Bot dialogue now always starts with uppercase character
Fixed hard-coded server name references Replaced incorrect use of "Keldagrim" with "Gielinor"
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@@ -12,7 +12,7 @@ import core.tools.StringUtils;
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import core.api.utils.Vector;
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/**
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* Represents a node which is anything that is interactable in Keldagrim.
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* Represents a node which is anything that is interactable in 2009Scape.
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* @author Emperor
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*/
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public abstract class Node {
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@@ -113,7 +113,7 @@ public final class LoginConfiguration {
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player.getPacketDispatch().sendString("Credits", 378, 94);
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player.getPacketDispatch().sendString(player.getDetails().getCredits() + "", 378, 96);
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player.getPacketDispatch().sendString(" ", 378, 229);
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player.getPacketDispatch().sendString("Want to contribute to 2009scape? <br>Visit the github using the link below!", 378, 230);
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player.getPacketDispatch().sendString("Want to contribute to " + ServerConstants.SERVER_NAME + "? <br>Visit the GitLab using the link below!", 378, 230);
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player.getPacketDispatch().sendString(" ", 378, 231);
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player.getPacketDispatch().sendString("Github", 378, 240);
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player.getPacketDispatch().sendString(GameWorld.getSettings().getMessage_string(), messModel, getMessageChild(messModel));
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@@ -1,5 +1,6 @@
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package core.game.system.communication;
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import core.ServerConstants;
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import core.game.component.Component;
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import core.game.activity.ActivityPlugin;
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import core.game.node.entity.player.Player;
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@@ -100,7 +101,7 @@ public final class ClanRepository {
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* @return {@code True} if the player successfully entered the clan chat.
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*/
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public boolean enter(Player player) {
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if (!owner.equals("2009scape") && players.size() >= MAX_MEMBERS) {
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if (!owner.equals(ServerConstants.SERVER_NAME.toLowerCase()) && players.size() >= MAX_MEMBERS) {
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player.getPacketDispatch().sendMessage("The channel you tried to join is full.:clan:");
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return false;
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}
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