Fixed bug relating to tracking current slayer task
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@@ -1747,7 +1747,7 @@ fun getPathableRandomLocalCoordinate(target: Entity, radius: Int, center: Locati
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* @return the slayer task.
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*/
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fun getSlayerTask(player: Player): Tasks? {
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return SlayerManager.getInstance(player).task
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return SlayerManager.getInstance(player).activeTask
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}
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/**
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@@ -1805,7 +1805,7 @@ fun getSlayerMasterLocation(player: Player): String {
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*/
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fun getSlayerTip(player: Player): Array<out String> {
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return if (hasSlayerTask(player)) {
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SlayerManager.getInstance(player).task?.tip!!
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getSlayerTask(player)?.tip!!
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} else {
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arrayOf("You need something new to hunt.")
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}
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