Fixed bug preventing tipping/finishing of crossbow bolts with full inventory
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@@ -67,7 +67,8 @@ public final class GemBoltPlugin extends UseWithHandler {
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if(bolt == null){
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bolt = Fletching.tipMap.get(event.getUsedWith().getId());
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}
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if(bolt != null){
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if(bolt != null && (event.getUsedItem().getId() == bolt.tip && event.getUsedWith().getId() == bolt.base)
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|| event.getUsedItem().getId() == bolt.base && event.getUsedWith().getId() == bolt.tip ) {
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SkillDialogueHandler handler = new SkillDialogueHandler(player, SkillDialogue.ONE_OPTION, new Item(bolt.product)) {
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@Override
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public void create(final int amount, int index) {
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@@ -76,6 +76,11 @@ public final class BoltPulse extends SkillPulse<Item> {
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if (!player.getInventory().containsItem(bolt.getUnfinished())) {
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return false;
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}
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if (!player.getInventory().hasSpaceFor(bolt.getFinished())) {
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player.getDialogueInterpreter().sendDialogue("You do not have enough inventory space.");
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return false;
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}
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return true;
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}
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@@ -48,6 +48,10 @@ public final class GemBoltPulse extends SkillPulse<Item> {
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if (!player.getInventory().containsItem(new Item(bolt.base)) || !player.getInventory().containsItem(new Item(bolt.tip))) {
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return false;
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}
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if (!player.getInventory().hasSpaceFor(new Item(bolt.product))){
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player.getDialogueInterpreter().sendDialogue("You do not have enough inventory space.");
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return false;
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}
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return true;
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}
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