Converted tanners to Kotlin
Fixed snake hide tanning Fixed interaction with Canifis tanner
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@@ -1,136 +0,0 @@
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package content.global.handlers.iface;
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import core.game.dialogue.DialoguePlugin;
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import content.global.skill.crafting.TanningProduct;
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import core.game.node.entity.npc.NPC;
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import core.game.node.entity.player.Player;
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import core.plugin.Initializable;
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import core.game.node.item.Item;
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/**
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* Represents the ellis dialogue plugin.
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* @author 'Vexia
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* @version 1.0
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*/
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@Initializable
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public final class EllisDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code EllisDialogue} {@code Object}.
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*/
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public EllisDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code EllisDialogue} {@code Object}.
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* @param player the player.
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*/
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public EllisDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new EllisDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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npc("Greetings friend I am a manufacturer of leather.");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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player.getInventory().refresh();
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Item items[] = player.getInventory().toArray();
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for (int i = 0; i < items.length; i++) {
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if (items[i] == null) {
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continue;
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}
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if (TanningProduct.forItemId(items[i].getId()) != null) {
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npc("I see you have brought me some hides.", "Would you like me to tan them for you?");
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stage = 100;
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return true;
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}
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}
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options("Can I buy some leather?", "Leather is rather weak stuff.");
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stage = 1;
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break;
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case 1:
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switch (buttonId) {
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case 1:
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player("Can I buy some leather then?");
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stage = 10;
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break;
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case 2:
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player("Leather is rather weak stuff.");
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stage = 3000;
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break;
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}
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break;
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case 10:
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npc("I make leather from animal hides. Bring me some cowhides", "and one gold coin per hide, and I'll tan them into soft", "leather for you.");
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stage = 2000;
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break;
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case 2000:
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end();
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break;
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case 3000:
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npc("Normal leather may be quite weak, but it's very cheap - I", "make it from cowhides for only 1 gp per hide - and it's so", "easy to craft that anyone can work with it.");
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stage = 3001;
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break;
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case 3001:
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npc("Alternatively you could try hard leather. It's not so easy", "to craft, but I only charge 3 gp per cowhide to prepare it,", "and it makes much sturdier armour.");
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stage = 3002;
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break;
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case 3002:
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player("Thanks; I'll bear it in mind.");
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stage = 3003;
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break;
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case 3003:
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end();
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break;
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case 100:
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options("Yes please.", "No thanks.");
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stage = 101;
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break;
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case 101:
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switch (buttonId) {
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case 1:
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player("Yes please.");
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stage = 210;
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break;
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case 2:
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player("No thanks.");
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stage = 200;
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break;
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}
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break;
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case 210:
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end();
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TanningProduct.open(player, 2824);
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break;
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case 200:
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npc("Very well, sir, as you wish.");
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stage = 201;
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break;
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case 201:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 2824 };
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}
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}
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@@ -15,7 +15,7 @@ public enum TanningProduct {
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SOFT_LEATHER(1, 1739, 1741),
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HARD_LEATHER(2, 1739, 1743),
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SNAKESKIN(3, 6287, 6289),
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SNAKESKIN2(4, 6287, 6289),
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SNAKESKIN2(4, 7801, 6289),
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GREEN_DHIDE(5, 1753, 1745),
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BLUEDHIDE(6, 1751, 2505),
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REDDHIDE(7, 1749, 2507),
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@@ -120,9 +120,9 @@ public enum TanningProduct {
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} else if (def == HARD_LEATHER) {
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coins = 3;
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} else if (def == SNAKESKIN) {
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coins = 20;
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} else if (def == SNAKESKIN2) {
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coins = 15;
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} else if (def == SNAKESKIN2) {
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coins = 20;
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} else {
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coins = 20;
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}
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