
public boolean pulse() {
if (delay == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(979);
}
playGlobalAudio(entity.getLocation(), Sounds.POH_TABLET_BREAK_979);
entity.getAnimator().forceAnimation(new Animation(4069));
} else if (delay == 2) {
entity.getAnimator().forceAnimation(new Animation(getSettings().getStartEmote(), Priority.HIGH));
@@ -354,7 +345,7 @@ public class TeleportManager {
player.getProperties().setTeleportLocation(location);
return true;
default:
entity.asPlayer().getAudioManager().send(getAudio(count));
playGlobalAudio(entity.getLocation(), getAudio(count));
player.getPacketDispatch().sendGraphic(HOME_GRAPHICS[count]);
player.getPacketDispatch().sendAnimation(HOME_ANIMATIONS[count]);
break;
@@ -424,9 +415,7 @@ public class TeleportManager {
@Override
public boolean pulse() {
if (delay == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(199);
}
playGlobalAudio(entity.getLocation(), Sounds.TELE_OTHER_CAST_199);
entity.getAnimator().forceAnimation(new Animation(getSettings().getStartEmote()));
entity.graphics(new Graphics(getSettings().getStartGfx()));
} else if (delay == 3) {
@@ -455,7 +444,7 @@ public class TeleportManager {
case 2:
entity.animate(Animation.create(3265));
if(entity instanceof Player) {
((Player) entity).getAudioManager().send(1098, 1);
playAudio(entity.asPlayer(), Sounds.FT_FAIRY_TELEPORT_1098);
}
break;
case 4:
@@ -503,18 +492,14 @@ public class TeleportManager {
@Override
public boolean pulse() {
if (delay == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(200);
}
playGlobalAudio(entity.getLocation(), Sounds.TELEPORT_ALL_200);
entity.getAnimator().forceAnimation(new Animation(getSettings().getStartEmote()));
entity.graphics(new Graphics(getSettings().getStartGfx()));
} else if (delay == 3) {
entity.getProperties().setTeleportLocation(Location.create(location));
fireRandom(entity, location);
} else if (delay == 4) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(201);
}
playGlobalAudio(entity.getLocation(), Sounds.TELEPORT_REVERSE_201);
entity.getAnimator().forceAnimation(new Animation(getSettings().getEndEmote(), Priority.HIGH));
entity.graphics(new Graphics(getSettings().getEndGfx()));
return true;
@@ -541,18 +526,14 @@ public class TeleportManager {
@Override
public boolean pulse() {
if (delay == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(200);
}
playGlobalAudio(entity.getLocation(), Sounds.TELEPORT_ALL_200);
entity.getAnimator().forceAnimation(new Animation(getSettings().getStartEmote()));
entity.graphics(new Graphics(getSettings().getStartGfx()));
} else if (delay == 3) {
entity.getProperties().setTeleportLocation(Location.create(location));
fireRandom(entity, location);
} else if (delay == 4) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(201);
}
playGlobalAudio(entity.getLocation(), Sounds.TELEPORT_REVERSE_201);
entity.getAnimator().forceAnimation(new Animation(getSettings().getEndEmote(), Priority.HIGH));
entity.graphics(new Graphics(getSettings().getEndGfx()));
return true;
@@ -580,7 +561,7 @@ public class TeleportManager {
public boolean pulse() {
if (delay == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(5036);
playAudio(entity.asPlayer(), 5036);
}
entity.getAnimator().forceAnimation(new Animation(getSettings().getStartEmote()));
entity.graphics(new Graphics(getSettings().getStartGfx()));
@@ -588,7 +569,7 @@ public class TeleportManager {
entity.getProperties().setTeleportLocation(Location.create(location));
fireRandom(entity, location);
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(5034);
playAudio(entity.asPlayer(), 5034);
}
entity.getAnimator().forceAnimation(new Animation(getSettings().getEndEmote(), Priority.HIGH));
entity.graphics(new Graphics(getSettings().getEndGfx()));
@@ -616,18 +597,14 @@ public class TeleportManager {
@Override
public boolean pulse() {
if (delay == 0) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(200);
}
playGlobalAudio(entity.getLocation(), Sounds.TELEPORT_ALL_200);
entity.getAnimator().forceAnimation(new Animation(getSettings().getStartEmote()));
entity.graphics(new Graphics(getSettings().getStartGfx()));
} else if (delay == 3) {
entity.getProperties().setTeleportLocation(Location.create(location));
fireRandom(entity, location);
} else if (delay == 4) {
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(201);
}
playGlobalAudio(entity.getLocation(), Sounds.TELEPORT_REVERSE_201);
entity.getAnimator().forceAnimation(new Animation(getSettings().getEndEmote(), Priority.HIGH));
entity.graphics(new Graphics(getSettings().getEndGfx()));
return true;
@@ -1,155 +0,0 @@
package core.game.node.entity.player.link.audio;
import core.game.node.entity.player.Player;
import core.game.world.map.Location;
import java.util.List;
/**
* An audio piece to play.
