Some more improvements to ContentAPI, more stuff converted
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@@ -2,6 +2,7 @@ package api
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import core.cache.def.impl.ItemDefinition
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import core.game.component.Component
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import core.game.content.dialogue.FacialExpression
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import core.game.node.Node
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import core.game.node.`object`.GameObject
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import core.game.node.`object`.ObjectBuilder
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@@ -833,4 +834,68 @@ object ContentAPI {
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Container.INVENTORY -> player.inventory.remove(Item(it, amountInInventory(player, it)))
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}
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}
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/**
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* Sends a string to a specific interface child
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* @param player the player to send the packet to
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* @param string the string to send to the child
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* @param iface the ID of the interface to use
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* @param child the index of the child to send the string to
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*/
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@JvmStatic
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fun setInterfaceText(player: Player, string: String, iface: Int, child: Int){
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player.packetDispatch.sendString(string,iface,child)
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}
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/**
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* Closes any open (non-chat) interfaces for the player
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* @param player the player to close the interface for
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*/
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@JvmStatic
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fun closeInterface(player: Player){
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player.interfaceManager.close()
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}
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/**
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* Closes any opened tab interfaces for the player
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* @param player the player to close the tab for
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*/
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@JvmStatic
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fun closeTabInterface(player: Player){
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player.interfaceManager.closeSingleTab()
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}
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/**
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* Sends a dialogue that uses the player's chathead.
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* @param player the player to send the dialogue to
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* @param msg the message to send.
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* @param expr the FacialExpression to use. An enum exists for these called FacialExpression. Defaults to FacialExpression.FRIENDLY
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*/
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@JvmStatic
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fun sendPlayerDialogue(player: Player, msg: String, expr: FacialExpression = FacialExpression.FRIENDLY){
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player.dialogueInterpreter.sendDialogues(player, expr, *DialUtils.splitLines(msg))
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}
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/**
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* Sends a player model to a specific interface child
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* @param player the player to send the packet to and whose model to use
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* @param iface the ID of the interface to send it to
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* @param child the index of the child on the interface to send the model to
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*/
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@JvmStatic
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fun sendPlayerOnInterface(player: Player, iface: Int, child: Int){
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player.packetDispatch.sendPlayerOnInterface(iface,child)
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}
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/**
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* Sends an animation to a specific interface child
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* @param player the player to send the packet to
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* @param anim the ID of the animation to send to the interface
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* @param iface the ID of the interface to send the animation to
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* @param child the index of the child on the interface to send the model to
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*/
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@JvmStatic
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fun sendAnimationOnInterface(player: Player, anim: Int, iface: Int, child: Int){
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player.packetDispatch.sendAnimationInterface(anim,iface,child)
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}
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}
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