easter event now unlocks easter jig track
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+4
-1
@@ -19,7 +19,7 @@ class EasterBunnyDialogueFile(val NEED_BASKET : Boolean) : DialogueFile() {
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1 -> player(FacialExpression.THINKING,"Thanks goodness I'M here?")
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1 -> player(FacialExpression.THINKING,"Thanks goodness I'M here?")
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2 -> npc("Yes, yes, I need your help, you see!")
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2 -> npc("Yes, yes, I need your help, you see!")
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3 -> npc("I have lost ALL of my eggs. What a terrible thing.")
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3 -> npc("I have lost ALL of my eggs. What a terrible thing.")
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4 -> npc("Us easter bunnies rely on EGG to live.")
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4 -> npc("Us easter bunnies rely on EGGS to live.")
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5 -> npc("Take this basket, please, and do me a kindness.")
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5 -> npc("Take this basket, please, and do me a kindness.")
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6 -> player(FacialExpression.THINKING,"What kindness might that be?")
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6 -> player(FacialExpression.THINKING,"What kindness might that be?")
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7 -> npc("I need you to try and gather up as many of my","lost eggs as you can.")
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7 -> npc("I need you to try and gather up as many of my","lost eggs as you can.")
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@@ -28,6 +28,9 @@ class EasterBunnyDialogueFile(val NEED_BASKET : Boolean) : DialogueFile() {
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10 -> {
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10 -> {
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player!!.inventory.add(Item(Items.BASKET_OF_EGGS_4565))
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player!!.inventory.add(Item(Items.BASKET_OF_EGGS_4565))
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player!!.dialogueInterpreter.sendItemMessage(Items.BASKET_OF_EGGS_4565,"The Easter Bunny gives you a basket.")
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player!!.dialogueInterpreter.sendItemMessage(Items.BASKET_OF_EGGS_4565,"The Easter Bunny gives you a basket.")
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if(!player!!.musicPlayer.hasUnlocked(273)) {
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player!!.musicPlayer.unlock(273, true)
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}
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stage = END_DIALOGUE
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stage = END_DIALOGUE
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}
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}
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}
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}
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