* @author Vexia
*/
public class Audio {
/**
* The default volume.
*/
public static final int VOLUME = 10;
/**
* The default delay.
*/
public static final int DELAY = 0;
/**
* The default radius in tiles of positional audio in [0,16).
*/
public static final int RADIUS = 8;
/**
* The id of the audio piece.
*/
private final int id;
/**
* The volume.
*/
private final int volume;
/**
* The delay.
*/
private final int delay;
/**
* The radius.
*/
private final int radius;
/**
* Constructs a new {@Code Audio} {@Code Object}
* @param id the id.
* @param volume the volume.
* @param delay the delay.
* @param radius the radius.
*/
public Audio(int id, int volume, int delay, int radius) {
this.id = id;
this.volume = volume;
this.delay = delay;
this.radius = radius;
}
/**
* Constructs a new {@Code Audio} {@Code Object}
* @param id the id.
* @param volume the volume.
* @param delay the delay.
*/
public Audio(int id, int volume, int delay) {
this(id, volume, delay, RADIUS);
}
/**
* Constructs a new {@Code Audio} {@Code Object}
* @param id the id.
* @param volume the volume.
*/
public Audio(int id, int volume) {
this(id, volume, DELAY);
}
/**
* Constructs a new {@Code Audio} {@Code Object}
* @param id the id.
*/
public Audio(int id) {
this(id, VOLUME, 0);
}
/**
* Sends an audio through the manager.
* @param player the player.
* @param global the global.
*/
public void send(Player player, boolean global) {
send(player, global, null);
}
public void send(Player player, boolean global, Location loc) {
player.getAudioManager().send(this, global, loc);
}
/**
* Sends this audio.
* @param player the player.
*/
public void send(Player player) {
send(player, false);
}
/**
* Sends the sound to a list of players.
* @param players the players.
*/
public void send(List<Player> players) {
for (Player p : players) {
if (p == null) {
continue;
}
send(p, false);
}
}
/**
* Gets the id.
* @return the id
*/
public int getId() {
return id;
}
/**
* Gets the volume.
* @return the volume
*/
public int getVolume() {
return volume;
}
/**
* Gets the delay.
* @return the delay
*/
public int getDelay() {
return delay;
}
/**
* Gets the radius.
* @return the radius
*/
public int getRadius() {
return radius;
}
}
@@ -0,0 +1,29 @@
package core.game.node.entity.player.link.audio
/**
* An audio object to play.
* @author Zerken
*/
class Audio
@JvmOverloads
constructor(
@JvmField
val id: Int,
@JvmField
val delay: Int = 0,
@JvmField
val loops: Int = 1,
@JvmField
val radius: Int = defaultAudioRadius
) {
companion object {
/**
* ----Audio Radius Constants----
* Values which represent the tile distance/radius from which certain groups of audio can be heard from
* Certain sounds can be heard from a further distance than others
* This is a common place where audio distances can be adjusted if needed
*/
// TODO: Add specific groups of audios to have the correct radius (some sounds should be heard from a farther radius than others)
const val defaultAudioRadius = 8
}
}
@@ -1,131 +0,0 @@
package core.game.node.entity.player.link.audio;
import core.game.node.entity.player.Player;
import core.game.world.map.Location;
import core.game.world.map.RegionManager;
import core.net.packet.PacketRepository;
import core.net.packet.context.DefaultContext;
import core.net.packet.out.AudioPacket;
import java.util.List;
/**
* Manages audio for a player.
* @author Vexia
*/
public class AudioManager {
/**
* The player instance.
*/
private final Player player;
/**
* Constructs a new {@Code AudioManager} {@Code Object}
* @param player the player.
*/
public AudioManager(Player player) {
this.player = player;
}
/**
* Sends an audio packet.
* @param audioId the audio id.
*/
public void send(int audioId) {
send(audioId, false);
}
/**
* Sends an audio.
* @param audioId the audio id.
* @param global the global.
*/
public void send(int audioId, boolean global) {
send(new Audio(audioId), global);
}
/**
* Sends an audio packet.
* @param audioId the audio id.
* @param volume the volume.
*/
public void send(int audioId, int volume) {
send(new Audio(audioId, volume), false);
}
/**
* Sends an audio packet.
* @param audioId the audio id.
* @param volume the volume.
* @param delay the delay.
