Fixed facial expression in Onglewip dialogue
Removed Seth from the game Fixed lamp text Added missing cow spawns
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@@ -249,7 +249,7 @@
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},
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},
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{
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{
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"npc_id": "81",
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"npc_id": "81",
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"loc_data": "{3255,3255,0,1,3}-{3255,3256,0,1,4}-{3038,3310,0,1,5}-{3028,3312,0,1,6}-{3028,3299,0,1,6}-{3042,3300,0,1,6}-{2923,3277,0,1,1}-{2921,3289,0,1,1}-{2923,3280,0,1,6}-{2589,3120,0,1,4}-{2605,3116,0,1,5}-{3259,3261,0,1,1}-{3263,3283,0,1,6}-{3257,3268,0,1,4}"
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"loc_data": "{2436,4443,0,0,3}-{2441,4449,0,0,6}-{3255,3255,0,1,3}-{3255,3256,0,1,4}-{3038,3310,0,1,5}-{3028,3312,0,1,6}-{3028,3299,0,1,6}-{3042,3300,0,1,6}-{2923,3277,0,1,1}-{2921,3289,0,1,1}-{2923,3280,0,1,6}-{2589,3120,0,1,4}-{2605,3116,0,1,5}-{3259,3261,0,1,1}-{3263,3283,0,1,6}-{3257,3268,0,1,4}"
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},
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},
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{
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{
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"npc_id": "82",
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"npc_id": "82",
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@@ -2113,7 +2113,7 @@
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},
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},
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{
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{
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"npc_id": "791",
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"npc_id": "791",
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"loc_data": "{2450,3056,0,0,0}"
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"loc_data": ""
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},
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},
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{
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{
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"npc_id": "792",
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"npc_id": "792",
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@@ -43,7 +43,7 @@ public final class LampPlugin extends OptionHandler {
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public void handleSelectionCallback(int skill, Player player){
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public void handleSelectionCallback(int skill, Player player){
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Lamps lamp = Lamps.forItem(player.getAttribute("lamp",new Item(2528)));
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Lamps lamp = Lamps.forItem(player.getAttribute("lamp",new Item(2528)));
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if(player.getSkills().getStaticLevel(skill) < lamp.getLevelRequirement()){
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if(player.getSkills().getStaticLevel(skill) < lamp.getLevelRequirement()){
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player.sendMessage("Your need at least" + lamp.getLevelRequirement() + " " + Skills.SKILL_NAME[skill] + " to do this.");
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player.sendMessage("You need at least " + lamp.getLevelRequirement() + " " + Skills.SKILL_NAME[skill] + " to do this.");
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return;
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return;
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} else {
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} else {
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if(player.getInventory().remove((Item) player.getAttribute("lamp"))) {
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if(player.getInventory().remove((Item) player.getAttribute("lamp"))) {
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@@ -39,7 +39,7 @@ public final class DrOnglewipDialogue extends DialoguePlugin {
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@Override
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@Override
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public boolean open(Object... args) {
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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npc = (NPC) args[0];
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interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Do you live here too?");
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interpreter.sendDialogues(player, FacialExpression.ASKING, "Do you live here too?");
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stage = 0;
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stage = 0;
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return true;
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return true;
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}
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}
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