Added missing watering can ID

Improved autofilling, is now the default
This commit is contained in:
Ceikry
2022-03-21 00:13:21 +00:00
committed by Ryan
parent f9b10bc1a7
commit ec35110748
@@ -2,6 +2,7 @@ package rs09.game.interaction.item.withobject
import api.*
import core.game.node.entity.player.link.diary.DiaryType
import core.game.system.task.Pulse
import core.game.world.update.flag.context.Animation
import org.rs09.consts.Items
import rs09.game.interaction.InteractionListener
@@ -35,14 +36,17 @@ class WaterSourceListener : InteractionListener() {
player.achievementDiaryManager.getDiary(DiaryType.FALADOR).updateTask(player, 0, 7, true)
}
runTask(player, 1){
if(removeItem(player, used))
{
animate(player, animation)
sendMessage(player, formatMsgText(used.name, vessel.fillMsg))
addItemOrDrop(player, vessel.output)
player.pulseManager.run(object : Pulse(1){
override fun pulse(): Boolean {
if(removeItem(player, used.id))
{
animate(player, animation)
sendMessage(player, formatMsgText(used.name, vessel.fillMsg))
addItemOrDrop(player, vessel.output)
}
return !vessel.autofill || amountInInventory(player, used.id) == 0
}
}
})
return@onUseWith true
}
@@ -69,7 +73,7 @@ class WaterSourceListener : InteractionListener() {
return sb.toString()
}
internal enum class WaterVessel(val inputs: IntArray, val output: Int, val wellable: Boolean = false, val fillMsg: String = "You fill the @.")
internal enum class WaterVessel(val inputs: IntArray, val output: Int, val wellable: Boolean = false, val autofill: Boolean = true, val fillMsg: String = "You fill the @.")
{
BUCKET(
inputs = intArrayOf(Items.BUCKET_1925),
@@ -78,7 +82,7 @@ class WaterSourceListener : InteractionListener() {
),
VIAL(
inputs = intArrayOf(Items.VIAL_229),
output = Items.VIAL_OF_WATER_227
output = Items.VIAL_OF_WATER_227,
),
JUG(
inputs = intArrayOf(Items.JUG_1935),
@@ -88,14 +92,8 @@ class WaterSourceListener : InteractionListener() {
inputs = intArrayOf(Items.BOWL_1923),
output = Items.BOWL_OF_WATER_1921
),
CLAY(
inputs = intArrayOf(Items.CLAY_434),
output = Items.SOFT_CLAY_1761,
wellable = false,
fillMsg = "You mix the clay and water. You now have some soft, workable clay."
),
WATERING_CAN(
inputs = intArrayOf(Items.WATERING_CAN1_5333, Items.WATERING_CAN2_5334, Items.WATERING_CAN3_5335, Items.WATERING_CAN4_5336, Items.WATERING_CAN5_5337, Items.WATERING_CAN6_5338, Items.WATERING_CAN7_5339),
inputs = intArrayOf(Items.WATERING_CAN_5331,Items.WATERING_CAN1_5333, Items.WATERING_CAN2_5334, Items.WATERING_CAN3_5335, Items.WATERING_CAN4_5336, Items.WATERING_CAN5_5337, Items.WATERING_CAN6_5338, Items.WATERING_CAN7_5339),
output = Items.WATERING_CAN8_5340
),
WATER_SKIN(