*/
public void send(int audioId, int volume, int delay) {
send(new Audio(audioId, volume, delay), false);
}
/**
* Sends an audio packet.
* @param audioId the audio id.
* @param volume the volume.
* @param delay the delay.
* @param radius the distance the sound can be heard.
* @param loc the location.
*/
public void send(int audioId, int volume, int delay, int radius, Location loc) {
send(new Audio(audioId, volume, delay, radius), false, loc);
}
/**
* Sends an audio packet.
* @param audio the audio.
*/
public void send(Audio audio) {
send(audio, false);
}
public void send(Audio audio, boolean global) {
send(audio, global, null);
}
/**
* Sends an audio packet.
* @param audio the audio.
* @param global if the audio can be heard globally by other players.
* @param loc the location where the audio will play from. If location = null the players location is used.
*/
public void send(Audio audio, boolean global, Location loc) {
if (global) {
List<Player> players = RegionManager.getLocalPlayers(loc != null ? loc : player.getLocation(), audio.getRadius());
for (Player p : players) {
if (p == null) {
continue;
}
PacketRepository.send(AudioPacket.class, new DefaultContext(p, audio, loc));
}
} else PacketRepository.send(AudioPacket.class, new DefaultContext(player, audio, loc));
}
/**
* Sends an audio packet for a bunch of players.
* @param audio the audio.
* @param players the players.
*/
public void send(Audio audio, List<Player> players, Location loc) {
for (Player p : players) {
if (p == null) {
continue;
}
p.getAudioManager().send(audio, false, loc);
}
}
/**
* Gets the player.
* @return the player
*/
public Player getPlayer() {
return player;
}
}
@@ -15,12 +15,12 @@ import core.game.world.map.RegionManager;
import core.game.world.update.flag.context.Graphics;
import core.tools.RandomFunction;
import core.game.world.GameWorld;
import org.rs09.consts.Sounds;
import java.util.ArrayList;
import java.util.List;
import static core.api.ContentAPIKt.setVarp;
import static core.api.ContentAPIKt.setVarbit;
import static core.api.ContentAPIKt.*;
/**
* Represents a managing class of a players prayers.
@@ -82,7 +82,7 @@ public final class Prayer {
* Starts the redemption effect.
*/
public void startRedemption() {
player.getAudioManager().send(2681);
playAudio(player, Sounds.REDEMPTION_HEAL_2681);
player.graphics(Graphics.create(436));
player.getSkills().heal((int) (player.getSkills().getStaticLevel(Skills.PRAYER) * 0.25));
player.getSkills().setPrayerPoints(0.0);
@@ -102,7 +102,7 @@ public final class Prayer {
}
}
}
player.getAudioManager().send(159);
playAudio(player, Sounds.FIREBREATH_159);
player.graphics(Graphics.create(437));
int maximum = (int) (player.getSkills().getStaticLevel(Skills.PRAYER) * 0.25) - 1;
if (killer != player && killer.getLocation().withinDistance(player.getLocation(), 1)) {
@@ -131,7 +131,7 @@ public final class Prayer {
if(prayerActiveTicks > 0 && prayerActiveTicks % 2 == 0){
if(getPlayer().getSkills().getPrayerPoints() == 0){
getPlayer().getAudioManager().send(2672);
playAudio(getPlayer(), Sounds.PRAYER_DRAIN_2672);
reset();
return;
}
@@ -222,7 +222,7 @@ public enum PrayerType {
*/
public boolean permitted(final Player player) {
if (player.getSkills().getStaticLevel(Skills.PRAYER) < getLevel() || player.getSkills().getStaticLevel(Skills.DEFENCE) < defenceReq) {
player.getAudioManager().send(2673);
playAudio(player, Sounds.PRAYER_OFF_2673);
player.getDialogueInterpreter().sendDialogue("You need a <col=08088A>Prayer level of " + getLevel() + (player.getSkills().getStaticLevel(Skills.DEFENCE) < defenceReq ? (" and a Defence level of " + defenceReq) : "") + " to use " + StringUtils.formatDisplayName(name().toLowerCase().replace("_", " ")) + ".");
return false;
}
@@ -240,7 +240,7 @@ public enum PrayerType {
flag(player, this);
player.getPrayer().getActive().add(this);
iconify(player, getIcon(player, this));
player.getAudioManager().send(getSound());
playAudio(player, sound.id);
if (this == PrayerType.PIETY
&& new ZoneBorders(2732, 3467, 2739, 3471, 0).insideBorder(player)) {
@@ -249,7 +249,7 @@ public enum PrayerType {
