Star sprite bonus now drops bonus ore if inventory is full
Rocks mined attribute now takes into account bonus ore
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@@ -106,10 +106,9 @@ class MiningListener : InteractionListener {
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}
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// Give the mining reward, increment 'rocks mined' attribute
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if(addItem(player, reward, rewardAmount)) {
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var rocksMined = getAttribute(player, "$STATS_BASE:$STATS_ROCKS", 0)
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setAttribute(player, "/save:$STATS_BASE:$STATS_ROCKS", ++rocksMined)
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}
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addItemOrDrop(player, reward, rewardAmount)
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var rocksMined = getAttribute(player, "$STATS_BASE:$STATS_ROCKS", 0)
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setAttribute(player, "/save:$STATS_BASE:$STATS_ROCKS", rocksMined + rewardAmount)
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// Calculate bonus gem chance while mining
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if (!isEssence) {
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@@ -164,10 +164,9 @@ class MiningSkillPulse(private val player: Player, private val node: Node) : Pul
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}
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// Give the mining reward, increment 'rocks mined' attribute
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if(addItem(player, reward, rewardAmount)) {
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var rocksMined = getAttribute(player, "$STATS_BASE:$STATS_ROCKS", 0)
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setAttribute(player, "/save:$STATS_BASE:$STATS_ROCKS", ++rocksMined)
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}
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addItemOrDrop(player, reward, rewardAmount)
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var rocksMined = getAttribute(player, "$STATS_BASE:$STATS_ROCKS", 0)
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setAttribute(player, "/save:$STATS_BASE:$STATS_ROCKS", rocksMined + rewardAmount)
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// Calculate bonus gem chance while mining
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if (!isMiningEssence) {
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