fixed ruby bolt (e) sound effects
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@@ -111,7 +111,7 @@ public enum BoltEffect {
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super.impact(state);
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super.impact(state);
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}
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}
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},
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},
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RUBY(9242, new Graphics(754), new Audio(2915)) { // should be sound 2911 but it bugs out
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RUBY(9242, new Graphics(754), new Audio(2911, 1)) { // in this case, volume is the number of times to play the sound...
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@Override
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@Override
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public void impact(BattleState state) { // hit target for 20% of their HP, hit self for 10% of HP
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public void impact(BattleState state) { // hit target for 20% of their HP, hit self for 10% of HP
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@@ -213,21 +213,12 @@ public enum BoltEffect {
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* @param graphics the graphics.
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* @param graphics the graphics.
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* @param sound the sound.
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* @param sound the sound.
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*/
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*/
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private BoltEffect(int itemId, Graphics graphics, Audio sound) {
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BoltEffect(int itemId, Graphics graphics, Audio sound) {
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this.itemId = itemId;
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this.itemId = itemId;
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this.graphics = graphics;
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this.graphics = graphics;
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this.sound = sound;
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this.sound = sound;
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}
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}
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/**
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* Constructs a new {@Code BoltEffect} {@Code Object}
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* @param itemId the id.
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* @param graphics the graphics.
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*/
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private BoltEffect(int itemId, Graphics graphics) {
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this(itemId, graphics, null);
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}
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/**
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/**
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* Handles the impact.
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* Handles the impact.
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* @param state the battle state.
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* @param state the battle state.
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