player.dispatch (new PrayerActivatedEvent(this));
} else {
player.getPrayer().getActive().remove(this);
player.getAudioManager().send(Sounds.CANCEL_PRAYER_2663);
playAudio(player, Sounds.CANCEL_PRAYER_2663);
findNextIcon(player);
player.dispatch (new PrayerDeactivatedEvent(this));
}
@@ -154,8 +154,8 @@ public final class AssistSession extends Pulse implements RequestModule {
player.animate(ANIMATION);
player.graphics(GRAPHIC);
partener.animate(ANIMATION);
partener.getAudioManager().send(4010);
player.getAudioManager().send(4010);
playAudio(partener, 4010);
playAudio(player, 4010);
toggleIcon(player, false);
toggleIcon(partener, false);
GameWorld.getPulser().submit(this);
@@ -22,11 +22,13 @@ import core.game.world.GameWorld;
import core.game.world.repository.Repository;
import core.plugin.CorePluginTypes.XPGainPlugins;
import org.rs09.consts.Items;
import org.rs09.consts.Sounds;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import static core.api.ContentAPIKt.getWorldTicks;
import static core.api.ContentAPIKt.playAudio;
import static java.lang.Math.floor;
import static java.lang.Math.max;
@@ -362,7 +364,7 @@ public final class Skills {
setLevel(i, staticLevel);
}
if (entity instanceof Player) {
entity.asPlayer().getAudioManager().send(2674);
playAudio(entity.asPlayer(), Sounds.PRAYER_RECHARGE_2674);
}
rechargePrayerPoints();
}
@@ -416,10 +416,6 @@ class VisualCommand : CommandPlugin() {
player!!.impactHandler.manualHit(player, toInteger(args!![1]!!), HitsplatType.NORMAL)
return true
}
"sound" -> {
player!!.audioManager.send(Audio(args!![1]!!.toInt(), 10, 1))
return true
}
"noclip" -> {
player!!.setAttribute("no_clip", !player.getAttribute("no_clip", false))
return true
@@ -1,7 +1,11 @@
package core.game.system.command.sets
import core.api.playAudio
import core.api.playGlobalAudio
import core.game.node.entity.player.link.music.MusicEntry
import core.game.system.command.Privilege
import core.game.world.map.Location
import core.game.world.repository.Repository
import core.net.packet.PacketRepository
import core.net.packet.context.MusicContext
import core.net.packet.out.MusicPacket
@@ -64,5 +68,32 @@ class MusicCommandSet : CommandSet(Privilege.STANDARD){
player.musicPlayer.unlock(me.id)
}
}
/**
* Command that lets you play an audio id
*/
define("audio", Privilege.ADMIN, "::audio id loops[optional]", "Plays audio by id") { player, args ->
if (args.size < 2 || args.size > 3)
reject(player, "Usage: ::audio id loops[optional]")
val id = args[1].toInt()
val loops = if (args.size > 2) args[2].toInt() else 1
playAudio(player, id, 0, loops)
}
/**
* Command that lets you play an audio id globally by playername or coords
*/
define("globalaudio", Privilege.ADMIN, "::globalaudio id radius[max 15] location[player name or x y z]", "Play global audio by id, radius, and location") { player, args ->
if (args.size < 3)
reject(player, "Usage: ::globalaudio id radius[max 15] location[player name or x y z]")
val loc = when (args.size) {
6 -> Location(args[3].toInt(),args[4].toInt(),args[5].toInt())
4 -> Repository.getPlayerByName(args[3])?.location
else -> null
}
if (loc == null)
reject(player, "Invalid player name / location")
val id = args[1].toInt()
val radius = if (args[2].toInt() > 15) 15 else args[2].toInt()
if (loc != null) playGlobalAudio(loc, id, 0, 1, radius)
}
}
}
@@ -15,15 +15,15 @@ public class AudioPacket implements OutgoingPacket<DefaultContext> {
public static IoBuffer write(IoBuffer buffer, Audio audio, Location loc) {
if(loc == null) {
buffer.put((byte) 172);
buffer.putShort(audio.getId());
buffer.put((byte) audio.getVolume());
buffer.putShort(audio.getDelay());
buffer.putShort(audio.id);
buffer.put((byte) audio.loops);
buffer.putShort(audio.delay);
} else {
buffer.put((byte) 97);
buffer.put((byte) (loc.getChunkOffsetX() << 4 | loc.getChunkOffsetY()));
buffer.putShort(audio.getId());
buffer.put((byte) (audio.getRadius() << 4 | audio.getVolume() & 7));
buffer.put((byte) audio.getDelay());
buffer.putShort(audio.id);
buffer.put((byte) (audio.radius << 4 | audio.loops & 7));
buffer.put((byte) audio.delay);
}
return buffer;
}